temp hitpoints

Armadon63

First Post
Ok playing a vampire and was wondering how their temp hitpoints worked. Do they last forever if they dont get hit? Couldn't find anything on it except for a spell kind of increase and it just says that the temp hitpoints go away when the spell is over. The thing is you don't get the temp hitpoints from a spell. Am I missing something in any of the books?
 

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It’s odd, but it does indeed look like they last forever. What they didn’t just call them ‘hit points’ and avoid the (erroneous) ‘temporary’ is beyond me.

-Tatsu
 

SRD:
Energy Drain (Su): This attack saps a living opponent’s vital energy and happens automatically when a melee or ranged attack hits. Each successful energy drain bestows one or more negative levels (the creature’s description specifies how many). If an attack that includes an energy drain scores a critical hit, it drains twice the given amount. Unless otherwise specified in the creature’s description, a draining creature gains 5 temporary hit points (10 on a critical hit) for each negative level it bestows on an opponent. These temporary hit points last for a maximum of 1 hour. An affected opponent takes a –1 penalty on all skill checks and ability checks, attack rolls, and saving throws, and loses one effective level or Hit Die (whenever level is used in a die roll or calculation) for each negative level. A spellcaster loses one spell slot of the highest level of spells she can cast and (if applicable) one prepared spell of that level; this loss persists until the negative level is removed. Negative levels remain until 24 hours have passed or until they are removed with a spell, such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + 1/2 draining creature’s racial HD + draining creature’s Cha modifier; the exact DC is given in the creature’s descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level goes away, but the creature’s level is also reduced by one. A separate saving throw is required for each negative level.

we are talking about energy drain right? ;)
 

Tatsukun said:
It’s odd, but it does indeed look like they last forever. What they didn’t just call them ‘hit points’ and avoid the (erroneous) ‘temporary’ is beyond me.

Apart from the duration issue, a difference would be that you cannot heal temporary hit points.
 

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