The Force Unleashed!
If you guys have an hour and some change I suggest you waste it watching this!
YouTube - Revan1819's Channel It helps showcase the kind of abilities and type of game I want to have. I hadn't seen this until yesterday and I must say its pretty darn cool. I think I like it better than the new cartoon.
The boosts![sblock]If you have a force power that doesn't activate if you roll below a target number and fail to reach that roll, your power still has a nominal effect. For example if the Miraluka rolled low on his UtF check to phase through an object instead of it not working at all on less than 25 he would be able to phase one square instead of the minimum two. Battlestrike would provide a plus one to attack, rage +1 rage bonus etc.
If you have nothing in your hands or a deactivated lightsaber you can use the force "two handed" gaining additional bonus damage from the extra effort in using the force.
You can normally spend a destiny point to use the powers in the force unleashed book. Split the force powers up as seperate talents that when chosen for a particular character function as follows; That power functions as if you had spent a force point to boost it at all times. If you actually do spend a force point its automatically treated as if you had succeeded a step above what you actually rolled. For example the rediculous move object damage doubling is removed in favor of a much more reasonable 2d6 damage normally and 4d6 extra with a force point. If you have the power unleashed and spend a destiny point it functions as normal in the book.
For the unleashed feat abilities, you can take them as individual feats and to activate their power you must spend an action point.[/sblock]
Changes to individual force powers.
Force Lightning [sblock]Roll your attack roll like normal, if you succeed you roll full damage 8d8 (instead of d6), if you miss you do half damage. If you spend a force point you move the target one step down the condition track. Your damage moves the character down the conditoin track like normal. The reason for this change is I don't think the rules thematically fit with the game, The Emperor was the undisputed master of force lightning right? When he first pops his claws in Return, he shocks Luke and knocks him down. He then proceeds to shock the crap out of him four more times, one lasting as long as 15 sustained seconds! By the rules in SWSE everyones favorite boy from Tattoine would be a pile of charred jedi. [/sblock]
Force Grip[sblock]When Luke asks if the dark side was stronger Yoda straight up lied to him in Empire. Force grip effectively takes an enemy out of the fight for next to no cost or effort. As its written Vader should have choked Obi Wan on the Deathstar and had done with it, or on Mustafar and saved himself a lot of pain. To deny your target actions is freaking huge, if they can't fight back or even run away you have almost certainly won the fight. To help mitigate this discrepancy you have to spend a full round action and succeed over your targets fort defense to deny them actions. Just like you where choking them normally instead of with your mind. [/sblock]
Surge[sblock]Functions like normal but can keep going up after twenty five like normal(+2 speed, +10 jump). This power can be maintened as a swift action every round. Unleashed note* If you have this power unleashed you don't take a swift action to activate it.[/sblock]
Negate Energy[sblock]Swift action to activate just like blocking. This is another force power I don't think exists. The example they use is Vader blocking Han's blaster bolts with his hands. I think he just used the force to block them normally like with a lightsaber expecting his unbreakable gauntlets to do the rest. However it's in the main book and there are improved versions of it around etc so, this the change. 1 swift action that counts as part of defending yourself.[/sblock]
Dark Rage[sblock]Keeps going up every plus 5 is another +2 attack and damage up to a plus 10, you can spend a force point like normal, but if you do you can't use the force as your rage has consumed you.[/sblock]
Battle Strike[sblock]If you spend a force point you can use this power for the rest of the encounter.[/sblock]
Other force powers and notes;[sblock]I haven't looked through all of the force powers in all of the books, but I think I got the majority of the ones I wanted to talk about. Force disarming works the same as normal, things that function like force disarm, the ion thingy, and the other whatsit work like force disarm. Unleashing Saber Form powers lets you act as though you had spent a force point every time you use it to either activate the Lightsaber form part or the Special force point part. If you have move object and defended yourself with a swift action you can fling your attackers rocket into the sky or harmlessly away, if you have the counterattack power you can use his own rocket against him or his allies.[/sblock]
This last thing has nothing to do with the force but the Evasion talent;[sblock] I honestly thought I had removed it from the game before we started; I didn't but I truly wanted to because it doesnt make any darn senes at all. If a scout is trapped in a hallway and on either side of him rests a grenade he only takes half damage even though there isn't any cover around! Its like that OotS comic where everyone but Haley is in an enclosed area where everyone gets hit with a fireball and takes damage, it shows the fireball washing over her, and when the other heroes giving her aggravted looks, she just shrugs and says "Evasion." when she clearly didn't evade anything. This power has bothered me ever since I cracked open my first roleplaying book almost a decade ago.
This is completely up to you guys but I think I've come up with a way that makes more sense. When a character with evasion is the target of an area effect that deals damage, she can as a reaction move up to her speed in order to help avoid the danger once per round. If the character is out range of the attack she takes no damage, in range she takes damage as normal. Half on a miss and full on a hit. If you literally have no where to run you die like everyone else. What do you think? Is that too nutty or complicated? I think it makes sense because you are literally evading the attack with your superior reflexes instead of standing there like a goober and just not taking damage.[/sblock]
I know this is a lot to take in and might change a few of your characters and I am sorry for that. However I think in the long run it will provide a better play experience for all of us. Thanks again for your patience and time. If you need to change anything about your character, switching out talents and powers and the like go for it. I would appreciate if you posted your character's once more so we can get a good look at them. See you Tuesday!
p.s. [sblock]I've been trying to create some new talents and feats and would like to see what you guys think of them and hope you could help me play test them. Fun things like Force Fu and Gun Fu and stuff like that. Who wouldn't want to play a Grammaton Cleric and/or bull rush people with the force. I really love coming up with new ideas or new takes on older rules, I hope you guys can help me balance the issues that crop up to make this game the best we can. Thanks again![/sblock]