D&D 5E [RG] Uller's Out of the Abyss


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SunGold

First Post
Surana Blackrock, nimble barbarian.

[sblock=Surana Blackrock]

View attachment 70779
Art credit: The FreeDnDArt public domain art repository.

BASICS
Name: Surana Blackrock
Race: Human
Gender: Female
Class: Barbarian 1
Alignment: Chaotic Neutral
Background: Outlander
Hit Points: 15
AC: 16 (17 if dual-wielding melee weapons)
Initiative: +3
Passive Perception: 12

ATTRIBUTES
STR 11 (+0)
DEX 16 (+3)
CON 16 (+3)
INT 10 (+0)
WIS 10 (+0)
CHA 10 (+0)

PROFICIENCY
Proficiency Bonus: +2
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Drum
Languages: Common, Goblin, Orc
Saving Throws: Strength, Constitution
Skills: Athletics (+2), Nature (+2), Perception (+2), Stealth (+5), Survival (+2)

RACE
Size: Medium
Height: 5'9
Weight: 135
Speed: 30'
Variant human: Constitution +1, Dexterity +1, Stealth proficiency, Dual Wielder feat

Dual Wielder:
  • +1 to AC when dual-wielding melee weapons
  • Can dual-wield one-handed weapons that aren't "light"
  • Can draw/stow two one-handed weapons when you could normally only draw/stow one
CLASS
Rage: Can enter rage for 1 minute as a bonus action. When not wearing heavy armor, bonuses are:
  • Advantage on STR checks & STR saving throws
  • Bonus to damage rolls when attacking with a melee weapon using STR
  • Resistance to bludgeoning, piercing, and slashing damage.
Rages per long rest at level 1: 2.
Unarmored Defense: While unarmored, AC = 10 + DEX mod + CON mod. Shields can still be used.

TRAITS & FEATURES
Trait: I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I'd do it again if I had to.
Ideal: The natural world is more important than all the constructs of civilization.
Bond: I will bring terrible wrath down on the evildoers who destroyed my homeland.
Flaw: I am too enamored of ale, wine, and other intoxicants.

Feature: Wanderer (from Outlander background)
  • Can always recall the general layout of terrain, settlements, and other features around you
  • Can find food and fresh water for yourself and up to 5 other people each day, provided the land offers berries, small game, water, etc.
WEAPONS
Dagger: +5 attack, 1d4 piercing (off-hand)
Rapier: +5 attack, 1d8+3 piercing (main hand)
Javelins: +2 attack, 1d6 piercing dmg

EQUIPMENT
10gp
Dagger
Lord Vance's rapier
Javelin x4
Backpack
Bedroll
Mess kit
Tinderbox
10 torches
10 days of rations
Waterskin
50 feet hempen rope
Drum
Staff
Hunting trap
Bear claw
Traveler's clothes
[/sblock]

ETA: Rolls are down a few posts (results: 1 for the d6, 19 for the d20). Didn't work on this one.
 
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SunGold

First Post
Trying rolls again:

[roll=Six-sided] 1d6 [/roll]
[roll=Twenty-sided] 1d20 [/roll]

Ok, wth. :mad:

I did this one in "quick reply" without previewing 'cause I thought that was the problem. Apparently not?
 
Last edited:

Egon

First Post
You have to remove the spaces in the actual dice part of the roll. Like so, with the braces changed to the appropriate ones:

{roll=Six-sided}1d6{/roll}

The spaces are what's causing the rolls to not take place.

[roll=Six-sided] 1d6 [/roll]
[roll0]
 


Uller

Adventurer
You have to remove the spaces in the actual dice part of the roll. Like so, with the braces changed to the appropriate ones:

{roll=Six-sided}1d6{/roll}

The spaces are what's causing the rolls to not take place.

[roll=Six-sided] 1d6 [/roll]
[roll0]
Yeah. The spaces were my fault. When I typed that example it was on my phone and I think it snuck the spaces in without me noticing.
 


DMAesh

Explorer
[MENTION=413]Uller[/MENTION], Sorry about that post in-game, when I read the in-game post, it looked like you just wanted everyone to post what they wanted to do and you would arrange it after everyone was done. My character is posted, and rolls are posted (I believe that the d20 was 5 and the d6 was 3.)
 

Zansy

Explorer
Name: Klep
Player: Zansy
Alignment: Chaotic-Good
Race: Half-orc
Class & Level: Bard 1
Background: Hermit
[sblock=background Information]pending...[/sblock]
HP: 9/9
AC:13 (12 unarmored)
Speed: 30 Feet
Initiative:+2 (+2 Dex)

Attr. Scor. Mod. Sav.
STR: 12 +1 +1
DEX: 15 +2 +4
CON: 12 +1 +1
INT: 08 -1 -1
WIS: 12 +1 +1
CHA: 15 +2 +4


OFFENSE
Weapon: Atk: Dmg: type: Properties:
|Longsword| +3 | 1d8+1 | P | Versatile (1d10)
|Dagger| +4 | 1d4+2 | P | Light, Finesse, Thrown (20/60)


PROFICIENCIES
Proficiency Bonus: +2

Armor: Light Armor

Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords

Skills: Athletics +3, Nature +1, Perception +3, Intimidation +4, Performance +4, Persuasion +4; +half Proficiency (+1) to all non-proficient ability checks.

Tools: Dulcimer (Instrument), Shawm (Instrument), Flute (Instrument), Cook’s utensils

Languages. Common, Orc, Elvish.

FEATURES
RACE
Size: Medium.: 6 feet four inches tall, weight 230 lbs.
Darkvision: Klep can can in dim light within 60 feet of him as if it were bright light, and in darkness as if it were dim light. Klep can't discern color in darkness, only shades of gray
Menacing: Klep is proficient with the Intimidation skill
Relentless Endurance: When Klep is reduced to 0 hitpoints but not killed outright, he can drop to 1 hit point instead. Klep can't use this this feature again until he finishes a long rest.
Savage Attacks: when Klep scores a Critical hit with a melee weapon attack, he can roll of the weapon's damage dice one additional time and add it to the extra damage from a critical hit.
CLASS
Spellcasting: (See Below)
Bardic Inspiration: One creature within 60 feet gains a Bardic Inspiration die - 1d6 for 10 minutes. The creature can add that Bardic Inspiration die to any ability check, attack roll, or saving throw it makes for the duration. Klep can use this a number of times equal to his Charisma Modifier ( 2 times), and regains any expended uses upon completing a Long Rest.
EQUIPMENT
  • [*]Leather Armor
    [*]Dulcimer
    [*]Entertainer's Pack:
    • Backpack
    • Bedroll
    • 2 Costumes
    • 5 Candles
    • 5 Days of Rations
    • Waterskin
    • Cooking Utensils
    [*]Longsword
    [*]Dagger
    [*]Scrollcase full of notes written in Isolation
    [*]Winter Blanket
    [*]Common Clothes
    [*]9 GP

SPELLCASTING

Save DC: 12
Spell Attack: +4
Ritual Caster: Yes

Cantrips Known:
Mage Hand, Vicious Mockery

1st Level Spells (Spell Slots: 2/2):
Heroism, Faerie Fire, Detect Magic, Silent Image
 
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