Vigwyn's 'A New Beginning...' [OOC]

industrygothica said:
All sounds great to me. I like the AoO rule, and have always used the same dodge house rule myself.

I haven't had time to read through the history yet, but have copied all into an email and will look it over at work when I get there in an hour. If I cross my fingers, I might have something that resembles a character by the time I get home in the morning.
Alright, I'm looking forward to it.
 

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Creamsteak said:
This guys fleshed out. He doesn't have most consumables purchased (light sources, rations, feed) but has a fair amount of spare money to throw at it when the time comes.

Edgar Almondar
Snip...
I have not gone over this with fine-toothed comb, but it looks good to me so far. We'll have industrygothica look it over too, then if all looks fine, we'll go ahead and post him in the Rogues Gallery.
 

Oh there's errors. I apparently misread the animal companion table and gave the familiar stats for 6th level. I also, initially, forgot everything from the druid class besides the pet, saving throws, and spells. I also initially neglected tricks, but that was more intentional. Oh, and mithral chain shirt violates normal druidic armor.

It's obviously late, but I'll make amendments at some point to fix it all.

I also went to the SRD to see if there was any way of dropping the wild shape, as that's not thematic for my idea. What I found is maybe worth a thought.

Simple Variant
The druid might choose to give up her wild shape ability in exchange for becoming a swift and deadly hunter.

Gain
Bonus to Armor Class when unarmored (as monk, including Wisdom bonus to AC), fast movement (as monk), favored enemy (as ranger), swift tracker (as ranger), Track feat (as ranger).

Lose
Armor and shield proficiency, wild shape (all versions).
 

[sblock]
Code:
Gallo Alcarin
AC: 14 (touch: 14, flat-footed: 10)
hp 20

Str	10
Dex	18
Con	10
Int	12
Wis	10
Cha	14

Initiative: +4
Speed: 30 ft.

BAB: +3
....short sword +7 (1d6 19-20/x2)
....longbow +7 (1d8 x3)

Saves: Fort +1, Ref +8, Will +4

Skills:.................Ranks...Mod...Misc...Total

Balance...................0......4.....2......+6
Bluff.....................8......2.....3......+13
Diplomacy.................0......2.....2......+4
Disable Device............8......1.....2......+11
Disguise..................0......2.....2......+4
Intimidate................0......2.....2......+4
Jump......................0......0.....2......+2
Knowledge (arcana)........6......1.....-......+7
Listen (Wis)..............8......0.....4......+12
Move Silently.............8......4.....-......+12
Open Lock.................2......4.....2......+8
Search....................8......1.....2......+11
Spellcraft................8......1.....2......+11
Spot......................8......0.....4......+12
Tumble....................8......4.....-......+12

Feats: Alertness, Spell Penetration; Weapon Finesse

Special Abilities:

* Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.

* Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.

* Rogue Abilities: Sneak Attack +3d6, Trapfinding, Evasion, Trap sense +1, Uncanny dodge

* Sorcerer Abilities: Summon familiar, spells

Spells known (6/4/2)
level 0 - Dancing Lights, Detect Magic, Ghost Sound, Read Magic, Ray of Frost, Touch of Fatigue
level 1 - Mage Armor, Magic Missile, Ray of Enfeeblement, Shield
level 2 - Knock, Scorching Ray

Spells per day (6/7/5)

Equipment
-Longbow +1 2375
-Arrows (60) 3
-Short Sword 10
Handy Haversack-2000
Ring of Feather Falling-2200
Potions of [I]Cure Light Wounds[/I] (4)-200
Efficient Quiver-1800
Wand of Charm Person-750
Scroll ([I]Summon Monster II[/I])-150
Scroll ([I]Pyrotechnics[/I])-150
Everburning torch-110
M/W Thieves' tools-100
Spell component pouch-5
Bedroll-1sp
Scroll case-1
Flint & steel-1

Coin:154gp, 9sp

Weight: 9 lb.
Encumbrance: 33, 66, 100

-----------------------
Familiar: Glitter (tiny viper): AC 20; 10 hp; bite +6 (1 plus poison)
Special: 
-Master gains a +3 bonus on Bluff checks
-Alertness
-Improved evasion
-Share spells
-Empathic link
-Deliver touch spells
-Speak with master
[/sblock]
 
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Creamsteak said:
Oh there's errors.
I figure you guys can find your own and each other's errors. For me, gaming is all about having fun, and frankly, few things are less fun for me than hunting for errors in character sheets... ugh. :p

Creamsteak said:
I also went to the SRD to see if there was any way of dropping the wild shape, as that's not thematic for my idea. What I found is maybe worth a thought.

Simple Variant
The druid might choose to give up her wild shape ability in exchange for becoming a swift and deadly hunter.

Gain
Bonus to Armor Class when unarmored (as monk, including Wisdom bonus to AC), fast movement (as monk), favored enemy (as ranger), swift tracker (as ranger), Track feat (as ranger).

Lose
Armor and shield proficiency, wild shape (all versions).
I am assuming that those come in at different levels, right? If so, that is probably fine. The main thing is to make sure that your and IG's characters are balanced against each other, so that one does not outshine the other.

Here is another thing to consider. The main reason that I wanted gestalt characters was to make sure that all party roles were filled. The variant you are proposing seems like it makes your character a more effective fighter, but does little to fill any other role. Don't get me wrong, if this is want you want your character to be, I am willing to give it a go, but you might give some thought to some other variants, too.
 

industrygothica said:
He's mostly done. I still need to backstory and a few minor pieces of equipment, but here's the nuts and bolts of it:
[sblock]
Code:
Gallo Alcarin
AC: 14 (touch: 14, flat-footed: 10)
hp 20

STR	10
DEX	18
CON	10
INT	12
WIS	10
CHA	14

Initiative: +4
Speed: 30 ft.

BAB: +3
....short sword +7
....longbow +7

Saves: Fort +1, Ref +8, Will +4

Skills:.................Ranks...Mod...Misc...Total

Balance...................0......4.....2......+6
Bluff (Cha)...............8......2.....-......+10
Diplomacy.................0......2.....2......+4
Disable Device (Int)......8......1.....-......+9
Disguise..................0......2.....2......+4
Intimidate................0......2.....2......+4
Jump......................0......0.....2......+2
Knowledge (arcana)........8......1.....-......+9
Listen (Wis)..............8......0.....2......+10
Move Silently (Dex).......8......4.....-......+12
Search (Int)..............8......1.....2......+11
Spellcraft................8......1.....2......+11
Spot (Wis)................8......0.....2......+10
Tumble (Dex)..............8......4.....-......+12

Feats: Spell Penetration; Weapon Finesse

Special Abilities:

* Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.

* Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.

* Rogue Abilities: Sneak Attack +3d6, Trapfinding, Evasion, Trap sense +1, Uncanny dodge

* Sorcerer Abilities: Summon familiar, spells

Spells known (6/4/2)
level 0 - Dancing Lights, Detect Magic, Ghost Sound, Read Magic, Ray of Frost, Touch of Fatigue
level 1 - Mage Armor, Magic Missile, Ray of Enfeeblement, Shield
level 2 - Knock, Scorching Ray

Spells per day (6/7/5)

Equipment
-Longbow +1 2375
-Arrows (60) 3
-Short Sword 10

Hander Haversack-2000
Ring of Feather Falling-2200
Potions of Cure Light Wounds-200
Efficient Quiver-1800


Coin:1412

Weight: 9 lb.
Encumbrance: 33, 66, 100

-----------------------
Familiar: Glitter (tiny viper)
[/sblock]
Looks fine on a quick once over from me. Let's give Creamsteak a chance to check it out, too.

Looking forward to the background. (I hope your familiar is not eaten by Creamsteak's animal companion. :p )
 

I have edited the character sheet after reworking some skills and figuring in the bonuses offered from Glitter and other equipment purchases. He looks like a much more manageable character now. ;)

[sblock=Background]Khovani--elven gypsies. That is what we are, or at least what I was. There are other khovani families--I'm sure--travelling the countrysides, but I am all that is left of mine, the last Alcarin.

Khovani entertain; travelling tricksters and bards, makers of trinkets and mystical charms. But not me. I was a watcher--security, if you will. Imagine my surprise when those little black gnomes grew from the ground out of nothing. True, they are the master tricksters.

We fought them. We fought them hard and long, and eventually we sent them back to the depths of whatever cave they crawled out of. But it was hardly a victory. Our caravan lay in ruins, my massacred family in tattered heaps of gore, strewn about like yesterday's garbage. The townspeople were no worse off, and the carnage spread even to the druids. In the circle too there was but one.

Now I call him brother.[/sblock]

[sblock=appearance]
Gallo has always been considered good-looking, though some say that he has something sinister to his look. It may be the dark hair and eyes mixed with the olive skin, or it could be the tiny snake that makes her home wrapped around his upper arm. Either way, he's never rebuffed the claim; he likes the mystique.[/sblock]
 
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industrygothica said:
I have edited the character sheet after reworking some skills and figuring in the bonuses offered from Glitter and other equipment purchases. He looks like a much more manageable character now. ;)

[sblock=Background]Khovani--elven gypsies. That is what we are, or at least what I was. There are other khovani families--I'm sure--travelling the countrysides, but I am all that is left of mine, the last Alcarin.

Khovani entertain; travelling tricksters and bards, makers of trinkets and mystical charms. But not me. I was a watcher--security, if you will. Imagine my surprise when those little black gnomes grew from the ground out of nothing. True, they are the master tricksters.

We fought them. We fought them hard and long, and eventually we sent them back to the depths of whatever cave they crawled out of. But it was hardly a victory. Our caravan lay in ruins, my massacred family in tattered heaps of gore, strewn about like yesterday's garbage. The townspeople were no worse off, and the carnage spread even to the druids. In the circle too there was but one.

Now I call him brother.[/sblock]

[sblock=appearance]
Gallo has always been considered good-looking, though some say that he has something sinister to his look. It may be the dark hair and eyes mixed with the olive skin, or it could be the tiny snake that makes her home wrapped around his upper arm. Either way, he's never rebuffed the claim; he likes the mystique.[/sblock]
I am digging the tone of the background... very evocative. Hmm, how can I use the khovani in the game?...

Do you feel like your character sheet is ready to go?
 

Vigwyn the Unruly said:
I am digging the tone of the background... very evocative. Hmm, how can I use the khovani in the game?...

Do you feel like your character sheet is ready to go?

I was hoping to give you something you might be able to use.

As far as I can tell he's ready to go.
 


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