D&D (2024) Tier List. Barbarian Review and Ratings.


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EzekielRaiden

Follower of the Way
Not really?. If you are pushed prone, your movement doesn't automatically go to zero.

And a lot of push effects are 5, 10 feet. You can move a foe 60 feet with this!
I can definitely say that a 60' teleport that nixes movement would have been pretty potent in more than one combat my 5.0 group has faced.
 

Ancalagon

Dusty Dragon
I can definitely say that a 60' teleport that nixes movement would have been pretty potent in more than one combat my 5.0 group has faced.
Imagine an urban battle. The barbarian is on a rooftop, 30 feet above. He teleport a foe 30 feet above him, over the next street. So now the foe not only takes 6d6 falling damage, they have to run around a building to rejoin the combat.

It's not going to work amazing in all battles, but the potential is there!
 

FrogReaver

The most respectful and polite poster ever
Imagine an urban battle. The barbarian is on a rooftop, 30 feet above. He teleport a foe 30 feet above him, over the next street. So now the foe not only takes 6d6 falling damage, they have to run around a building to rejoin the combat.

It's not going to work amazing in all battles, but the potential is there!
He must teleport them next to him.
 


Ancalagon

Dusty Dragon
I think overall though, we're in a good situation for the barbarian. They are more useful out of combat than before (although they remain a combat-focused class), and all the subclasses are at least decent. Well done WotC

Oh, and the battlerager ... you can merge it with the bezerker and I think it would work just fine
 

FrogReaver

The most respectful and polite poster ever
I was going to correct you, but I realized I misread it, you are correct. There is an "or" but the "or" option is quite limited.

However, if your barbarian is standing near a ledge... ;)
I blame mandella effect. I remember it being anywhere initially as well, i had to reread it a few times as well :)
 

Ashrym

Legend
Not really?. If you are pushed prone, your movement doesn't automatically go to zero.

The comment I made was in reference to pushing off a ledge or over a pit. That's easy to do with push effects. It can also be done with pull effects.

Branches of the Tree uses a Reaction and can only target one opponent. Push effects are typically done with each attack and can affect multiple opponents. By the time a Barbarian gains Branches of the Tree several options exist for 2 or 3 attacks that can push or be combined to create prone.

Branches of the Tree is nice because it's an off-turn ability and also reduces speed to 0, but the damage over a ledge isn't an advantage over other options.

And a lot of push effects are 5, 10 feet. You can move a foe 60 feet with this!

"Nest to you" has already been mentioned but as a reminder the range of the ability is 30' from the PC teleporting an opponent to the nearest empty space, which is typically within 5'.

The Battle Master's Pushing Attack maneuver is 15' and can be used 2-3 times based on attack style at that level for up to 45' of pushing power that can be 2 or 3 opponents off the ledge.

An Elements Monk's Elemental Strike is 10' push or pull and can be done 3 or 4 times at that level. A higher level Elements Monk can leap among rooftops dropping 5 people off edges.

An Open Hand Monk's Flurry of Blows Techniques can push targets 15' and done twice per attack.

A Warlock's Repelling Blast Invocation is 10' push and can be done twice at that level.

The Thunderwave spell available to Bards, Druids, Sorcerers, and Wizards is an AoE 10' push effect and they have enough spell slots by that time to do it several times.

The push weapon mastery property is 10' push available on great clubs, pikes, war hammers, and heavy crossbows. It's also available through the Training Area if one exists in the PC's Bastion using the Empower option for downtime.

Anyone can replace an attack with an unarmed strike to shove someone and push them 5'. There are plenty of options to push opponents off ledges.

Imagine an urban battle. The barbarian is on a rooftop, 30 feet above. He teleport a foe 30 feet above him, over the next street. So now the foe not only takes 6d6 falling damage, they have to run around a building to rejoin the combat.

It's not going to work amazing in all battles, but the potential is there!

Imagine any of those attackers pushing the Barbarian off the roof. The way Branches of the Tree works as you describe it would be on an opponent's turn for the reaction requirements. That means the Barbarian has to already be in position beside the ledge or pit where the player plans on dropping the opponent, which in turn means any opponent can knock the Barbarian off too.

What's useful about the ability is it pulls opponents in and prevents them from moving away.
 

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