[v.3.5] Campaign Guide: Heroes of Carnell PbP Game!


World of Kulan DM
Stratesus' Sigil
Stratesus' Sigil_Armoria.png
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World of Kulan DM
@TaranTheWanderer, these should be the spells in Phar's own personal spellbook. He also has two other blank 100-page spellbooks with dragonhide covers, vellum pages, that fit into a slipcover.

Phar's Primary Spellbook (99 pages [100 total])
0th — amanuensis, caltrops, dancing lights, daze, detect magic, detect poison, electric jolt, flare, launch bolt, launch item, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, repair minor damage, resistance, sonic snap, stick
1st — enlarge person, familiar pocket, feather fall, grease, identify, light of lunia, magic missile, protection from evil, shield, slide
2nd — bull's strength, cat's grace, glitterdust, scorching ray, slapping hand, summon monster II, web
3rd — dispel magic, fireball, fly, haste, lightning bolt, summon monster III
4th — fire shield, ice storm, polymorph, summon monster IV , wall of fire
5th — break enchantment, permanency, wall of force

Reminder! Phar also has the captured spellbooks of Reynold and Xander.


World of Kulan DM
The Twenty (the best books from the library)
  1. Balance of the Dragons (written in Draconic)
  2. Charan Castes: Survival of the Sword (written by Dustchaser and Stratesus’ father)
  3. Circles of the Strand (written in Druidic by Stratesus)
  4. Deserts of the Strand
  5. Dragon Tales as Told by Thunderback
  6. Ecology of the Thunder Mountains (written by Beornheard in Dwarven)
  7. The Fey Ones: Nature and Sorcery (written in a hybrid language of Draconic and Sylvan)
  8. Flora and Fauna of the Strand Shores (many notations by Stratesus; written in Druidic)
  9. Giant Arachnids and Other Monstrous Vermin
  10. Giant Blood
  11. Hidden Ruins of the Chara Coast (written by Dustchaser and someone named Maria Wildraven)
  12. Into the Great Expanse (many notations by Jorziza; written in Draconic)
  13. Mages of the Thunder Lands
  14. Magical Denizens of the Heartwood (what is now known as the Halfling Woods)
  15. The Patron Mountains
  16. Peoples and Places: From the Chara Coast to the Strandlands (partially written by Dustchaser)
  17. Scorpion Heritage (written in Druidic by Stratesus)
  18. Secrets of the Wasting Shores (many notions by most of the Boots; chapter on the Grave Shores; details about the Wicked Hill)
  19. Terrors of the Karmine Sea
  20. Weather Patterns of the Eastern Cliffs
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World of Kulan DM
Other Arcana Books (22)
  • A Bard’s Wind (whimsical storybook)
  • Arixon’s List of Magical Mishaps
  • Awakening the Magic in You
  • Battle Staffs of the Unknown Ancient Continent
  • Confinement of the Silver-Blooded
  • Cursed Idols and Relics of the Great Expanse
  • Dragonblooded: Dragons and Their Offspring
  • Evia’s Guide to Wands
  • Magehaven: Legendary Tower of the Shadowstar Sea
  • Magicks of Mythbarrow
  • Magicks of the Throne
  • Raze the Maze
  • Thieves and Wizards: The Battle for Precious Jewels
  • Tibarin’s Guide to Love and Love Potions
  • Unlit Ultimatum: Theories of Shadow Magic
  • Wand Wizardry
  • Warlocks: The Traitors of Magic
  • Werebeasts
  • Witches of Naugtaure
  • Wizards of the Mortals War
  • Writing a Good Spell
  • Wyverns, Wyrms, Drakes and Dragons: The Differences

Other Nature Books (14)
  • Animal Husbandry and Midwifery
  • Contemplative Annals from the Plains: Troubled Trails of a Tract Most Terrible (about the various plains of the Thunder Lands)
  • Dogs and Wolves
  • Druids and the Hunters
  • Farming Wheat, Barley, and Giant Frogs
  • Foes of the Druidic Circles of Harqual
  • Guardians and Hunters
  • Hunting Mushrooms in the Dark
  • Lords of the Dawn (about a druid circle that exist 900 years ago)
  • Raising Weasels With Confidence
  • Seasonal Temperament
  • Tavern Management in Rural Areas
  • Travel to the Sea (storybook)
  • Wrath of the Ash

Geography of the Strandlands (12)
  • Birds and Bees of the Sunset Woods
  • Blacksmith's Cliff
  • The Bluewood
  • Deadly Trees of the Graven Wastes
  • Exploring the Sea Isle
  • Fade Into the Strandlands
  • Guardians of the Iron Woods
  • The Heights of the Bahyrst
  • Mines of the Quarry Heights
  • Separated In Hazepoint
  • Wandering the Spraymounts
  • The Wrathful Territory

Geography of the Chara Coast (8)
  • Caves of the Dagger Sands
  • The Coast of Coins
  • Desert of the Banished
  • Escape into the Slave Wastes
  • Hawkgard and Wyrmgard: A Geographic History of Violence
  • River Fish of the Patron Mountains
  • Sailing the Straight of Snakes
  • Towns and Villages of The Drywash

Extras (4)
  • Ancient Pirate Wrecks
  • Delightful Menus: The Dwarven Choice
  • Knightly Orders of the West
  • Ultimate Stipulations of the Dwarves
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I plan on living forever. Or die trying.
Maur will ask for:
  • Confinement of the Silver-Blooded - because he's interested in what they are
  • Cursed Idols and Relics of the Great Expanse - because they may be references to relics he's looking for
  • Mines of the Quarry Heights - because mines
  • Caves of the Dagger Sands - because caves
  • Delightful Menus: The Dwarven Choice - to comment and ridicule (or enjoy depending)
  • Knightly Orders of the West - war cleric needs to know his potential allies or enemies
  • Ultimate Stipulations of the Dwarves - WTF!? :)
He will also describe the shield he's looking for and his personal quest item so that others may mention if they find something that might be a reference to it.

Litrix has interest in dragons, obviously, but other 'beasts' or 'monsters' are also of some interest.
Foes of druidic circles he reads as 'enemies of the Balance' and Wrath of the Ash sounds like it might describe some Red Wyrm
  • Awakening the Magic in You
  • Dragonblooded: Dragons and Their Offspring
  • Warlocks: The Traitors of Magic
  • Werebeasts
  • Witches of Naugtaure
  • Wyverns, Wyrms, Drakes and Dragons: The Differences
  • Foes of the Druidic Circles of Harqual
  • Wrath of the Ash


World of Kulan DM
I will provide more details about The Twenty (at the very least), at some point. I'm not sure how much I will detail the other books. Note that for the PCs to continue to gain the +2 bonuses to Arcana, Nature, and Geography checks for the two geographical regions, the library must be kept together. The Extras can be removed from the library without having any effect on the bonuses, however.

If the PCs make the temple a base of operations, then they can all use the library, borrow a handful of books, and even take specific books with them without issue. Basically, as long as the PCs don't lose them or sell them, it's all good. Lose or sell too many and the bonuses go away.

It might be better if the PCs move the library elsewhere. (Carnell?) The lands around the Temple of Bogphin are quite dangerous and without the temporal stasis to ward the Chamber of the Boots, it will be a risk to leave them in the old ruins. Of course, taking them to Carnell could also be an issue. I know there was a plan to buy the Willowchild Farm and turn it into the group's stronghold in Carnell. Once a fort or fortified manor house is built there, it might be a good place for the library.

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