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You can teleport it off a cliff or pit trap etc. Then the target is prone with 0 movement.
Not really?. If you are pushed prone, your movement doesn't automatically go to zero.A PC can do that with a push effect.
I can definitely say that a 60' teleport that nixes movement would have been pretty potent in more than one combat my 5.0 group has faced.Not really?. If you are pushed prone, your movement doesn't automatically go to zero.
And a lot of push effects are 5, 10 feet. You can move a foe 60 feet with this!
Imagine an urban battle. The barbarian is on a rooftop, 30 feet above. He teleport a foe 30 feet above him, over the next street. So now the foe not only takes 6d6 falling damage, they have to run around a building to rejoin the combat.I can definitely say that a 60' teleport that nixes movement would have been pretty potent in more than one combat my 5.0 group has faced.
He must teleport them next to him.Imagine an urban battle. The barbarian is on a rooftop, 30 feet above. He teleport a foe 30 feet above him, over the next street. So now the foe not only takes 6d6 falling damage, they have to run around a building to rejoin the combat.
It's not going to work amazing in all battles, but the potential is there!
I was going to correct you, but I realized I misread it, you are correct. There is an "or" but the "or" option is quite limited.He must teleport them next to him.
I blame mandella effect. I remember it being anywhere initially as well, i had to reread it a few times as wellI was going to correct you, but I realized I misread it, you are correct. There is an "or" but the "or" option is quite limited.
However, if your barbarian is standing near a ledge...
Not really?. If you are pushed prone, your movement doesn't automatically go to zero.
And a lot of push effects are 5, 10 feet. You can move a foe 60 feet with this!
Imagine an urban battle. The barbarian is on a rooftop, 30 feet above. He teleport a foe 30 feet above him, over the next street. So now the foe not only takes 6d6 falling damage, they have to run around a building to rejoin the combat.
It's not going to work amazing in all battles, but the potential is there!