Grog said:
As I already pointed out, Fireball has gone through drastic changes every time D&D has changed editions before this. Were those new editions not D&D anymore, too?
If I take a toolshed, and replace the roof, it is still a toolshed. If I bulldoze the toolshed over, and replace it with a 5 room house, (a kitchen, two bedrooms, a living room, and a bathroom), not many people in their right minds would call it a toolshed any more...
The question isn't
fireball per se, but rather the question regarding the number of changes and how much they depart from the inherited legacy. We don't know, but allow me to say, that the few indications I have seen so far are not too encouraging. The change to
fireball is really one of the least disconcerting.
Don't misunderstand me. 4e could very well be a fantastic game, and in all likelihood will be.
The essence of the question posed by SunKnight, seeks the soul of DnD: What makes "Dungeons and Dragons" recognisably that, and when does a game cease to be such? Obviously, we all have different benchmarks.
For some people, it seems it is simply enough if the package holds the words "Dungeon" and "Dragon". YMMV