Vigwyn's 'A New Beginning...' [OOC]


log in or register to remove this ad

Vigwyn the Unruly said:
Looks like C-steak is out of town through tomorrow, so let's wait a few more days. (But not too long, I hope--I'm really itching to go!)

Indeed, I'm ready to go as well. Kind of looking forward to see what you've got planned here.
 

Edgar Almondar
Male Human - Druid/Fighter 5
CN Medium Humanoid (human)
Senses: Listen +10, Spot +10
Init: +3 (Dex)
Languages: Common, Druidic

AC: 16, touch 16, flat-footed 13; (+3 Dex, +3 class)
Hit Points: 37 HD: 6d10
Fort +4, Ref +4, Will +6; +4 bonus against spells and spell-like abilities of fey

Speed: 40 ft. (8 squares)
Melee: +1 rapier +9 (1d6+3); +1 rapier +7 (1d6+3) and +1 shortsword +7 (1d6+2)
Ranged: +1 longbow +9 (1d8+3); +1 longbow +7/+7 (1d8+3)
Base Atk: +5 Grapple: +7
Atk Options: Favored Enemy (Dwarves +2/Magical Beasts +4), Point Blank Shot, Precise Shot
Special Actions: Animal empathy, spellcasting
Combat Feats: Rapid Shot, Two-Weapon Fighting

Druid Spells Prepared (CL 5)
3rd (DC 15) — Cure Moderate Wounds
2nd (DC 14) — Bear's Endurance, Cat's Grace, Lesser Restoration
1st (DC 13) — Cure Light Wounds, Hide from Animals, Longstrider, Pass without Trace
0th (DC 12) — Cure Minor Wounds, Detect Poison, Know Direction, Light, Read Magic

Str 14, Dex 17, Con 10, Int 10, Wis 14, Cha 10
Special Qualities: Animal empathy, nature sense, resist nature's lure, trackless step
Feats: Endurance (b1), Point Blank Shot (h1), Precise Shot (f1), Rapid Shot (f2), Track (d1), Two-Weapon Fighting (b3), Weapon Finesse (f4)
Skills: Hide +11 [8 ranks], Knowledge (nature) +2 [- ranks], Listen +10 [8 ranks], Move Silently +11 [8 ranks], Spot +10 [8 ranks], Survival +12 [8 ranks]
Possessions: arrows (60), backpack, explorer's outfit, holly and mistletoe, spell component pouch, ; composite [+2 str] longbow +1, efficient quiver, rapier +1, shortsword +1, wand of cure light wounds (50)

Coins: 21 pp

[sblock=Animal Companion]Gilgrom
N Light Horse Animal Companion
Large Animal
Hit Dice: 5d8+10 (30 hp)
Initiative: +2
Speed: 60 ft. (12 squares)
Armor Class: 16 (–1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
Base Attack/Grapple: +3/+9
Attack: Hoof -1 melee (1d4+1*)
Full Attack: 2 hooves –1 melee (1d4+1*)
Space/Reach: 10 ft./5 ft.
Special Attacks:
Special Qualities: Evasion, link, low-light vision, scent, share spells, tricks
Saves: Fort +6, Ref +5, Will +2
Abilities: Str 15, Dex 14, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +7
Feats: Alertness, Endurance, Run

Carrying Capacity: A light load for a light horse is up to 150 pounds; a medium load, 151–300 pounds; and a heavy load, 301–450 pounds. A light horse can drag 2,250 pounds.
Tricks: This horse knows attack, come, defend, down, guard, heel, stay, and work
Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Share Spells (Ex): At the druid’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires. Additionally, the druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).
Evasion (Ex): If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.[/sblock]
 
Last edited:

Everything looks fine with the Sor/Rog to me. I didn't comb skill points, but everything seems to come out alright. I would have gone with some kind of ranged touch attack instead of magic missile (lesser electric orb I think?) and point blank shot (maybe even precise shot). That, however, is just personal preference and a stray thought.

I re-drafted Edgar. New version uses the variant above. It might be a little tougher, but I don't think it does anything the other version wouldn't be able to do. That plus changing animal companions simplified a lot of the problems I was having. I still am light on non-magical equipment. For favored enemies, Edgar took dwarves and magical beasts. Dwarves for the introduced background reason.

I might have made some different non-magical equipment choices, skill choices, or spell selection choices if I had a better idea what our angle is going to be. However, since this is somewhat open ended (as far as I've been told) I stuck to generic stuff.
 
Last edited:

I guess we're ready to go then? Fabulous.

As for spells, I've got a ray of some sort for every level (at least I thought I did); I took magic missile for those sure-hit occasions. I wanted Gallo to to at least have a shot if he wound up in melee, hence the reason for weapon finesse. Now he's equally good with both, at least on paper.
 

OK, guys, looks like we are good to go!

I will try to get up a first IC post tomorrow night, but things are super busy at work right now, so it might be a day or two. If so, please bear with me.
 



Weird. There was a bug that made subscribing difficult, but that was fixed 2 days ago according to a post by MM in the meta forum. I was able to subscribe normally fine.

Try editing one of your posts in the particular thread, and scroll down to where it "should" have a subscription section. It should default to "no subscription" but you can change it there to instant email notification.
 


Remove ads

Top