Example ran a deadlands game with a very close black friend of mine who played a former slave turned doctor, we talked about it and yes some npc's used the "N" word but it was made very clear that those were the bad guys and he said it made the victories against them all the more sweeter.
I don't think anyone is arguing that it is wrong for you to bring these elements into your home game with everyone's comfort and consent, but the point under discussion is whether racism and sexism should actually be built into the core material. I would say no, it should not be.
Women aren't half the player base.Penalising the characters that half the player base identifies with?
So, you've got no problem with a female fighter who can slay dragons a hundred times her size with her pinprick of a sword; who can leap off a 200-foot cliff and not only survive, not only bounce back to her feet and stride away, but do this reliably; who can singlehandedly tackle dozens of foes and emerge victorious; but you have a problem with her being able to lift as much weight as a man.
Yeah, okay. Whatever.
It's a character limitation not a player limitation. You don't need to play a character of your own gender.Gender based ability penalties just don't make any sense. You don't say all male barbarians have to be equal in strength; they can have any ability range they roll, or pick from a standard array, etc. and then justify why (age, genetics, etc) as they wish. Why penalize someone who wants to play an exceptional character just because of that person's gender?
That's not the effect that gender-based ability score mods have.It's asinine, and possibly destructive, to tell someone "here's a made up world where anything is possible. Except a woman will never ever be able to be stronger than a man."
Differences in the average are more apparent at the extremes of a normal distribution, not less. If you randomly select a man and a woman, there's a significant chance that the woman will be stronger. But at the elite end, e.g. Olympic-level weightlifting, the chance that a woman will be stronger than a man is negligible. If anything the fact that player characters are exceptional supports gender-based mechanical differences.trying to hard-code human sexual differences into an RPG is a fool's game, not only because there are so many of them, but also because those differences are statistical averages. Almost by definition, adventuring PCs are statistical outliers.
People are way to sensitive about stuff in a fantasy game.
I would love to see a campaign world where the following existed:
> a few kingdoms females could not own land
> an amazonian society where men are only seen as slaves for labor or breeding
> a city with no orc blooded signs posted at the local taverns and stores
> a society that keeps halflings as house servents and sold on slave ships [they take up less space]
> where a church of a good religion persecutes those with alternate sexual preferences or identities
> a kingdom of elves that treat humans as slaves and considers them non people
ect....
Statistically speaking, true...for the real world. But just like we don't have large, fire-breathing dragons in the skies over Boulder, Co, we don't have to slavishly follow the satistics of the RW for humans in a fantasy realm.Differences in the average are more apparent at the extremes of a normal distribution, not less. If you randomly select a man and a woman, there's a significant chance that the woman will be stronger. But at the elite end, e.g. Olympic-level weightlifting, the chance that a woman will be stronger than a man is negligible. If anything the fact that player characters are exceptional supports gender-based mechanical differences.
...
I'm not in favor of gender-based ability score mods either, but bad arguments are bad arguments.
They are half the potential player base. You might never reach the full potential, but that's no reason to alienate those who are interested in your product.Women aren't half the player base.
Women aren't half the player base.
It's a character limitation not a player limitation. You don't need to play a character of your own gender.
That's not the effect that gender-based ability score mods have.
But at the elite end, e.g. Olympic-level weightlifting, the chance that a woman will be stronger than a man is negligible. If anything the fact that player characters are exceptional supports gender-based mechanical differences.
It's a character limitation not a player limitation. You don't need to play a character of your own gender.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.