YUnless little annoying changes are made, how do they expect to advertise (and sell) a new version of the game?
By also removing the little annoying changes that have appeared in the previous games.

YUnless little annoying changes are made, how do they expect to advertise (and sell) a new version of the game?
the current weapon damage and its complexity is somewhat hidden to the average or beginner player.
It strikes me as a bug, not a feature. I don't see any benefit in making the damage output of a weapon opaque. And modulating average damage via crit damage just seems an invitation to either beginners getting trapped with below-average damage (because they haven't optimised for crits yet) or to players who have mastered the system exploiting via "crit fishing" etc to get average damage above what the system is build around.That's a feature, not a bug.
Well, statistically, you have a slightly better chance of getting greater damage with the 2d6 instead of 1d12...
It strikes me as a bug, not a feature. I don't see any benefit in making the damage output of a weapon opaque. And modulating average damage via crit damage just seems an invitation to either beginners getting trapped with below-average damage (because they haven't optimised for crits yet) or to players who have mastered the system exploiting via "crit fishing" etc to get average damage above what the system is build around.
From my own experience as a beginning player many years ago, and playing with others, one important consideration in choosing a weapon, especially for a warrior type, is the damage that it does. What is the benefit in having that damage be opaque? How does this improve the game?It's not a trap. You're assuming optimization is the goal, and not optimizing is a harm.
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The only "traps" that should be avoided in the rules are ones that are truly meaningful. A point of damage here or there isn't that meaningful.
From my own experience as a beginning player many years ago, and playing with others, one important consideration in choosing a weapon, especially for a warrior type, is the damage that it does. What is the benefit in having that damage be opaque? How does this improve the game?
Furthermore, if a point of damage here or there is not meaningful, then why is the game fussing over it?
For me it is the same category as Power Attack, and as multile attacks at penalties to hit: both of these are options that are ostensibly meant to increase the damage output of the character, but in fact do not do so reliably across the full range of ACs.