Vardeman
First Post
Name: Johann Schmidt
Codename: Gheist
Class: Fixer3/Martial Artist 1 [PAC p.33]
Department: Special Forces [S/W p.29]
Nationality: German
Gender: Male
Height: 5'10"
Weight: 175 lbs.
Eyes: Hazel
Hair: Dark blonde
Age: 28
Languages (all native): English, German, Japanese, Russian, Arabic, Chinese
Str: 12/+1
Dex: 16/+3 (14 base, +2 dept)
Con: 10/+0
Int: 16/+3
Wis: 13/+1 (12 base, +1 lvl 4)
Cha: 12/+1 (14 base, -2 dept)
Vitality: 27 (method A)
Wounds: 10
Defense: 17
Initiative: 5
Fort Save: 3
Refl Save: 9
Will Save: 3
BAB: 3
Unarmed: 4
Melee: 4
Ranged: 6
Skills
Balance: 7
Bluff: 6
Climb: 3
Craft (Poison): 8 [F/P p.38]
Demolitions: 7
Driver: 5
Electronics: 8
Escape Artist: 6
Hide: 12
Jump: 5
Listen: 5
Move Silently: 14
Open Lock: 10
Search: 7
Sport (Skydiving): 5
Spot: 7
Swim: 6
Tumble: 8
Primary Weapon: H&K SOCOM, silenced [MAG p.61 & 90] (24 personal bp)
Secondary Weapon: Dart Gun (part of Intrusion bundle)
Gear
Intrusion Bundle [PAC p.33] (25 personal bp)
Load-bearing gear
Tight-fitting black clothes & hood
Box of surgical gloves
Spray can of oven cleaner
Climbing kit
Night-vision goggles
Lockpicking kit
Glass cutter
Snoop spray
Fiber optic probe
Swiss army knife
Dart gun w/5 nerve drug darts (+10 mission bp)
(with GC's permission, replacing 5*3bp knockout darts with 3*5bp nerve drug darts & adding 2 more nerve drug darts with mission bp)
Electronics kit (5 mission bp)
Headset radio, encrypted (5 mission bp)
Motion sensor hood [F/P p.57] (4 mission bp)
50 rds. .45 caliber Military Ball ammo (1 mission bp)
Contour vest [MAG p.139 & 142] (27 mission bp)
2 Mission bp available
Gadgets
Standard watch (laser) with garotte (2 gp)
Holographic loop lens [F/P p.58] (3 gp)
2 Gadget points available
$900 Field expenses
Proficiencies
Armor (light)
Weapon (melee)
Weapon (hurled)
Weapon (handgun)
Weapon (rifle)
Weapon (exotic, archaic)
Weapon (exotic, martial arts)
Feats
Quick Draw (dept bonus)
Stealthy (1st Level)
Blind-fight (3rd Level)
Department Abilities
+2 Dex, -2 Cha
+1 Reflex saves, +1/4 levels
+1 Demolitions, +1/4 levels
+1 Move Silently, +1/4 levels
Bonus feat: Covert or Basic Combat (Quick Draw)
Class Abilities
Dextrous (Fixer core)
Procure (Fixer 1st lvl)
Martial Arts (M.A. 1st lvl)
Evasion (Fixer 2nd lvl)
Sneak Attack +1d6 (Fixer 3rd lvl)
V
Editted to reflect skill and equipment changes 4/13/03 02:43am
Codename: Gheist
Class: Fixer3/Martial Artist 1 [PAC p.33]
Department: Special Forces [S/W p.29]
Nationality: German
Gender: Male
Height: 5'10"
Weight: 175 lbs.
Eyes: Hazel
Hair: Dark blonde
Age: 28
Languages (all native): English, German, Japanese, Russian, Arabic, Chinese
Str: 12/+1
Dex: 16/+3 (14 base, +2 dept)
Con: 10/+0
Int: 16/+3
Wis: 13/+1 (12 base, +1 lvl 4)
Cha: 12/+1 (14 base, -2 dept)
Vitality: 27 (method A)
Wounds: 10
Defense: 17
Initiative: 5
Fort Save: 3
Refl Save: 9
Will Save: 3
BAB: 3
Unarmed: 4
Melee: 4
Ranged: 6
Skills
Balance: 7
Bluff: 6
Climb: 3
Craft (Poison): 8 [F/P p.38]
Demolitions: 7
Driver: 5
Electronics: 8
Escape Artist: 6
Hide: 12
Jump: 5
Listen: 5
Move Silently: 14
Open Lock: 10
Search: 7
Sport (Skydiving): 5
Spot: 7
Swim: 6
Tumble: 8
Primary Weapon: H&K SOCOM, silenced [MAG p.61 & 90] (24 personal bp)
Secondary Weapon: Dart Gun (part of Intrusion bundle)
Gear
Intrusion Bundle [PAC p.33] (25 personal bp)
Load-bearing gear
Tight-fitting black clothes & hood
Box of surgical gloves
Spray can of oven cleaner
Climbing kit
Night-vision goggles
Lockpicking kit
Glass cutter
Snoop spray
Fiber optic probe
Swiss army knife
Dart gun w/5 nerve drug darts (+10 mission bp)
(with GC's permission, replacing 5*3bp knockout darts with 3*5bp nerve drug darts & adding 2 more nerve drug darts with mission bp)
Electronics kit (5 mission bp)
Headset radio, encrypted (5 mission bp)
Motion sensor hood [F/P p.57] (4 mission bp)
50 rds. .45 caliber Military Ball ammo (1 mission bp)
Contour vest [MAG p.139 & 142] (27 mission bp)
2 Mission bp available
Gadgets
Standard watch (laser) with garotte (2 gp)
Holographic loop lens [F/P p.58] (3 gp)
2 Gadget points available
$900 Field expenses
Proficiencies
Armor (light)
Weapon (melee)
Weapon (hurled)
Weapon (handgun)
Weapon (rifle)
Weapon (exotic, archaic)
Weapon (exotic, martial arts)
Feats
Quick Draw (dept bonus)
Stealthy (1st Level)
Blind-fight (3rd Level)
Department Abilities
+2 Dex, -2 Cha
+1 Reflex saves, +1/4 levels
+1 Demolitions, +1/4 levels
+1 Move Silently, +1/4 levels
Bonus feat: Covert or Basic Combat (Quick Draw)
Class Abilities
Dextrous (Fixer core)
Procure (Fixer 1st lvl)
Martial Arts (M.A. 1st lvl)
Evasion (Fixer 2nd lvl)
Sneak Attack +1d6 (Fixer 3rd lvl)
V
Editted to reflect skill and equipment changes 4/13/03 02:43am
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