Is there some way that a character can reduce an opponent's spell resistance?
Rant
It seems to me that spell resistance, at the higher numbers, is just a way of saying "spellcasters cannot affect this monster". Damage reduction always has a fairly simple method to overcome it - get the right weapon. At character levels where monsters with DR become commonplace, many of the characters will have access to weapons which overcome the DR. Alternatively, there's always a spellcaster with a Greater Magic Weapon handy. Spell resistance cannot be overcome by powerful spells, only powerful spellcasters. And get to a certain point, above SR 25, and you start needing ridiculously powerful spellcasters to affect these monsters (you can see I've never played a character above 9th level).
While I have no problem with SR as a concept, I do have a serious problem with "there is nothing you can do to affect this monster with spells". Ok, you know you're going to fight the Iron Golem of Death, so you prepare a few GMWs. But, your 9th level wizard is essentially useless against the roper (SR 28) which guards the first gate. (NB not real gaming experience, but hypothetical - I'm usually the DM).
So, is there any method of reducing/dispelling/negating the effect of SR? IMHO Spell Penetration and Greater Spell Penetration are underpowered for feats because of their limited use and the bonus they provide is usually not sufficient to meaningfully counter high SRs. (Besides, there's a zillion ways to improve the DCs of your spells, but only two crappy feats which have an effect of a spellcaster's ability to affect spell resistant monsters).
Lateral thought
Have people tinkered with a DR-like SR system, e.g. "SR 25/3", which would mean "SR 25 against 1st through 3rd level spells"? If so, has it worked?
Cheers, Al'Kerlhar
Rant
It seems to me that spell resistance, at the higher numbers, is just a way of saying "spellcasters cannot affect this monster". Damage reduction always has a fairly simple method to overcome it - get the right weapon. At character levels where monsters with DR become commonplace, many of the characters will have access to weapons which overcome the DR. Alternatively, there's always a spellcaster with a Greater Magic Weapon handy. Spell resistance cannot be overcome by powerful spells, only powerful spellcasters. And get to a certain point, above SR 25, and you start needing ridiculously powerful spellcasters to affect these monsters (you can see I've never played a character above 9th level).
While I have no problem with SR as a concept, I do have a serious problem with "there is nothing you can do to affect this monster with spells". Ok, you know you're going to fight the Iron Golem of Death, so you prepare a few GMWs. But, your 9th level wizard is essentially useless against the roper (SR 28) which guards the first gate. (NB not real gaming experience, but hypothetical - I'm usually the DM).
So, is there any method of reducing/dispelling/negating the effect of SR? IMHO Spell Penetration and Greater Spell Penetration are underpowered for feats because of their limited use and the bonus they provide is usually not sufficient to meaningfully counter high SRs. (Besides, there's a zillion ways to improve the DCs of your spells, but only two crappy feats which have an effect of a spellcaster's ability to affect spell resistant monsters).
Lateral thought
Have people tinkered with a DR-like SR system, e.g. "SR 25/3", which would mean "SR 25 against 1st through 3rd level spells"? If so, has it worked?
Cheers, Al'Kerlhar