AtomicPope
Hero
In 1st Edition you couldn't Sneak Attack (Back Stab) with an Axe or Hammer. Using specific weapons is nothing new. There was a reason that Theives in 1st edition used short swords and daggers - Backstab.
Let's quit pretending that Sneak Attack was just the kewlest thing ever in 3e. Damn near everything was immune/resistant or could easily be immune/resistant to Sneak Attack. Let's see:
1) Undead
2) Oozes
3) Constructs
4) Plants
5) Elementals
6) Displacement effects
7) Invisibility
8) Warforged
9) Fortified Armor
10) Prestige Classes (such as Warshaper, etc)
The list is of monsters alone is just staggering. I've played in many campaigns where Rogues and Scouts couldn't get bonus damage in damn near every adventure. When you're facing constructs and elementals in Xendrik for three months straight it's no small wonder that your Rogue quits and your Scout retrains.
Sneak Attack is better. Weapon specifics adds character and defines style. In 3e they got rid of style and introduced bad math. Now we have good math and style.
Let's quit pretending that Sneak Attack was just the kewlest thing ever in 3e. Damn near everything was immune/resistant or could easily be immune/resistant to Sneak Attack. Let's see:
1) Undead
2) Oozes
3) Constructs
4) Plants
5) Elementals
6) Displacement effects
7) Invisibility
8) Warforged
9) Fortified Armor
10) Prestige Classes (such as Warshaper, etc)
The list is of monsters alone is just staggering. I've played in many campaigns where Rogues and Scouts couldn't get bonus damage in damn near every adventure. When you're facing constructs and elementals in Xendrik for three months straight it's no small wonder that your Rogue quits and your Scout retrains.
Sneak Attack is better. Weapon specifics adds character and defines style. In 3e they got rid of style and introduced bad math. Now we have good math and style.