I recently worked up a high-level (13th) sorcerer with the idea of making a stealth and infiltration specialist, and at least on paper it looks pretty solid. Sorcs have quite a few advantages over wizards for this kind of thing:
- Charisma is your prime stat instead of Intelligence. Having to pump your Int score is a substantial burden on the wizard; as a stat, Int is woefully underpowered. Cha is far more useful.
- The Actor feat is ideal for a Charisma-centric class with access to disguise self. Advantage on Deception and Performance checks to back up your disguise? And the ability to mimic voices? And +1 Cha into the bargain? Yes please.
- Subtle Spell. No other class has anything like this. You can cast a spell in the middle of a crowd without anyone knowing it was you. You can cast a spell while talking to somebody, unnoticed. You can cast a spell while hog-tied and gagged. The shenanigans you could get up to...
- Quicken Spell. You can cast a spell and do something else with your action. It's Cunning Action for casters.
- Enhance ability. This is one spell wizards don't get and sorcerers do. Since you're going to be relying heavily on your Cha skills, and you probably have a solid Dex score too, enhance ability can be just the ticket when you need to be extra persuasive or stealthy. Hey, did I mention you can cast it without anybody knowing you're doing it?
I haven't had a chance to try it in play, but it looks like the sorcerer has a good niche as combination spellslinger and skill monkey. You can be an excellent party face and infiltrator, and you can also unleash fiery hell whenever you get tired of being sneaky.
That said, one thing does seriously annoy me about the sorcerer spell list: If you're playing a draconic sorcerer, fire is so much better than any other element it's ridiculous. If you don't go with fire, you have your choice of cold (which means you don't get an AoE blast in the 3rd-level slot; you have to wait until
ice storm) or lightning (which means relying on
shocking grasp as your attack cantrip). And those are the good alternatives. Acid and poison are just awful. Meanwhile, fire has the second-best attack cantrip* and top-tier damage spells at levels 1 (
burning hands), 2 (
scorching ray), 3 (
fireball), and 4 (
wall of fire). The icing on the cake is that you can spend a sorcery point for fire resistance, which is better than any other type.
At the very least, I think they should have made sure there was a 3rd-level AoE blast for every element. It doesn't have to be as good as
fireball, but it should be on par with
lightning bolt.
[SIZE=-2]*After
acid splash, which is the single reason to consider acid as your element: Being able to hit multiple targets with an attack cantrip means doubling the benefit of Elemental Affinity. However, the requirement of being within 5 feet of each other is rather limiting. Plus
fire bolt has twice the range.[/SIZE]