stonegod's Expedition to Castle Ravenloft: Ch. II [OOC]

Paging back through the posts, I only see one of Jarrith's casting specifically accounted for- during the initial set, where Jarrith, Avron, and Tessa each cast one. Then Ashlyn cast one, and we used the scrolls and potions after that. So Jarrith should have one left, which will hopefully get Marot to the point where we don't need to carry him.
 

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Paging back through the posts, I only see one of Jarrith's casting specifically accounted for- during the initial set, where Jarrith, Avron, and Tessa each cast one. Then Ashlyn cast one, and we used the scrolls and potions after that. So Jarrith should have one left, which will hopefully get Marot to the point where we don't need to carry him.
You're right. As far as I can see, Jarrith still has one casting of Lesser Restoration left, which is enough to get Marot mobile (he only needs Str 4 to be able to carry his armor and so forth).
 

XP Time!

Its been a while:
  • Daylight Surprise: 400 (Ashlyn, Jarrith, Marot, Tessa)
  • Forest Fane: 630 (Avron), 480 (Ashlyn, Jarrith, Marot, Tessa)
  • Swamp Fane: 770 (Avron), 600 (Ashlyn, Jarrith, Marot, Tessa)

So, my totals state:
  • Ashlyn: 33,723
  • Jarrith: 33,888
  • Tessa: 29,790
  • Marot: 32,009
  • Avron: 27,650
No one levels up. Please double check my totals.

Other

- Don't forget: You have items yet to identify from the Castle
- I also updated the Dramatis Persona post with what little info you have about the Ugly Hag. Don't forget that post; its full of good stuff.
 

s@s has gone missing, so I'm pondering my next move w/ Marot. We have a core (Jarrith (skill guy), Tessa (clerical buffing), Ashlyn (tanking), and Avron (clerical booming)) with Khensu as the "cohort" tag-along, so I'm not super-worried about having things not covered. Don't think I'll try to recruit right now, so Marot will either be botted or stay w/ the town.

Thoughts welcome as always.
 

@stonegod: I believe Ashlyn's total is incorrect.
I have also gone through all the others and included the calculations below.
The only figures that I don't have is the initial xp for everyone else (although I'm fairly sure of Tessa's).
Hopefully that helps :D

  • [sblock=Ashlyn: 34,123]Battle at the Crossroads: 428
    Expedition to the Church: 1757
    Surprise in the Blood: 720
    The Chase/Questions Abound: 360
    Under the Tower: 720
    The Ecaterine Husk: 2160
    Ghoul Grave: 975
    Shifter Ambush: 720
    Jarrith's Curse: 2160
    Forest Trials: 1575
    The Summoning: 1750
    The Chapel: 2618
    Steward's Office: 720
    Rooms of Weeping: 480
    Daylight Surprise: 400
    Forest Fane: 480
    Swamp Fane: 600
    --------------------
    Total: 18,623 + 15,500 (Initial xp) = 34,123[/sblock]
  • [sblock=Jarrith: ???]Fighting the zombie plague of Barovia: 7010
    Battle at the Crossroads: 375
    Expedition to the Church: 1318
    Surprise in the Blood: 630
    The Chase/Questions Abound: 280
    Under the Tower: 560
    The Ecaterine Husk: 1680
    Ghoul Grave: 700
    Shifter Ambush: 630
    Jarrith's Curse: 1680
    Forest Trials: 0
    The Summoning: 1166
    The Chapel: 1745
    Steward's Office: 720
    Rooms of Weeping: 480
    Daylight Surprise: 400
    Forest Fane: 480
    Swamp Fane: 600
    --------------------
    Total: 23,464 + ??? (Initial xp) = ???[/sblock]
  • [sblock=Tessa: 30,699]Initial: 15500
    The Chase/Questions Abound: 360
    Under the Tower: 720
    The Ecaterine Husk: 2160
    Ghoul Grave: 975
    Shifter Ambush: 720
    Jarrith's Curse: 2160
    Forest Trials: 1575
    The Summoning: 1429
    The Chapel: 2036
    Steward's Office: 954
    Rooms of Weeping: 630
    Daylight Surprise: 400
    Forest Fane: 480
    Swamp Fane: 600
    --------------------
    Total: 15,199 + 15,500 (Initial xp) = 30,699[/sblock]
  • [sblock=Marot: ???]Fighting the zombie plague of Barovia: 7010
    Battle at the Crossroads: 375
    Expedition to the Church: 1318
    Surprise in the Blood: 630
    The Chase/Questions Abound: 280
    Under the Tower: 560
    The Ecaterine Husk: 1680
    Ghoul Grave: 700
    Shifter Ambush: 630
    Jarrith's Curse: 1680
    Forest Trials: 1305
    The Summoning: 1166
    The Chapel: 1745
    Steward's Office: 720
    Rooms of Weeping: 480
    Daylight Surprise: 400
    Forest Fane: 480
    Swamp Fane: 600
    --------------------
    Total: 24,769 + ??? (Initial xp) = ???[/sblock]
  • [sblock=Avron: ???]Forest Fane: 630
    Swamp Fane: 770
    --------------------
    Total: 1400 + ??? (Initial xp) = ???[/sblock]
 

Regarding Marot ... I'm not too fussed if Marot is botted or if he stays in town (although the extra ranged support is nice and I'm sure we'll miss it at some stage ;)).

I guess storywise it might fit best if Marot stays with the caravan in town ... recovering from weakness or something like that ...

... however perhaps DEFCON might have some input regarding Jarrith's feelings on the matter if any?
 

As far as Marot goes, I'd like to keep him around, since we are a bit thin in the ranged attack area- but I don't want to get too dependent, and as noted, we do have a solid group.

Orders of business in town, as I see them (Input welcomed):
1. Heal up ability damage (already in progress)
2. Consult with caravan artificers to see about identifying some of our loot- Tessa can help, but can only ID one thing per day, so any assistance will speed things up greatly
3. Consult with caravan merchants regarding components- the only one I'm sure of is the 100gp of diamond dust for Restoration. I don't know if anyone else has anything they need.
4. Brainstorming regarding the fane artifacts- do we need some kind of ritual, or need to be in a particular place, etc.?
5. Brainstorming about other artifacts (awakening the Sun sword or Icon fully, for instance)- do we have everything we need, and should we be working on these actively?
6. Anything anyone can think of to add?

We can do all the work IC, but I want to get some sense of an action plan and a priority list together so we can get started.
 

Regarding group gear that still needs identification, we still have the following:

  • Unidentified group gear
    - magical ancient greatsword (Group) [8 lbs] (From the stewards office)
    - Tainted? magical mace (Group) [8 lbs] (From the body in the Chapel)
    - magical ancient chain shirt (Group) [25 lbs] (From the stewards office)
    - magical full plate (Group) [50 lbs] (From the body in the Chapel)
 

1. Heal up ability damage (already in progress)
This will happen IC when I post it tomorrow, but as far as healing up ability damage goes, Ashlyn will use both her 1st level spells to cast lesser restoration twice (once for STR and once for CON). With any luck that will be sufficient for her. Khensu will be back to normal after a good nights sleep, which just leaves Marot with 7 STR damage.

2. Consult with caravan artificers to see about identifying some of our loot- Tessa can help, but can only ID one thing per day, so any assistance will speed things up greatly
Good idea.

3. Consult with caravan merchants regarding components- the only one I'm sure of is the 100gp of diamond dust for Restoration. I don't know if anyone else has anything they need.
Ashlyn doesn't need spell components but she does need components for awakening both the sunsword and for the symbol. This is a priority for her.
I've also been thinking that Ashlyn might be able to come up with something to absorb taint, but I'm not sure where she might find the appropriate herbs/materials. Perhaps at the church? Or perhaps the caravan might have some? Or even the Vistani encampment?

4. Brainstorming regarding the fane artifacts- do we need some kind of ritual, or need to be in a particular place, etc.
As far as we know ... we just need to bring all three relic together and then kill the creature that it creates (according to the info from Madam Eva).

5. Brainstorming about other artifacts (awakening the Sun sword or Icon fully, for instance)- do we have everything we need, and should we be working on these actively?
Ashlyn knows exactly what is needed to awaken both the sword and the symbol (the icon is something else).
The symbol is partially awakened and just needs a ritual with a sacrifice of wealth (1500g).
The sword requires a prayer vigil in a particular crypt in the castle and then a sacrifice of platnium (3000g worth).
As stated above, Ashlyn is working on both of these and they are a priority for her, however she recognizes that the group has other priorities too (and other things to spend money on).

6. Anything anyone can think of to add?
Yes, we still have a question that we need to ask Madam Eva.

------------

Thus a short todo list:
  • Identify loot
  • Shopping (spell components, herbs to absorb taint)
  • Place the three relics together and then kill the creature it creates
  • Awaken Sunsword (Ashlyn) - requires 3000g worth of platnium and prayer vigil in castle crypt
  • Awaken Symbol (Ashlyn) - requires 1500g ritual
  • Visit Madam Eva and ask 'final question'
 

@stonegod: I believe Ashlyn's total is incorrect.
I have also gone through all the others and included the calculations below.
The only figures that I don't have is the initial xp for everyone else (although I'm fairly sure of Tessa's).
Hopefully that helps :D
I went through and updated the XP assignment list on the RG—there is now a link to every combat and a corrected list of who and who did not get XP. For example, Marot did not earn XP after the battle at the church until the ghoul encounter.

Corrected XP totals (The Thailost Six started at 6th [15,000], Ashlyn and Tessa started @ 15,500 (though I can't find that post), Avron started 3/4 the way to 8th [26,250]):
  • Ashlyn: 34,123
  • Jarrith: 35,454 (the sum of the XP is 20,525, not 23,464)
  • Tessa: 30,699
  • Marot: 33,609 (Marot missed several battles Stormwind included)
  • Avron: 27,650
Everyone is still at eight (or seventh for Avron).

Please write down your XP on your sheet just to make my life easier (and keep me from messing up each time. My fault! :)
 

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