Healer's Markcall it nature's favor then.
bonus damage can be even redesigned to choice of acid, cold, fire, lightning, poison or thunder.
1 Divination
Casting Time: 1 bonus action
Range: 90 feet
Target: A creature that you can see within range
Components: V
Duration: Up to 1 hour
Classes: Ranger
You choose a creature you can see within range and mystically mark it as your ally. Until the spell ends, whenever you restore hit points or grant temporary hit points to the target, the target gains an additional 1d6 hit points or temporary hit points
If the target hits it's maximum Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range.
You also have advantage on any Wisdom (Animal Handling or Medicine) check you make to heal or diagnose illness on it.
At Higher Levels: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your Concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
Season's Wrath
1st level Evocation
Casting Time: 1 bonus action
Range: Self
Target: Self
Components: V S
Duration: Up to 1 minute
Classes: Ranger
Your incantation empowers you with the harshness of weather. Until the spell ends, your weapon attacks deal an extra 1d4 fire or cold damage on a hit.