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Section 9/Spycraft OOC Thread


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Festy_Dog

First Post
agent name: Felix Rathus
code name: Raven
age: 31
gender: male
height: 5'7"
weight: 189lb =152lb(character) + 37lb(gear carried)
class: Fixer 2 / Wheelman 2
dept: Military(D2) - (+2 int/-2 con), +2 fort save, +2 pilot checks
exp: 8000/10000
languages: english (native), russian, arabic, french, japanese, spanish
field expenses: $1100

str 12, dex 16, con 10, int 18, wis 12, cha 10

def: 16 = 10(base) + 3(dex) + 3(class)
init: +9 = 3(dex) + 2(class) + 4(feat)
BA: +3
saves: +4 fort, +9 reflex, +1 will
bdg/gdg: 6/3

vit: 32
wnd: 10

attacks:
SIG P229 - +6 ranged (+8 within 50'); -1 dmg reduc.; d12 damage;
stilletto - +4 melee; d6+1 dmg;

special abilities-
lucky (wheelman core)
custom ride (wheelman core)
daredevil (wheelman 1st)
procure (fixer 1st)
evasion (fixer 2nd)
kickstart 1/session (wheelman 2nd)

proficiencies:
armour proficiency (light)
armour proficiency (medium)
weapon proficiency (hurled)
weapon proficiency (melee)
weapon proficiency (handgun)
weapon proficiency (rifle)
weapon proficiency (tactical)

feats:
improved initiative (dept. bonus)
firm hand (1st lvl)
grease monkey (3rd lvl)

skills-
balance (dex) 5/2
boating (dex) 10/7
climb (str) 3/2
demolitions (int) 8/4
driver (dex) 10/7
electronics (int) 8/2 (crit 19-20)
escape artist (dex) 6/3
hide (dex) 5/2
hobby(gaming) (wis) 5/4
innuendo (wis) 3/2
jump (str) 4/3
knowledge(munitions) (int) 6/2
listen (wis) 3/2
mechanics (int) 11/5 (crit 19-20)
move silently (dex) 5/2
open locks (dex) 9/4
pilot (dex) 12/7
search (int) 6/2
sleight of hand (dex) 5/2
spot (wis) 3/2
survival (wis) 6/3
swim (str) 4/3
tumble (dex) 5/2

equipment: 46bp(standard) + 31bp(mission) cost/wgt

items purchased with mission budget have an *

on person:
SIG-Sauer P229 (12/12 .40 S&W teflon coat) 14/2
60 teflon-costed .40 S&W rounds (5 mags) 6/3
shoulder holster 0/1
silencer 2/0.5
flash suppressor 1/0.1
laser sight 2/1
10 glowsticks 0/5
mirrored sunglasses 1/0
trendy clothing 5/5
leatherman 3/1
cell phone 0/0.5
electronics kit 5/10
*encrypted headset radio 5/0.5
*bomb sniffer 3/1
*liquid skin patch 5/0.1
*2 antidote shots 6/0.2
*stimulant shot 3/0.1
*survival knife 4/1
*small backpack 0/1

in vehicle:
climbing kit 3/10
mechanics kit 4/10
*fatigues 5/5

gadgets: 3(standard) + 4(mission) + 4(custom ride)

on person:
belt (grappling hook, lockpicks) 2/1
starlight lenses 1/0
*watch (laser, garrote, rotary saw, GPS) 4/0

custom ride:
repainted (dark silver) police car 4/NA
description:
Felix has very short brown hair with the exception of a long fringe which covers his eyes, this doesn't bother him though. He may not have a strong sense of fashion but he knows what he likes, and what he likes would include solid boots, cargo jeans, turtle necks and light jackets, usually of the expensive kind. He wears a pair of round mirrored sunglasses, just because he likes them. He possesses a strong sense of honour, and likes to do what he thinks is right but wouldn't let his personal opinion get in the way of business for just any reason. He also respects his opponent, for without them there is no conflict and thus no work, and he certainly values his work. This makes him quite merciful at times when facing what he considers a worthy opponent, but he can also be quite brutal when facing those who he'd consider dishonourable. Felix is a gamer at heart, and enjoys a wide variety of electronic games on just about any media, its because of this that he enjoys a good challenge. He also shows an interest for firearms outside of work, taking particular interest in German made firearms: Heckler & Koch and Korth specifically. Because he has had such a demanding military career for most of his life he's had little interaction with women in a relationship stance, thus can be quite nervous around them when the situation is not a professional one. Nonetheless he always tries to be a gentleman. His loyalty to his comrades in unquestionable, and he does not take to betrayal quite well.

history:
Felix was born in the fairly remote regions of central Australia, and during his childhood he gained a familiarity with driving and firearms. He liked in particular going for rides on one of the family friend's helicopters, these trips were usually when they went out to hunt wild horses. They'd only kill wild horses because they were pests and thrived in the region, kangaroos were often the same way though they didn't use the helicopter to hunt them. He was in no way hindered educationally by his remoteness, and took advantage of a stable satellite connection to the internet to socialise on message boards and chat rooms.

After his final year in high school he soon joined the army where he rapidly became a part of the SAS as a helicopter pilot, this didn't satisfy him enough though and he transferred into the ground troops, gaining valuable experience while with them for some while. After some time he became bored with the lack of action the Australian SAS saw and left to find employment elsewhere as a mercenary pilot with a number of other useful skills. He got many jobs under his belt and soon was, to his enjoyment, very financially stable, but he never had the time to spend even half of it.

Much to his pleasure he came into the service of an old friend whom he knew while doing his final couple of years in high school in Melbourne. This friend offered him a part in clearing a small number of weapons of mass destruction from a hiding place in the middle east. The word was that they were left by a splinter cell of the russian military, in case they could be used at a later date. Felix was told that their operation was being funded by an anonymous government to get the weapons before terrorists do and get them to an exchange point so they could be given to people who could dispose of them safely. His friend theorised that the Russian government did not want to be blaimed for any terrorist actions made possible by rogue elements and were discreetly cleaning up. Felix couldn't help but agree.

The operation went off without a hitch, and the delivery was made to the exchange point. Before they were a kilometer away they were attacked by the people they had just worked for, only a handful of people survived the helicopter crash and they were halved again by the time they fought their way out. Felix was sure he identified them as Spetznaz, but he couldn't be sure, he suspected that the remanents of the splinter cell had hired them to retrieve the weapons for them. His old friend hadn't survived to be able to add some input. He was killed in the helicopter crash. Felix himself had shattered his left arm in the crash, and needed multiple pins and a metal plate inserted to fully recover. Currently his left arm is alright except for the scarring but he shows a lot of favour in using his right, almost to the point of not using his left arm unless doing something which makes it necessary.

Felix's dreams of avenging the betrayal at the hands of the former employers shattered when the acting commander back at the company headquarters made the decision to break up, and from there the remnants of the mercenary company scattered to the corners of the world. Felix went back to being employed as an individual before he was hired by a spy organisation for a helicopter drop and extraction.

Little to his knowledge they had purposely seeked him out for this operation as it was to intercept the weapons of mass destruction he had unwittingly given to the remnant forces they had tried to keep them from. Upon finding this out he was more than willing to assist the group, not only getting them in and out but helping them on the ground after they had been inserted. Though the terrorist faction's leaders remained at large they successfully disposed of the chemical weapons. His efforts during the operation earned him an offer for steady employment, this he graciously accepted.

From then he has worked on a few operations, getting the feel for secret agent work. He especially enjoys the fancy gadgets. He gets the feeling though that the terrorist faction hasn't finished with him yet, he found out their name but he fears they too know who he is. He has vowed vengeance upon the Sons of Christoph, but he's sure they want a piece of him as well. (paying for background next level)
 
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Hammerhead

Explorer
You realize that, as a Wheelman, you have no car.

My character will be up tonight. I have a question though? What is the RoA equivalent of the Internal Revenue Service?
 

Festy_dog: I agree with Hammerhead. Starting off with the Wheelman will give you the core abilities and the gadget points the team needs. So I strongly "suggest" you go with Wheelman/Fixer as opposed to Fixer/Wheelman.
 


Hammerhead said:
My character will be up tonight. I have a question though? What is the RoA equivalent of the Internal Revenue Service?
Looking forward to having you on board, Hammerhead.

The IRS is equivalent to the Republic of Avan's CERS (Customs, Excise and Revenue Service).
 

Hammerhead

Explorer
Sarah Greenwood

Facewoman 4 Martial Artist 1
D-6 Wetworks
Action Dice: 3d4

Strength: 16 +3
Dexterity: 14 +2
Constitution: 11 +0
Intelligence: 14 +2
Wisdom: 12 +1
Charisma: 14 +2

Department Benefits: +2 Initiative, +2 Reflex Saves, +2 Strength, -2 Constitution, Bonus Unarmed Combat Feat.

Vitality Points: 38
Wound Points: 11

Facewoman
Bluff +12 (8 ranks, +2 Charisma, +2 Gadget)
Bureaucracy +7 (5 ranks, +2 Charisma)
Cultures +6 (5 ranks, +1 Wisdom)
Diplomacy +15 (5 ranks, +2 Charisma, +6 Synergy, +2 Gadget)
Disguise +12 (8 ranks, +2 Charisma, +2 Synergy)
Gather Information +9 (5 ranks, +2 Charisma, +2 Cultures)
Intimidate +6 (0 ranks, +2 Charisma, +2 Synergy, +2 Gadget)
Knowledge: Accounting +7 (5 ranks, +2 Intelligence)
Languages +9 (5 ranks, +1 Wisdom, +3 Linguist)
Sense Motive +8 (5 ranks, +1 Wisdom, +2 Synergy)
Sleight of Hand +9 (5 ranks, +2 Dexterity, +2 Synergy)
Spot +9 (8 ranks, +1 Wisdom)

Languages: English, French, German, Russian, Spanish, Latin, Italian, Arabic (accented), Chinese (accented), Japanese (accented)

Feats:
Armor Group Proficiency (Light)
Armor Group Proficiency (Medium)
Weapon Group Proficiency (Melee)
Weapon Group Proficiency (Hurled)
Weapon Group Proficiency (Handgun)
Weapon Group Proficiency (Rifle)
Weapon Group Proficiency (Exotic, archaic)
Weapon Group Proficiency (Exotic, martial arts)
Martial Arts
Kicking Basics
Weapon Focus: Unarmed Strike
Sidestep

Attacks:
Melee +7 (+4 Base, +3 Strength)
Ranged +6 (+4 Base, +2 Dexterity
Unarmed +8 (+4 Base, +3 Strength, +1 Feat) 1d6+3
.40 S&W Service Pistol +6 (+4 Base, +2 Dexterity, +2 within 50 feet) 1d12

Defense: 15 (+3 Class, +2 Dexterity)
OR 13 (+1 Armor, +2 Dexterity) and DR 2/-

Initiative: +8 (+4 Base, +2 Dexterity, +2 Department)

Education: +7 (+5 Base, +2 Intelligence)
Intuition: +6 (+5 Base, +1 Wisdom)

Saves:
Fortitude: +3 (+3 Base, +0 Constitution)
Reflex: +6 (+2 Base, +2 Dexterity, +2 Department)
Will: +4 (+3 Base, +1 Wisdom)

Class Abilities:
Adaptable
Linguist +3
Cold Read 1/Session
Quick Change 1/Session
Backup 1/Session

Personal Budget: 63 BP
Bundle A-25 BP
-Average Clothing
-Designer Clothing
-Personalized Tuxedo Liner
-Cell Phone
-Digital Audio Recorder
-1 Commercial-grade Memory Chip
-Evidence Kit
-PDA
Mirrored Sunglasses-1 BP
Trendy Clothing- 5 BP
Disguise Kit-4 BP
Lockpick Gun-4 BP
Flashlight-1 BP
Binoculars-1 BP
Handcuffs-1 BP
Magnetic Compass-1 BP
.40 S&W Service Pistol-15 BP
-Laser Sight-2 BP
-Silencer-2 BP
-Teflon-Tipped 9mm Ammunition (20)-2 BP

Mission Budget: 48
Minichute-5 BP
Stimulant Shot-3 BP
Liquid Skin Patch (2)-10 BP
Flash/Bang Grenade-15 BP
Smoke Grenade (2)-12 BP
Knockout Gas-3 BP

Gadget Points: 6
External Bug Detector Hair Clasp- 1 GP
Hypnosis Lenses-2 GP
Standard OmnID with Backup ID and Electronic Lockpick options [from Shadowforce Archer worldbook](3 GP; 1 each for base card, Backup ID option and Electronic Lockpick option)
-Spot DC: 25
- Can record 2 hrs video or 6 hrs audio
- 2 IDs yet to be chosen
- Electronic Lockpick (works as master key for electronic key card locks; works as Electronics skill +10)
 
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The char sheet looks good, Hammerhead. I just have a few comments (see below).

Have you thought of a codename for your agent?

Attack: Don't forget to include your modifiers for melee and ranged combat.

Mission BP and Field Expenses: Assume you got a 5 on the 2d4 for both rolls.

Personal BP & Gear: The Disguise kit only costs 4 BP, so Sarah has 1 spare point from her Personal BP.

Skills: Bureaucracy is not a class skill for either Faceman or Martial Artist. So assuming you spent 5 skill points, Sarah will only have 2.5 ranks in Bureaucracy. BUT I'm still thinking about this one. On one hand, there's a minor balance issue since Bureuacracy is a class skill for other characters such as the pointman and snoop. Then again, Sarah has at lest 5 ranks in Knowledge: Accounting. Though it would be nice to see some skills spent on Profession as well). I'll wait until I see how Especially you're going to weave the IRS/Customs, Excise and Revenue Service into the background.

One thing is for sure, I wouldn't want to be audited by Ms. Greenwood. Corrupt companies of the world look out! :D
 

Hurricain

First Post
Name: Xander Chiles
Codename: X-Cel
Player: Cain Evans
Class: 2 Martial Artist / 2 Physical Adept
Level: 4
Department: Department of Psion Affairs
Nationality: American
Age: 27
Gender: Male
Height: 6' 5
Weight: 215
Eyes: Blue
Hair: Blonde

Languages:
English , French , Spanish, Russian
Str: 16 +3 Vit: 43 Wounds: 17
Dex: 14 +2 Defense: 15
Con: 17 +3 Int=+5
Int: 14 +2
Wis: 10 +0
Cha: 8 -1

Inspiration checks=+4
Education checks=+6


Fort save=+8
Reflex:+4
Will: + 5

Attacks
Unarmed Base +3 + 3 Str= +6 1d6 Damage
Melee same as unarmed
Ranged + 5


Skills:
Climb +8
Jump +10
Move Silent +6
Concentration +7
Tumble +9
Hide +6


Psion Skills;
Deadly Hands +8
Energy Burst +8
Speed Control +7
Friction Control +8
Body Sculpting +7


Feats:
Aromor Pro ( Light , Med)
WP ( Hurled , Rifle, handgun, Archaic, Melee , Exotic Archaic, Exotic Martial Arts)
Adrenal Basics
Mobility
Sympathetic Healer
Life of Disipline ( Body)
Punching Basics

Special Abilities:
Zen
Superhuman

Personal Gear: 41 bp
3 chakrems 15bp
Tiger claw 1 bp
Mirrored Sunglasses 1 bp
Average clothes 1 bp
Trendy clothes 5 bp
Tatical radio encrypted 5 bp
PDA 3 bp
Gps Reciever 5 bp
Handcuffs 1 bp
Binoculars 1 bp
Snoop Spray 2
disposable camera 1bp


Mission Gear: 25
Not sure what to get, any ideas?

Gadget Points: 6
Standard belt 1 gp
Starlight lenses 1 gp
external Unit 1 gp
echo Tracers 1 gp
Standard watch with rotary saw 2 gp
 
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