[v.3.5] Campaign Guide: Heroes of Carnell PbP Game!


World of Kulan DM
Villagers on the Frontline
Elle Redding (female halfling, Clr1 [Inanna]):
hp 10; AC 17; Melee +2 (longsword [small]); Ranged +3 (mwk sling [small]); Fort +8, Ref +4, Will +8; Skills Concentration +6, Heal +6; Feat Combat Casting; Str 11, Dex 10, Con 14, Int 10, Wis 15, Cha 12. | Turn Undead (4 times/day); Mass Conviction (+3)
Armor splint mail (small)​
Domains Family, War​
Spells 3/2+1 (CL 1): 0th - guidance, resistance, virtue; 1st - magic stone, magic weapon, shield of faith.​

Temperance Redding (female halfling, Ftr2): hp 22; AC 17; Melee +4 (mwk longsword [small]/1d6+1); Ranged +6 (mwk shortbow [small] [20 arrows]/1d4); Fort +5, Ref +2, Will +3; Feats Iron Will, Toughness, Weapon Focus (shortbow); Str 13, Dex 15, Con 14, Int 10, Wis 12, Cha 8.
Armor chainmail (small), heavy wooden shield​

Benedict Stevyn (male human, Rgr1): hp 9; AC 15; Melee +3 (handaxe/1d6+2); Ranged +4 (mwk composite shortbow [20 arrows]/1d8); Fort +6, Ref +7, Will +5; Skills Listen +7, Climb +6, Heal +3, Jump +6, Spot +7, Survival +3, Tumble +5; Feats Alertness, Iron Will, Track; Str 14, Dex 13, Con 13, Int 10, Wis 12, Cha 8. | Favored Enemy (undead +2), Mass Conviction (+3)
Armor studded leather​

Eleanor Stevyn (female human, Brd2): hp 11; AC 14; Melee +1 (short sword/1d6); Ranged +2 (shortbow [20 arrows]/1d6+1); Fort +6, Ref +7, Will +5; Skills Climb +5, Concentration +6, Perform (sing) +7, Jump +5, Tumble +6; Feats Dodge, Great Fortitude; Str 10, Dex 13, Con 12, Int 14, Wis 8, Cha 15. | Bardic Music (2/day: fascinate, inspire courage), Mass Conviction (+3)
Armor mwk studded leather​
Known Spells (cast 3/1, CL 2) 0th - detect magic, flare, mage hand, message, read magic; 1st - cure light wounds, expeditious retreat.​

Samantha Willowchild (female human, Clr1 [Inanna]): hp 13; AC 18; Melee +2 (mwk longsword/1d8+1); Melee +3 (Angus's shield/1d8+2); Fort +7, Ref +2, Will +7; Skills Concentration +6, Spellcraft +4; Feat Combat Casting, Toughness; Str 13, Dex 8, Con 14, Int 10, Wis 15, Cha 12. | Turn Undead (4 times/day) | Mass Conviction (+3)
Armor splint mail, Angus's +1 mithral heavy steel shield of bashing (borrowed)​
Domains Protection, War​
Spells 3/2+1 (CL 1): 0th - detect magic, detect poison, light; 1st - bless, protection from evil, sanctuary.​

Henry Hawtrey, Lady Pendour, Ailward Stepney, Syndra Stormraven, and Scarborax all have PC Gen files.
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World of Kulan DM
Treasure Summary (Updated: October 2021)

+2 Screaming Bolts [x9] [leftover from destroyed skeletal crossbowmen] (returned to PCs if they want them)
• 48 gp, 102 sp (in rotting belt pouches found with skeleton crossbowmen)
• Angus's Amulet of Natural Armor +2 (returned to Angus by Quinn)
Cruel Justice [see below] (originally used by Aureus; now in partnership with Quinn)
• Dead Rook Egg (50 gp)
Eyes of Doom [x9] (Phar is hanging onto these for the group)
• Heavy Crossbows [x2] (one lent to Brutus [PCs can reclaim if they want]; the other was lent to the local militia)
— 3 more that were badly damaged and are to be fixed by Mabon (not fixed yet).
Kang [see below] (being used by Caerth)
• Lycia's rough maps of the Malotoch cultist lair (poorly drawn)
Qi [see below] (currently in Quinn's possession)
• Rusted Tin Container (containing 24 sp and 10 cp)

Odilos's Gear
Amulet of Health +2 (given to Meridith by Caerth; Wieland inherits this item after her death)
• Arrows (poisoned) (17)
• Belt Pouch (9 pp and 60 gp; plus vial of poison [vial was given to Aeron to make a cure])
Cloak of Resistance +1 (given to Wieland by Caerth; Wieland gave it to Scarborax)
Composite Longbow +3 (claimed by Aureus)
Cure Moderate Wounds Potion
• Masterwork Spear (Mabon has removed the poison that was on it for the PCs, so it is available for use now)
• Note in Common: "My bastard of a son is rumored to be hiding somewhere near this village. Go there and find him and the breeder. Try not to hurt her. Pretend you are mercenary seeking work if the locales become suspicious of you. Try not to kill anyone without good reason. And, no Odilos, hunger is not a good enough reason. And do not infect anyone, at all. Be a shadow not a club. I know that's hard for you, but I must insist! If you get into trouble, I will not send reinforcements. If you must have help, there is one of your brothers in the village. While his blood isn't strong, he could be useful."
Wild "Teleos" Rhino Hide (claimed by Caerth)

The Star Arms
Cruel Justice [AL LN; Ego: 22 (23); Int 17, Wis 17, Cha 10; Star Arm (adds to Ego)] > +1 keen adamantine scimitar (+9 to Ego)
One-handed (or two-handed) melee weapon; Proficiency martial; Damage 1d6 (+1); Critical 15-20/x2; Range Increment n/a, Weight 6 lb.; Type slashing.

— Speech/Read Language (Axiomatic, Celestial, Common [Harqualian]) (+3 to Ego)
— Telepathy; 120 ft. Darkvision and hearing (+1 to Ego)
— 10 ranks of Intimidate [Lesser Power] (+1 to Ego)
— 10 ranks of Sense Motive [Lesser Power] (+1 to Ego)
Zone of Truth (3/day; CL 6th) [Lesser Power] (+1 to Ego)
Detect Thoughts (At Will; CL 6th) [Greater Power] (+2 to Ego)
— Special Purpose: Defeat/Slay Chaos [The Guilty] (+4 to Ego)
— Dedicated Power: Cut off opponent's hand (Reflex save, DC 17; opponent is automatically disarmed on a successful save)

Kang (“Mercy/Murder” in Orc) [AL NE; Ego: 6 (7); Int 13, Cha 13, Wis 10; Star Arm (adds to Ego)] > +1 adamantine stiletto dagger (+4 to Ego)
Light melee weapon; Proficiency simple; Damage 1d4 (+1); Critical 19-20/x2; Range Increment 10 ft.; Weight 1 lb.; Type Piercing.

— Empathy; 60 ft. vision and hearing
Deathwatch 30 ft. (Continually Active) [Lesser Power] (+1 to Ego)
Hold Person (3/day; CL 1st, save DC 12) [Lesser Power] (+1 to Ego)

Qi > (“Focus” in Draconic) [AL ?; Ego ?; Int ?, Cha ?, Wis ?; Star Arm (adds to ego)] +1 adamantine baton (rod)
Light melee weapon; Proficiency simple; Damage 1d4 nonlethal (+1); Critical x2; Range Increment 20 ft.; Weight 2 lb.; Type bludgeoning.
— 12 inches long and 1 inch in diameter.
— Item’s abilities have yet to be discovered by PCs or disclosed by Qi to them. Cruel Justice will not speak for Qi on this matter.

Ambush on the Cultists on Level One of the Temple
Aureus finds four unused torches, four flasks of acid, and four flasks of what smells like rancid water. Each of the dead cultists also had a heavy mace & dagger, chainmail, light metal shield, and an unholy symbol. The weapons are in good shape and so is the armor (but smells slightly of decay).

Brought to Carnell
• Daggers [x2] (Aureus has these in her pack)
• Dagger (Aureus left in the smithy) [one was stolen]
• Flasks of Acid [x4] (Aureus has them in her pack)
• Heavy Mace (claimed by Brutus; given to Aries by Brutus before the half-ogre died)
• Torches [x2] (Aureus has these in her pack) [two others were used in the cave]
Left on the Island (to be reclaimed later?)
• Chainmail [smells of decay/mold] [x4] (left on the dead cultists)
• Heavy Maces [x3] (Aureus put two of them in her pack; Timmins claimed the other to help break up the altar; she left the other two with the dead cultists; Timmins left the mace with the dead cultists as it weighed him down too much)
• Light Steel Shield [x4] (left with the dead cultists)

The Corridor Fight
Various belt pouches with coins and gems in them: 13 gp, 18 sp, and 23 cp; 15 gems (Quinn has these items)


• Azurite (7 gp)
• Blue Quartz (12 gp)
• Chalcedony (50 gp)
• Chrysoberyl (70 gp)
• Citrine (70 gp)
• Eye Agate (5 gp)
• Iolite (40 gp)
• Irregular Freshwater Pearl (11 gp)
• Lapis Lazuli (7 gp)
• Moonstone [x2] (30 gp, 40 gp)
• Red Garnet (160 gp)
• Rose Quartz (30 gp)
• Tiger Eye Turquoise (8 gp)
• Tourmaline (80 gp)

Brought to Carnell
Aries Gear (given back to Aries by Lady Pendour)

Amulet of Natural Armor +3 (given back to Aries by Angus)
• Chainmail (given back to Aries by Lady Pendour)
Cloak: This cloak detects as magical.
• Flask of Acid (given back to Aries by Lady Pendour)
Goggles of Night (given back to Aries by Wieland)
Gloves: These gloves detect as magical.
• Strange Heavy Mace (given back to Aries by Lady Pendour)
• Symbol of the Soldiers of Iron (given back to Aries by Lady Pendour)

Eike’s Gear (currently at Pendour Manor)
• Chainmail [smells of decay/mold]
• Dagger
• Flask of Acid
• Heavy Mace

Hirasean’s Gear (currently at Bronzethegn’s Smithy)
Longsword: This sword detects as magical. Its design is intricate but not gaudy. There are no infernal designs or symbols of Malotoch etched on it.
Ring of Mind Shielding

Prelate’s Gear (currently at Bronzethegn’s Smithy)

Bracers: These bracers detect as magical and are made out of studded leather that has been blackened. The bracers have spider motifs on them.
+1 Chainmail (minor damage)
Heavy Mace: This mace detects as magical and is intricately designed w/infernal script on the head of the mace.
Heavy Steel Shield (minor damage): This shield detects as magical and is intricately designed/emblazoned with the symbol of Malotoch.

Xander’s Gear (currently at Bronzethegn’s Smithy)
Alchemical silvered bastard sword: This masterwork blade is still is the process of being finished by Xander but it is functional as it is now. While the design is simple, a dwarf who examines it would be able to tell that it is of dwarven design. (Claimed by Quinn.)
Dwarven Waraxe: This waraxe detects as magical and is obviously of duergar design.
Hand Crossbow
Leather Apron (armor)
Quiver [w/20 crossbow bolts]
Vial of Poison (giant wasp)
• Arcane Scroll with two fire trap spells on it (CL 5th) (Aureus gave this scroll to Phar)
• Satchel bag (w/300 gp in it): The bag detects as magical. (Aureus has this on her but hasn't claimed it)
• Velvet bag (w/4 gems in it [a bloodstone; a sardonyx; a carnelian; and a rose quartz]) (Aureus has this on her but hasn't claimed it)
• Xander’s Spellbook and Spell Component Pouch (given to Phar by Maur; since Xander ran, the duergar's spellbook now belongs to Phar)
Left on the Island (to be reclaimed later?)
• Chainmail of Dead Cultists [smells of decay/mold] [x4]
• Crossbow Bolts of Dead Cultists [x21] w/3 worn cases
• Daggers [x16]
• Heavy Maces [x18]
• Light Crossbows [x3]
• Light Steel Shields [x19]
• Aries's Light Steel Shield: This shield has a different style than the shields of the ‘other’ cultists
• Hirasean's Chainmail (severely damaged): This set of chainmail was magical before being damaged. If it is repaired, it most likely would have to be re-enchanted
• Hirasean's Heavy Steel Shield (severely damaged): This shield was masterwork before being damaged If it is repaired, it most likely would be mundane.
• Prelate's Case of 20 Crossbow Bolts: This case could be worth something as a art object.
• Prelate's Dagger: This dagger is considered masterwork
• Prelate's Light Crossbow

Given to the PCs by Lady Pendour
+2 Heavy Crossbow
+2 Heavy Steel Shield (claimed by Maur)
Arcane Scroll (CL 5th): magic circle against chaos, slow. (being used by Phar)
Divine Scroll (CL 1st): magic weapon.
Divine Scroll (CL 15h): 6th – cat’s grace (mass); 7th – symbol of stunning; 8th – cloak of chaos.
Potion of Barkskin +2
Potion of Delay Poison
Potion of Eagle’s Splendor (claimed by Maur)
Staff of Defense (Lord Pendour meant for this staff to go to his daughter once she’s older)
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World of Kulan DM
Female Human of Harqual (Denilan) aristocrat 8
LN medium humanoid (human, Harqualian)
Init +0; Senses Listen +6, Spot +6
Languages Anorian, Common, Denilan, Dwarven, Elven, Halfling
AC 19, touch 11, flat-footed 19 (with Maur's shield)
hp 53 (8HD)
Fort +6, Ref +6, Will +13 [Mass Conviction (+3)]
Speed 20 ft. (4 squares)
Melee +1 rapier +9/+4 (1d6+1/18-20)
Face 5 ft.; Reach 5 ft.
Base Atk +6; Grp +5
Abilities Str 8 (-1), Dex 11 (+0), Con 10 (+0), Int 15 (+2), Wis 17 (+3), Cha 18 (+4)

Special Qualities Humanoid Traits, Human Racial Traits, Weapon and Armor Proficiency, [Hide from Undead]
Feats Persuasive, Toughness, Weapon Finesse, Weapon Focus (Rapier)
Skills Appraise +2, Balance -3, Bluff +12, Climb -4, Craft (Untrained) +2, Diplomacy +16, Diplomacy (Dragon Protocol) +8, Disguise +4, Disguise (Act in character) +6, Escape Artist -3, Gather Information +6, Heal +3, Hide -3, Intimidate +6, Jump -10, Knowledge (Ancient History) +4, Knowledge (Court Protocol) +4, Knowledge (Geography) +4, Knowledge (History) +4, Knowledge (Humanoids) +4, Knowledge (Lands of Harqual) +4, Knowledge (Law) +5, Knowledge (Local) +8, Knowledge (Nature) +5, Knowledge (Nobility and Royalty) +8, Knowledge (Religion) +7, Knowledge (Ships and Shipping) +4, Listen +6, Move Silently -3, Perform (Untrained) +4, Ride +2, Search +2, Sense Motive +9, Speak Language (Anorian, Dwarven, Elven, Halfling) [4 ranks], Spot +6, Survival +3, Swim +2
+1 chain shirt; +1 rapier; ring of protection +1; cloak of resistance +1; ring of swimming; royal outfit; belt pouch [potion of cure light wounds (x2); potion of face in the crowd (Legends & Lairs: School of Illusion, p. 38)]
Mount Light Warhorse (+2 padded armor [embroidered with gold and platinum thread], bit & bridle, riding saddle, and saddlebags)​
AC 17, touch 10, flat-footed 16​

Age 37

Created using PCGen 6.08.00 RC8 on Jun. 22, 2021
Player: n/a; Character Name: Her Ladyship, Elisabeth Pendour
Elisabeth Pendour.png
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