Deuce Traveler
Adventurer
Verosh aided Kaeso, his weapon slicing across the last bugbear's neck, killing him and causing the now defenseless goblins to scramble frantically for safety now that their protecting guards had fallen.
If it weren't for the blood that was spilled the next seconds would have seemed somewhat comical. Skrymer closed the gap between himself and the goblins, but missed his target badly as it tucked and rolled under his arm. Tsal moved to kill off the nimble creature but only succeeded in slipping on the bloody floor and falling on his rear (critical fumble). Luckily his monitor lizard leapt forward and finished the screaming rifleman off.
Glau and Davian had better luck, and their rounds took out a second goblin while he fled towards the water. Davian's second arrow wounded another with a shot to its shoulder blade, and Kaeso caught up to the struggling creature, tripped him, and killed the rifleman as he rose.
Three goblins now remained, but only two turned to fight while the third dove into the water and tried to swim upstream. A round bounced off of Skrymer's hide with no effect, and the werebear responded by tearing the offending goblin to pieces, followed by the second goblin who died from lead poisoning induced by Glau's gun.
The last goblin looked as though he might be able to swim away from the group and into the darker portions of the prison when he gives a surprised scream. A trident reaches upwards from below the surface of the water, spears the goblin, and drags him underneath his floating pool of blood.
The only exit to this room is from the south which you had just came and to the north past the wide stream of water and up the wall that stands 10 feet in height. A wheel is connected to a gear and seems to be able to drop a ramp that could serve as a bridge between this section of the prison and the next. Unfortunately, whatever is causing those ripples in the water seem to have better ideas.
If it weren't for the blood that was spilled the next seconds would have seemed somewhat comical. Skrymer closed the gap between himself and the goblins, but missed his target badly as it tucked and rolled under his arm. Tsal moved to kill off the nimble creature but only succeeded in slipping on the bloody floor and falling on his rear (critical fumble). Luckily his monitor lizard leapt forward and finished the screaming rifleman off.
Glau and Davian had better luck, and their rounds took out a second goblin while he fled towards the water. Davian's second arrow wounded another with a shot to its shoulder blade, and Kaeso caught up to the struggling creature, tripped him, and killed the rifleman as he rose.
Three goblins now remained, but only two turned to fight while the third dove into the water and tried to swim upstream. A round bounced off of Skrymer's hide with no effect, and the werebear responded by tearing the offending goblin to pieces, followed by the second goblin who died from lead poisoning induced by Glau's gun.
The last goblin looked as though he might be able to swim away from the group and into the darker portions of the prison when he gives a surprised scream. A trident reaches upwards from below the surface of the water, spears the goblin, and drags him underneath his floating pool of blood.
The only exit to this room is from the south which you had just came and to the north past the wide stream of water and up the wall that stands 10 feet in height. A wheel is connected to a gear and seems to be able to drop a ramp that could serve as a bridge between this section of the prison and the next. Unfortunately, whatever is causing those ripples in the water seem to have better ideas.