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Too Young to Retire

Tellerian Hawke

Defender of Oerth
Merin says, "There's a campfire over there, on the horizon, toward the mountains. Clams to Pine Vine that's the group we're following. We're getting close. Tomorrow, let's try to catch up to them."
 

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MacConnell

Creator of The Untamed Wilds
Merindell:
Bracers: ruined (this needs to be removed from record)
Greaves: ruined (this needs to be removed from record)
Sheldon:
Bracers: 20 - 3 = 17 - 11 = 6
Animal:
Jackal Hides: 8: coverage 320%, hindrance 6/10%, deflect 10, soak 4
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 8 pair: (Strength +3)
Jackal Tails: 8: (Strength +3 (Academic only))
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}

Mineral:
Coal: 1 brick, {heat x2}
Slickstone: 1: {- heat x2}

Plant:
Soothe Leaf: 1 measure: {+ Mind x2}
Flower: 1 measure: ?
Merin says, "There's a campfire over there... Tomorrow, let's try to catch up to them."
Sheldon brushes off his shoulders and nods, twice. "Agreed."

Finding the enemies' campsite takes a few hours. After surveying the area for a few minutes, it is decided that its former occupants had departed more northward, seemingly headed for a wedged crevice between the two closest peaks. The strides of the prints confirm that those men had slowed. Some doodles at the edge of camp indicate that the child is well and probably not under duress, a good sign.

Merindell and Sheldon agree to take to jogging, both able to do so with little noise. Within two more hours of intermittent quickened travel, the two men hear voices off to their right and divert to intercept. The two men look at one another in surprise as the interception was not achieved quickly enough. Other voices are heard, female voices. The language is the same.

Boldly and angry, the two men separate themselves and move at the apparent encampment. Merindell recognizes the people. They are Evipau and apparently he and Sheldon have discovered something known but never before reported by other explorers, a camp women. One of the men ushers the captured child to one of the women, who seems to be trying to offer the girl, kindness, something else unknown in the Evipau.

At a word from one of the other women, who suddenly discovered the observers, the members of the war party turn to charge. The woman who received the child yells something in Evipau. The men halt, confused. The woman stands and moves slowly toward the edge of camp, She speaks to the men who begin to turn back from confrontation. With the warriors behind her, she gestures a halting sign toward the two men, seemingly wanting no conflict.

An awkward two seconds pass and the woman speaks in Ansylin. "Please. Take the girl. I can sense that you two could kill us all without difficulty. I cannot have children. Despite our love for war, our men do not harm us or children. She was a gift for me. I did not ask for this, but I would have accepted her graciously."

She then says in Centrin and in Amiradthan, "Please do not kill us all. I can order the men to not hunt in the area where the girl was taken."
 

Tellerian Hawke

Defender of Oerth
Merin nods in agreement, speaking in Ansylin, "Yes, I believe you. Your people killed my parents, but spared me, for the same reason, many years ago, while I was still a child. We have been tasked to return the girl. We are, as you have surmised, warriors, but we gain no pleasure from killing; we kill only when it is necessary. So we will leave you in peace, as long as you keep your word not to return to that area, which is known to its inhabitants as Bridgetown."

Merin pauses, and then asks, "How is it that you speak our tongue so fluently? And also the tongue of my native tribe? I am simply curious. Additionally, most of the people where I am from see your tribe as savage, because you attack without warning or provocation. But it is apparent, by your desire to accept the child, that there is kindness in your heart. Do your people ever interact with outsiders? Trading relationships, social alliances, etc.? I want to understand the ways of your people."
 
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MacConnell

Creator of The Untamed Wilds
Merindell:
Bracers: ruined (this needs to be removed from record)
Greaves: ruined (this needs to be removed from record)
Sheldon:
Bracers: 20 - 3 = 17 - 11 = 6
Animal:
Jackal Hides: 8: coverage 320%, hindrance 6/10%, deflect 10, soak 4
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 8 pair: (Strength +3)
Jackal Tails: 8: (Strength +3 (Academic only))
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}

Mineral:
Coal: 1 brick, {heat x2}
Slickstone: 1: {- heat x2}

Plant:
Soothe Leaf: 1 measure: {+ Mind x2}
Flower: 1 measure: ?
Merin nods in agreement, speaking in Ansylin, "Yes, I believe you..."

Merin pauses, and then asks, "How is it that you speak our tongue so fluently and also the tongue of my native tribe??"
She first speaks to her people, who quit staring or posturing, in the case of the warriors, and begin to do other things. "It is difficult to explain. I can listen to the wind. Your voices have been heard by something, somewhere, as has mine. I do not speak this language. I do not know its name or its people, but I know its people are not you. It is a common language between you two. I very rarely see anyone outside of my own people."
"... most of the people where I am from see your tribe as savage... But... is kindness in your heart."
"It is not for me to change the nature of my people, but we are not so mindless as the Kaalatala, the tall, dark, Faethrins. We do not eat the flesh of people as the psychotic Katalians. It is to the honor of our men to find challenge in battle, not butchery. It is to their respect within all the tribe to their care and gifting of the women. The gift of a child to a childless one is a great offer, despite the violence it may have caused, elsewhere."
"Do your people... I want to understand..."
She shakes her head. "We, the clan of women and young children, are vulnerable. Several war parties will know of our encampment and may visit us, giving gifts in return for our favor. Boys of a right age will depart. We remain hidden from all others. We will leave this place and find another, now. I thank you for your charity."

Merindell and Sheldon are astounded at their newly acquired knowledge. The girl gives no trouble to leave with the men and efficient journey is made to return to Bridgetown, where the mother and townspeople in general are overjoyed at the recovery.

OOC: Each character receives 6 DP.
 

Tellerian Hawke

Defender of Oerth
Merin will spend a day or two in Bridgetown, just relaxing, and foraging nearby. He will also visit the tavern, to see if he can pick up any rumors of places or events of interest. He remembers the early days in Southroad Fair, when such rumors led to great adventures and new discoveries.
 

MacConnell

Creator of The Untamed Wilds
Merindell:
Bracers: ruined (this needs to be removed from record)
Greaves: ruined (this needs to be removed from record)
Sheldon:
Bracers: 20 - 3 = 17 - 11 = 6
Animal:
Jackal Hides: 8: coverage 320%, hindrance 6/10%, deflect 10, soak 4
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 8 pair: (Strength +3)
Jackal Tails: 8: (Strength +3 (Academic only))
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}

Mineral:
Coal: 1 brick, {heat x2}
Slickstone: 1: {- heat x2}

Plant:
Soothe Leaf: 1 measure: {+ Mind x2}
Flower: 1 measure: ?
Merin... foraging nearby...
Sheldon much enjoys being out and about the country. "That turned out to be quite an intriguing adventure. I could never have expected to find such a master Diviner among such a savage, indigenous tribe."

Sheldon suggests following the river upstream so that they may looks for minerals and ores as well as herbs.
ecology + clarity + d100
Merindell: 31 + 32 + 50 = 113
Sheldon: 60 + 42 + 50 = 152
Bridgetown is considerably new and still expanding, being less than a year old. The tavern is basically the only current business. Doing a little prospecting, the differences in the wayline sensitivity of the two men becomes much more pronounced. While Merindell is the stronger Bender, Sheldon is the more proficient Diviner. More items are located than are deemed useful, as the two men have gained enough in power and collected more powerful items that lesser items can be ignored. During the course of the day, Merindell collects 5 pieces of slate to augment the manipulation of mechanical waylines. Sheldon collects no stones. Along a shallow spot in the stream, Sheldon pokes around and finds an ingot of Chromium, which he offers to Merin, explaining that it can be used to aid in augmenting strength by actively bending not just passive enhancement. Sheldon does not find any mystical plants he wants, but Merin locates 5 measures of fire weed, which he separates into different pouches.

Later at the tavern while nothing special is happening Sheldon says, "We should head back to Southroad Fair and buy some replacements for our bracers and your greaves. We also have those jackal hides we need to off load. What say you?"
OOC: Each character receives 3 DP. Merindell improves 1% in Centrin, Sheldon improves 1% in Amiradthan.
 
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Tellerian Hawke

Defender of Oerth
Merin nods, "I'm all for that. Let's get some sleep and leave at dawn."

On the way to Southroad Fair, Merin will continue to prospect and hunt as he travels; he will also continue his attempts at mapping, hoping to become better and better as he gains more practice. Lastly, he will pass the time by telling Sheldon jokes in his native tongue of Amiradthan. He figures that knowing complex concepts like jokes will lend to a greater understanding of the language, by allowing Sheldon to master the subtle nuances.
 

MacConnell

Creator of The Untamed Wilds
Merindell:
Bracers: ruined (this needs to be removed from record)
Greaves: ruined (this needs to be removed from record)
Sheldon:
Bracers: 20 - 3 = 17 - 11 = 6
Animal:
Jackal Hides: 8: coverage 320%, hindrance 6/10%, deflect 10, soak 4
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 8 pair: (Strength +3)
Jackal Tails: 8: (Strength +3 (Academic only))
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}

Mineral:
Coal: 1 brick, {heat x2}
Slickstone: 1: {- heat x2}

Plant:
Soothe Leaf: 1 measure: {+ Mind x2}
Flower: 1 measure: ?
... Merin will continue to prospect and hunt... native tongue of Amiradthan...
After the first day, Merin decides that the well traveled road is not likely to yield any return on prospecting. Even all of the former Seekers have gone this way before and any random item near the road should have long since been collected. Hunting, however, is still fruitful, as most of the countryside is still untamed and animals are free to travel as they please.

Once in Southroad Fair, the two men are greeted warmly, as expected. Nothing seems amiss, in fact, the town seems to be prospering. Swift Raven and Fallen Leaf gladly trade for the uncommon jackal hides, intently listening to the story of how the pack had become bloodthirsty man killers. During the tale, the expert leather workers take measurements and negotiate costs for new bracers for Sheldon and new bracers and greaves for Merindell, manufactured from some of the very jackal hide the two brought in. It takes two days to complete all items, as the pieces are taken to Maeli to be lacquered before they are assembled.
OOC: I see no need in keeping track of trivial monies of experienced characters.

Paranormal, Jackal bracers and greaves: coverage 20%, hinder 6, deflect 16, soak 7


As wanderlust sets in upon Sheldon, once again, he says to Merin, "We have covered much of the South. Do you want to head north again or do you want to pay Tor a visit over in Bergbaulager?"
OOC: Each character receives 3 DP. Merindell improves in Centrin by 1% and Sheldon improves in Amiradthan by 1%.
 
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Tellerian Hawke

Defender of Oerth
Merin says, "I've always wanted to see the Dragon's Claw Forest. The journey there should take some time, and we are likely to have many unusual adventures along the way."
 

MacConnell

Creator of The Untamed Wilds
Merindell: full health
Sheldon: full health
Animal:
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 8 pair: (Strength +3)
Jackal Tails: 8: (Strength +3 (Academic only))
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}

Mineral:
Coal: 1 brick, {heat x2}
Slickstone: 1: {- heat x2}

Plant:
"To the far north it is."

Travel is easy through the forest, but nothing remains peaceable for long out in the wilds. Just as the forest is thinning to give way to the Central Plains, a flock of vultures spooks at the approach of the two men. The vultures had been feeding upon the remains of some recently slaughtered travelers, still laying in the road. Sheldon makes a dour expression and reaches up wit his left hand to pull the hair back from his face. He looks to Merindell and shakes his head in disgust.

OOC: Each character receives 3 DP.
 

Tellerian Hawke

Defender of Oerth
Merin says, "Let's kill these vultures and collect their feathers. As we learned from the Da'Roneh, they can be useful. Then let's have a look at the bodies, to see if we can determine where they are from. If we can determine that, we could possibly bury them, and leave word with town officials of the location of some of their townsfolk."

76, 81
 

MacConnell

Creator of The Untamed Wilds
Merindell: full health
Sheldon: full health
Animal:
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 8 pair: (Strength +3)
Jackal Tails: 8: (Strength +3 (Academic only))
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}

Mineral:
Coal: 1 brick, {heat x2}
Slickstone: 1: {- heat x2}

Plant:

Merin says, "Let's kill these vultures and collect their feathers... look at the bodies... bury them, and leave word..."
GM: NOTE: No peoples of the land bury the dead. It is almost the exact opposite of most practices. To bury a body is considered a malicious act or some type of obfuscation.


Before the vulture can generate much distance in flight, each man bends an elemental wayline that comes most naturally, to fell one of the birds.

"You should know from experience that it is not just the feathers that hold mystical potential, though that is likely the limit for me. You should look at the skulls and talons, too."
OOC: Collected:
black vulture feathers, 2 sets
black vulture skull: 2
black vulture talons: 2 sets


The people are Centrin, likely immigrants or could have been traders, but no indication of pack animals or wagons is discovered. What of note is discovered are a few Halarin tipped arrows. While arrows can be signature items, these are not definitive to either man, as not much previous exposure has occurred.

OOC: Each character receives 3 DP.
 

Tellerian Hawke

Defender of Oerth
The GM said:
"...No peoples of the land bury the dead."

OOC: I should have been more clear; I was using the term "bury" to include all funerary practices in general. Some tribes of Native Americans place their dead on wooden scaffolds, raised off the ground. Norse cultures burn their dead, etc.


Merin will look around to see if he can find any tracks, or other indicators as to who or what killed these men.

Afterwards, Merin will attempt to discern the proclivities for the skulls, talons, and feathers (in that order.)

Investigation: 72
Detect Proclivities: 75
 

Tellerian Hawke

Defender of Oerth
The GM said:
"...What of note is discovered are a few Halarin tipped arrows."

Merin asks Sheldon, "I wonder how common these types of arrows are?"

Merin will also search the men, to see what types of belongings they have. He is not looting them, but rather, trying to ascertain from the belongings where they might be from. As he does so, he softly hums a song in Amiradthan, one that he can remember his mother humming when she was busy working.
 

MacConnell

Creator of The Untamed Wilds
Merindell: full health
Sheldon: full health
Animal:
Black Vulture Feathers, 1 set, (Adhesion +2)
Black Vulture Skull: 2, ??
Black Vulture Talons: 2 sets, ??
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 8 pair: (Strength +3)
Jackal Tails: 8: (Strength +3 (Academic only))
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}

Mineral:
Coal: 1 brick, {heat x2}
Slickstone: 1: {- heat x2}

Plant:
Merin asks Sheldon, "I wonder how common these types of arrows are?"
Sheldon looks at one and thumbs the bladed head. "Hmm... Halarin. This is pretty good stuff. It is a combination of aluminum and iron. I hate to say it, but I think we are looking for some Amiradthae."

Merin will also search...
It appears that this party was already looted after they were killed. Any indication of what might have been taken is gone with the items.

Merin will look around...
Sheldon meticulously scours the area with his friend. It is not a track that motivates decision, it is the direction of the remaining arrows. Due to the angle of impact, it appears that they were all fired from the west.

Afterwards, Merin will attempt to discern...
"Let's go ahead and head toward the west... Wait! Scratch that. They came from the west when they attacked, but they must have been heading east. This attack was likely opportunistic. Let's go east.." He keeps a fletched end for reference.

While traveling, Sheldon takes the feathers in hand, since Merin begins with the skull. It is not expected that the murderers will be soon overtaken, so the two men move at a pace that can be maintained. The thought is that it may take several days.
D8C6F264-BEE0-44AE-BDD4-FF071665C1C7.jpeg
alchemy + empathy + d100
Merindell: 31 + 33 + 75 = 139
Sheldon: 60 + 42 + 70 = 172
time: 40 days / 172 = 5 hours, 35 minutes
Unfortunately, Merin is certain that the skull will be useful, but the divining skill is not really his primary talent. It takes Sheldon most of the rest of the day to finally determine that the feathers will augment the existence of a person's life. As such, he decides to adorn himself with a set, attaching them like a fan on the back of his kilt.

By late evening, it is not any peoples that demands the attention of the two men, but a rather large and grayish colored, quilled rodent. It is perhaps a porcupine, except for the odd coloration and being twice the normal size. The creature is noticed, happily chomping down pine cones, at a distance where it could be approached or avoided.
OOC: Each character receives 3 DP.
 
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Tellerian Hawke

Defender of Oerth
Merin says, "Normally, I would avoid this creature. But its size, and the possible proclivities of its quills, piques my curiosity. What say we take it down? You go left, I'll go right? We'll need to bring it down with Wayline Manipulation, because I don't want to get stuck by those quills. Also, we'll need to be wary, because he can probably launch them at us like arrows. It's almost a certainty that the quills are venomous."
 

Tellerian Hawke

Defender of Oerth
As he and his friend approach the big animal, Merin uses Soullessness on himself, and starts off the combat by trying to cook the thing, using his Phoenix Feather as augmentation.

Soullessness: 48
Reaction: 73
Heat: 92 (+47) = 139 (Phoenix Feather, x3)
 

MacConnell

Creator of The Untamed Wilds
Merindell: full health
Sheldon: full health
Animal:
Black Vulture Feathers, 1 set, (Adhesion +2)
Black Vulture Skull: 2, ??
Black Vulture Talons: 2 sets, ??
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 8 pair: (Strength +3)
Jackal Tails: 8: (Strength +3 (Academic only))
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}

Mineral:
Coal: 1 brick, {heat x2}
Slickstone: 1: {- heat x2}

Plant:
... Merin uses Soullessness... cook... Phoenix Feather...
GM: Soullessness does not require a random roll. It is applied as a modifier to hiding.

Moving just close enough the bend waylines around the overgrown, gray porcupine, the men are not required to be very close at all. Seeing the phoenix feather, Sheldon signals to Merindell to hold off for a second and speaks quietly. As he speaks, his image seems to blend with the surrounding.

"I do not want to risk damaging that hide, if we can. Let me see what I can do with its mind."
bending + collegiate + d100
Sheldon: 81 + 47 + 139 = a really big overkill
Proving neither a threat nor any difficulty to the men, Sheldon completely dominates the mind of the animal, causing it to roll onto its back and expose its soft underbelly.

"Merciful and quick," he says, no longer needing to be quiet. He dispatches the animal just as he said.

It is later learned that the creature is, appropriately, called a Quillion.
OOC: Each character receives 2 DP.
 
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Tellerian Hawke

Defender of Oerth
Once the creature is dead, Merin allows Sheldon to skin it, because Sheldon possesses more aptitude at it than he. Merin will then take one of the quills to study, in an attempt to discover proclivities. When the pair decide to rest, Merin will try to update his map (thereby practicing his cartography skills) and add new landmarks and various other notes, as necessary.
 

MacConnell

Creator of The Untamed Wilds
Merindell: full wellness
Sheldon: full wellness
Animal:
Black Vulture Feathers, 1 set, (Adhesion +2)
Black Vulture Skull: 2, ??
Black Vulture Talons: 2 sets, ??
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 8 pair: (Strength +3)
Jackal Tails: 8: (Strength +3 (Academic only))
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}

Mineral:
Coal: 1 brick, {heat x2}
Slickstone: 1: {- heat x2}

Plant:
... Merin... take... quills... proclivities... map...
2B8E36F4-AEB7-464C-99C7-EB82CA109F38.jpeg
A streak of bright light is seen crossing the sky. It is a bright as the sun and traveling rapidly closer. It intersects with the planet and both men lose consciousness for split second. The world appears to have changed slightly or perhaps it did not change at all and the sense of deja vu is from some previous dream for everything is now as it is remembered.

Sheldon shakes his head. "Gods."

Merindell scratches his head noting some slight errors in his map. He feels certain he had drawn it more accurately and takes steps to correct the discrepancies.
anatomy + clarity + d100
Sheldon: 50 + 45 + 50 = 145 - 120(difficulty) = 25%
Sheldon begins trying to skin the animal and quickly realizes that he is out of his depth with this one. After a few terrible mars to the hide, he quits, and collects three loose quills, giving one to Merrin.
ecology + analysis + d100
Merindell: 31 + 33 + 50 = 114
Time: 40 days / 114 = 8 hours, 26 minutes.
Sheldon: 60 + 43 + 50 = 153
Time: 40 days = 6 hours, 17 minutes
Taking much of and all of the night for Merindell, the two men realize the nature of the quills by the morning light. No matter what type of Bender is holding the item it gives significant augmentation to health. One can also be used to enhance the manipulation of chemical waylines with regard to toxicity.
OOC: Quillion quill, (Health +3) {Toxicity x4}


There is still the matter of the murdered family, and the two men continue on their way. Noting that any desire to specifically track a several days' old passing would be fleeting at best, the two men decide to take the day at pressed pace in hopes of simply gaining some ground.

Two days are made in such manner, bringing the men to another river, without any proof of Sheldon's original hunch, and the two men are starting to have doubts, until the remains of two felled pigs are discovered. Examining the kill, it is surmised that the carcasses were no moved much from the place of their demise. Widening the search, the fletching of a discarded arrow shaft is matched to the one being carried.

Sheldon reaches up with his left hand and pulls his hair back from his face. "I am still thinking Amiradthae and a nomadic clan at that. Downstream should bring us to Bridgetown. Upstream heads into the mountains, away from civilization. Which way do you think?"
OOC: Each character receives 3 DP.
 
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