Scales of War #1 Rescue at Rivenroar IC

[SBLOCK=OOC]Yep, the first part (Twin Shot, nothing else) is the Surprise Round action. I posted the regular action already, because of my rather high Initiative... seems rather likely, that the bad guys won't have acted until then).

And yeah, those dice rolls were really abysmal... 5d20 and four of them single digits, and the other barely made it into doubles. And to top it all off, the good damage rolls were paired with the worst attack rolls. Can only get better! :lol: :)

Oh, and one question... why is Kyalia missing one hp in the Status? Shouldn't we be fully rested?[/SBLOCK]
 

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Velani

First part of my original plan stays: Intimidate challenge 27 and move to K6.

will pick up rest of turn after surprise round completes
 

OOC: You are correct - one action for each party member (Standard, Move or Minor), and as many Free actions as you want, and no APs can be used. Then its into a normal intitiative round for both sides. I can only suggest that Kyalia and Velani do-over their action in light of this.

OOC: Kyalia's is fine- she just posted her surprise round and then her actions for round #1, her surprise round was Twin Strike- the move came before she started the fight.
 

[sblock=OOC]I am of exactly the same mind as [MENTION=6676224]hairychin[/MENTION] and [MENTION=17633]tiornys[/MENTION]. You are correct. It all got a little confused then. I see you've resolved [MENTION=478]Thanee[/MENTION] 's actions by taking her first attack. Maybe do the same for [MENTION=99210]larryfinnjr[/MENTION] and not take the action point action if that is ok. I was waiting for those before me in the init to act before I did.

As you were.[/sblock]

[sblock=OOC]
larry's first action is a Move, that's why I wanted to give him the choice...
[/sblock]
 

Velani

First part of my original plan stays: Intimidate challenge 27 and move to K6.

will pick up rest of turn after surprise round completes

[sblock=HELP some more]
I'll admit it I'm foxed again, does 'Intimidate challenge' mean something in game, I've never heard the phrase, in the compendium Intimidate can be used as a Standard action to get a bad guy to surrender... If you mean you're just screaming at the bad guy then I get it- sorry again if I appear dumb it's just that tiornys also referred to it-

'Oh, and intimidating challenges and battle cries, too'

It sounds like a rule I should know? Should I?
[/sblock]

Velani moves swiftly down the stairs...

[sblock=Combat]
Encounter #6

Turn: The Entrance to the Katykoombs

Initiative (* = Next to play)

26 Kyalia
18 Velani
18 Freggo*
12 Kalimaru
12 Viator
6 Ah-shahran

HP & Conditions

PCs
Ah-shahran 30/30 Surges 8/8
Freggo 27/27 (4 Temp HP) Surges 9/9
Kalimaru 25/25 Surges 8/8
Kyalia 26/26 Surges 8/8
Magnus 38/38 Surges 13/13
Viator 26/26 Surges 8/8

Monsters

Hobgoblin #1
Hobgoblin #2
Cloaked Goblin
Goblin #1
Goblin #2

Actions To Date

Turn #1

Kyalia- Twin Shot Hobgoblin #1- Miss & Hobgoblin #2- Miss.

Velani- Move K5.

Freggo-

Kali-

Viator-

Ah-shahran-

[/sblock]

New Map-

044 Castle Rivenroar- The Stairs down- Into the fray
 

When Freggo sees Kyalia fire off her first shots, Freggo leaps forward. Yes! Here we go! He heads straight for one of the guards at the front, sword swinging.

[sblock=Mechanics]
Standard Action: Charge from O:6 to I:6 vs. Hobgoblin #2
[/sblock]

Freggo is down the stair in several graceful bounds and at Groucho, who still looks shocked, the Swordmage slices in to the Hobgoblin who does the decent thing and bleeds profusely...

Behind the Goblins look up and finally realise what is going on, with shaking hands they scramble to get their hand-crossbows ready for action.

Unholy Jeff, the cloaked Goblin, is furious and continues to berate the pair- he's still not spotted the action as of yet.

[sblock=Combat]
Encounter #6

Turn: The Entrance to the Katykoombs

Initiative (* = Next to play)

26 Kyalia
18 Velani
18 Freggo
12 Kalimaru*
12 Viator
6 Ah-shahran

HP & Conditions

PCs
Ah-shahran 30/30 Surges 8/8
Freggo 27/27 (4 Temp HP) Surges 9/9
Kalimaru 25/25 Surges 8/8
Kyalia 26/26 Surges 8/8
Magnus 38/38 Surges 13/13
Viator 26/26 Surges 8/8

Monsters

Hobgoblin #1
Hobgoblin #2- 10 HP damage yaken.
Cloaked Goblin
Goblin #1
Goblin #2

Actions To Date

Turn #1

Kyalia- Twin Shot Hobgoblin #1- Miss & Hobgoblin #2- Miss.

Velani- Move K5.

Freggo- Charge Hobgoblin #2- Hit 10 damage.

Kali-

Viator-

Ah-shahran-

[/sblock]

New Map-

045 Castle Rivenroar- The Stairs down- Charge of the Freggo

Kali, then Viator, then Ah-shahran...
 
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I'll admit it I'm foxed again, does 'Intimidate challenge' mean something in game, I've never heard the phrase, in the compendium Intimidate can be used as a Standard action to get a bad guy to surrender... If you mean you're just screaming at the bad guy then I get it- sorry again if I appear dumb it's just that tiornys also referred to it-

'Oh, and intimidating challenges and battle cries, too'

It sounds like a rule I should know? Should I?

OOC: Sorry, Goonalan, you are correct. The true use of the skill, during combat, is as a standard action. Given that we were still (oh so slightly) outside of combat, the intent was more flavor than anything else - a yell and stride to add a moment of hesitation in the enemy. We got our surprise round, and that's the best I could imagine getting out of the play. I'm not expecting anything more out of it.

I have, in my RL games where defender types have tried that and failed miserably, played it out where the enemy actually got the reverse jump on the party by 'playing scared' and then unleashing sudden hell on the players.... DMs are evil, eh? ;)
 

Kali

Kali eyes Unholy Jeff with a view to a later assassination, but heads in to take a quick swipe at Groucho.

OOC: Drop an Assassins Shroud on Jeff (Free), and charge Groucho
 

Watching his companions charge into the fray, Viator calls out:

Beware the robed one! I think he may be the one I sensed! Beware flames!

He reaches out with his power, trying to clear a path.

The rush of the others distracts him, however, and he struggles to focus

Dammit!

[sblock=Actions]Dimensional Scramble at G5, catching Gung Ho[/sblock]

[sblock=Viator Combat Stats]AC: 14 Fort: 12 Ref: 14 Will: 15:)
Init: 0 PI: 17 PP:17
HP: 26/26
Surges: 8/8
Power Points: 2/2
[sblock=Powers]Dimensional Scramble (+4 vs Fort, 1d6+4 dmg)
Force Punch (+4 vs Fort, 1d8+4 force dmg)
Fey Step
Far Hand
Forceful Push
Living Missile (+4 vs Fort, immobilized/slowed (save ends); +4 vs Ref, 2d6+4 dmg and prone - half for primary target and prone)
[/sblock][sblock=Rituals]Sending
Tenser’s Floating Disk
[/sblock][sblock= Skills]Acrobatics +0
Arcana +13
Athletics -1
Bluff +1
Diplomacy +1
Dungeoneering +2
Endurance +2
Heal +2
History +11
Insight +7
Intimidate +1
Nature +2
Perception +7
Religion +4
Stealth +0
Streetwise +6
Thievery +0
[/sblock][/sblock]
 
Last edited:

With a *wuff*, Gorm's figure dissolves, forming an attenuated line that aims at Groucho's heart. Faster than thought, Kyalia launches an arrow, trying to follow the line. From the top of the stairs, Ah-shahran's voice is barely audible to those entering the room: We must clear the way to get at the caster, for the grunts might surrender if we slaughter the master! The cackle that follows, however, is clearly audible to the entire room below.

[sblock=Mechanics]Standard: Spirit Infusion on Kyalia, enhanced RBA against Groucho with combat advantage and cover.[/sblock]

[sblock=Combat Status]HP: 30/30 Surges: 8/8 Surge Value: 7
AC: 16 Fortitude: 11 Reflex: 14 Will: 16
Resist: 5 necrotic, 5 radiant Saving Throw mods: none
Speed: 6 Initiative: (+2) 6
Passive Insight: 19 Passive Perception: 19
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:


Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Spirit of the Healing Flood

[/sblock]
 

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