stonegod's Expedition to Castle Ravenloft: Ch. II [OOC]

Ashlyn doesn't need spell components but she does need components for awakening both the sunsword and for the symbol. This is a priority for her.
Talk to the caravan once you have the gold.
I've also been thinking that Ashlyn might be able to come up with something to absorb taint, but I'm not sure where she might find the appropriate herbs/materials. Perhaps at the church? Or perhaps the caravan might have some? Or even the Vistani encampment?
Church or Vistani, though likely only the former.
As far as we know ... we just need to bring all three relic together and then kill the creature that it creates (according to the info from Madam Eva).
This.
Ashlyn knows exactly what is needed to awaken both the sword and the symbol (the icon is something else).
There is nothing else for the icon: Its fully powered.
Thus a short todo list:
...snip
Maybe not in that order...
 

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Regarding Marot ... [snip] ... however perhaps DEFCON might have some input regarding Jarrith's feelings on the matter if any?
Jarrith's/DEFCON's opinion is important here as the three form the Flamic circle of the Thaloist Six (now Four... sorta. Maybe 1 and 3/4ths?)
 


With regards to Marot... I am okay having him remain in town as he recovers his strength (and we wait to see if S@S ever comes back). Although he is a part of the Flamic circle of characters, I don't really want to run a third character... so if he was to remain with the party, one of our other players would have to run him.

As far as the items to be identified... Jarrith would want the chain shirt ID'd (and if it is better magically than what he has, he'll just have to suck up the loss of the mihtril aspect of his current armor).

For Khensu... he could use the magical full plate and the magical greatsword presumably (since we never got back the +2 greatsword from Ladreth), unless they are only equal to what he currently has (+2 breastplate and +1 greataxe). I don't even remember what the flametouch cold iron aspects of his current armor do, so any magical full plate is going to be much better than what he has. But of course... Ashlyn has first dibs on it since she's an active character. If it's better than her current +1 full plate, then she can take it, and Khensu can take her current armor.
 

With regards to Marot... I am okay having him remain in town as he recovers his strength (and we wait to see if S@S ever comes back). Although he is a part of the Flamic circle of characters, I don't really want to run a third character... so if he was to remain with the party, one of our other players would have to run him.
I have to admit that having Marot recover in town feels best to me for the immediate future. If we decide to have Marot rejoin the group once he has recovered, I could consider running him if S@S doesn't return.

As far as the items to be identified... Jarrith would want the chain shirt ID'd (and if it is better magically than what he has, he'll just have to suck up the loss of the mihtril aspect of his current armor).
I'd say that ID'ing the chain shirt is then the priority.

For Khensu... he could use the magical full plate and the magical greatsword presumably (since we never got back the +2 greatsword from Ladreth), unless they are only equal to what he currently has (+2 breastplate and +1 greataxe). I don't even remember what the flametouch cold iron aspects of his current armor do, so any magical full plate is going to be much better than what he has. But of course... Ashlyn has first dibs on it since she's an active character. If it's better than her current +1 full plate, then she can take it, and Khensu can take her current armor.
We did get the +2 greatsword back from Ladreth (see the OOC post here). I had assumed that Khensu would already be using the +2 greatsword, so as far as I'm concerned, he should definitely grab it (unless the other one is better than a +2 of course).

As far as the magical full plate goes, IC Ashlyn is quite attached to the plate that she currently is wearing due to the ravens embossed on it. Of course if the unidentified full plate is better then she might rethink ... but even then it would be a bit of a toss up.
 

So we'll set priority for the identifying as:
1. Chain shirt
2. Plate armor
3. Greatsword
4. Mace (primarily so we get full value for selling it, if appropriate)

Sound good?
 

Before I post with Tessa looking around, are any of the caravan artificers actually in the inn, or are they presumably wherever the remnants of the caravan is set up? Since we need stuff ID'd (and Tessa wants to see about scroll availability for Restoration), the artificers are where we ought to start- we don't need the other merchants until we figure out if we're going to sell anything.

Also, if Marot stays in town, we may want to grab the scroll he is holding as it will be more useful for the main party. Thoughts?
 

Before I post with Tessa looking around, are any of the caravan artificers actually in the inn, or are they presumably wherever the remnants of the caravan is set up? Since we need stuff ID'd (and Tessa wants to see about scroll availability for Restoration), the artificers are where we ought to start- we don't need the other merchants until we figure out if we're going to sell anything.

Also, if Marot stays in town, we may want to grab the scroll he is holding as it will be more useful for the main party. Thoughts?
Getting his scroll is fine (make sure to mark of the scrolls Tessa used.

The artificers are with the caravan who are usually set up near the town square. Mateusz has taken over the Inn, leaving some rooms for y'all.
 

Just as a reminder: I also use the Magic Item Compendium identification methods. Specifically, a 25 + spell level or half CL arcana check can be done for identifying an item as well.
 

Also, because I can't remember, what is the status of spells from the Spell Compendium? Is it 'no' or 'by approval'? If it is 'by approval', and we actually live long enough to take more spells, there are a few I'd like to check on:

CLC 4: Undead Bane weapon, Panacea, Recitation, Sheltered vitality,

CLC 3: Mass Resist energy, Ghost touch weapon,

Any word on these? Also:
Animalistic power (Cleric 2) and Energy Vulnerability (Cleric 3) from PHB II?
 

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