D&D General What elements does D&D need to keep?

Which of the following elements should D&D keep in future editions?

  • Using multiple types of dice

    Votes: 110 84.6%
  • Ability scores (Str, Dex, Con, Int, Wis, Cha)

    Votes: 115 88.5%
  • Distinct character races/lineages

    Votes: 97 74.6%
  • Distinct character classes

    Votes: 124 95.4%
  • Alignment

    Votes: 45 34.6%
  • Backgrounds

    Votes: 49 37.7%
  • Multiclassing

    Votes: 59 45.4%
  • Feats

    Votes: 55 42.3%
  • Proficiencies

    Votes: 59 45.4%
  • Levels

    Votes: 121 93.1%
  • Experience points

    Votes: 56 43.1%
  • Hit points

    Votes: 113 86.9%
  • Hit dice

    Votes: 52 40.0%
  • Armor Class

    Votes: 104 80.0%
  • Lists of specific equipment

    Votes: 59 45.4%
  • Saving throws

    Votes: 100 76.9%
  • Surprise

    Votes: 40 30.8%
  • Initiative

    Votes: 87 66.9%
  • Damage types

    Votes: 63 48.5%
  • Lists of specific spells

    Votes: 91 70.0%
  • Conditions

    Votes: 57 43.8%
  • Deities

    Votes: 39 30.0%
  • Great Wheel cosmology

    Votes: 26 20.0%
  • World Axis cosmology

    Votes: 11 8.5%
  • Creature types

    Votes: 57 43.8%
  • Challenge ratings

    Votes: 26 20.0%
  • Lists of specific magic items

    Votes: 75 57.7%
  • Advantage/disadvantage

    Votes: 64 49.2%
  • Other (please specify)

    Votes: 4 3.1%

  • Poll closed .

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Uta-napishti

Adventurer
I'm not sure I follow, but I dont think 'enraging' folks = 'on to something'.
I should have phrased it "hit a nerve" not "on to something". The "I would never play this game, and I would encourage everyone I know to boycott it." reaction and supporting likes was a bit surprising to me, and I'm wondering who/what I triggered? Wasn't expecting that level of vehemence in a rules reform discussion, but maybe that was a bit naive?
 


cbwjm

Seb-wejem
I think D&D could get by with 3 Character Classes, Mystic, Martial and Expert being focused on Magic, Fighting and Skills respectively. Or INT/WIS, STR/CON, and DEX,CHA more loosely. Combined concepts, half casters, holy warriors, etc would be all just created by Multiclassing a level or two to pick up your artificer tech, or your magical smites for instance. Let's call it "Low Class D&D". I also think spell slots should definitely be replaced with more flexible spell points (simply 1 per spell level, not the WoTC spell points tables), and spell preparation should ultimately be replaced by your familiarity with the spell that would set a DC for a Spellcasting check.
I'd probably ditch expert and make that more to do with backgrounds/archetypes (something with more weight than current backgrounds). Instead I'd go with magical and martial and maybe a half magical/half martial so that you can have a primary class that is half and half without requiring multiclassing.
 

Remathilis

Legend
I'd probably ditch expert and make that more to do with backgrounds/archetypes (something with more weight than current backgrounds). Instead I'd go with magical and martial and maybe a half magical/half martial so that you can have a primary class that is half and half without requiring multiclassing.
At that point are you really that far from assigning everything a point value and giving a pool of character points Mutants & Masterminds style?

Everytime someone suggests cutting back on some of the classes, we eventually get reduced to the Classic Four (Fighter, Cleric, Wizard and Rogue), then to the Generic Three (Warrior, Expert, Spellcaster), then the Basic Two (Martial and Magical) and then you're at Point Buy. So if you're going to pick and choose classes based on some generic usage criteria, cut the middle men and go M&M Point Buy.
 

cbwjm

Seb-wejem
At that point are you really that far from assigning everything a point value and giving a pool of character points Mutants & Masterminds style?

Everytime someone suggests cutting back on some of the classes, we eventually get reduced to the Classic Four (Fighter, Cleric, Wizard and Rogue), then to the Generic Three (Warrior, Expert, Spellcaster), then the Basic Two (Martial and Magical) and then you're at Point Buy. So if you're going to pick and choose classes based on some generic usage criteria, cut the middle men and go M&M Point Buy.
If M&M is the way you want to go then that's fine, but I think a system with these 3 classes would work well. The M&M system also feels quite different with its effects and powers, it moves too far away from DnD to feel like it but I feel a system with 3 classes could still capture a large part of the feel of DnD, at least for me.
 

Uta-napishti

Adventurer
At that point are you really that far from assigning everything a point value and giving a pool of character points Mutants & Masterminds style?

Everytime someone suggests cutting back on some of the classes, we eventually get reduced to the Classic Four (Fighter, Cleric, Wizard and Rogue), then to the Generic Three (Warrior, Expert, Spellcaster), then the Basic Two (Martial and Magical) and then you're at Point Buy. So if you're going to pick and choose classes based on some generic usage criteria, cut the middle men and go M&M Point Buy.
I dunno, I think leveling is fun, and three classes that you are expected to multiclass gives you a nice simple choice at every level, while allowing mix and match of abilities within those classes (skills for expert, fighting styles and manuvers for martial, and spells for mystic) in order to work on almost any archetype.
 



DEFCON 1

Legend
Supporter
Nah; D&D has major nostalgia value, and it's the RPG that everyone has heard of. It'd be more shocking if a different system had become as namebranded as D&D did.
I didn't really mean that it was a miracle that it was D&D over another RPG that became huge... it was that D&D has become as big as it has right now when there's all this other media and entertainment available right now for people to engage with.

The pool of entertainment options (especially gaming) was much shallower back in '85. So D&D blasting into orbit like it did back then I think was an easier accomplishment (especially considering it was essentially new). But now 35 years later, RPGs (and D&D in particular) have just so many other things up against it vying for people's attention that it's pretty amazing that it not only has made the resurgence it has... but that it's arguably bigger now than it's ever been. That was really my point.
 

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