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D&D 5E What is the best class for a single class only campaign?

What is the best class for a single class only campaign?

  • Homebrew/Other

  • Artificer

  • Barbarian

  • Bard

  • Cleric

  • Druid

  • Fighter

  • Monk

  • Paladin

  • Ranger

  • Rogue

  • Sorcerer

  • Warlock

  • Wizard

  • Eric Noah is my half-fiend love child.


Results are only viewable after voting.
I love the idea of an all Barbarian party. Just 3-5 raging behemoths, slaying and plundering their way across the realm or protecting their homeland from a more advanced civilization. Even better would be a 13th Warrior/Eaters of the Dead inspired campaign.
“Know, oh prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars.”
 

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Undrave

Hero
If it was to play in any campaign I'd vote for the boring clerics are they are full casters and quite well rounded.


However, provided the gm notices that all his PCs are artificer, he would hear the unmissable subtext of "we wanna build things." A party of 5 artificers at level 10 can crank out an uncommon item every day or a very rare item every 5 days working 8 hours a day. Magic item replicating spells can overcome the need for utility high level caster. I don't they would be lacking so much on the offense front either in this situation. Harder to play than a Clerix group of assorted domains but doable if there is sufficent (but not extraordinary) downtime and the opportunoty to acquite reciped and schematics.
5 Artificer is just a team from Team Fortress :p
 



Yea, I voted homebrew/other, but focusing on the PHB, I think those are definitely the strongest overall contenders. I favor Bard over Cleric for reasons I explained earlier, but I think Druid is my choice out of the PHB classes. I just can't get over how many shenanigans you can pull when everyone can wildshape. Who's going to notice 5 crows flying over a bandit keep, or 5 mice sneaking into a cave?
Yup. I was kind of "Meh..." on Druids in 5E until we had a sidekick for one adventure because of a player shortage, the DM said "I dunno, make a Druid or something..." and then I just kept having ideas for him, and next campaign I was the Druid! Shapeshifting is absolutely bananas, especially when essentially the worst that can happen is that you can get bonked back into human form. With everyone having it? Wow.
 


Nobody said there was. But this thread is about a campaign where everyone is the same class, and in that scenario you don't get to mix and match. Either everyone has high-level spells, or nobody does.
ok, thanks for clarifying... i somehow misread it (no multiclassing, but a single class for everyone).

I stand by my choice though:
I think with infusing items and 4 different subclasses, you should be prepared for a lot. And I think it will be a fun choice.

Although of course, being a full caster would be ok.
I could actually vote for wizards:
dwarven Abjurer to be the tank
even bladesinger to be the melee damage dealer
battlemage to counter enemy spellcasters
transmuter for his stone
and another one.

You can heal with a good choice of feats.
 

Ancalagon

Dusty Dragon
I love the idea of an all Barbarian party. Just 3-5 raging behemoths, slaying and plundering their way across the realm or protecting their homeland from a more advanced civilization. Even better would be a 13th Warrior/Eaters of the Dead inspired campaign.
a somewhat "wider" version of this (paladins, rangers, fighters and barbarians - maybe monks?) is a classic and great theme.

edit: in fact, I'm in an SKT campaign (level 6 now) as a psi warrior (me!), hunter ranger, paladin of glory, shadow monk and enchanter wizard. It's great!
 

Clerics or druid
Clerics are the best as you can have a couple solid damage dealers (light and another), a healer (life), a tank (war), and a face (trickery)

Druid works as pinch with a moon druid as tank and a shepherd as off-tank. Dreams as healer, stars as damage, and the fifth as misc. Little less deceptive and sneaky, but it's a party where everyone can be a mouse
 

Zardnaar

Legend
If it was to play in any campaign I'd vote for the boring clerics are they are full casters and quite well rounded.


However, provided the gm notices that all his PCs are artificer, he would hear the unmissable subtext of "we wanna build things." A party of 5 artificers at level 10 can crank out an uncommon item every day or a very rare item every 5 days working 8 hours a day. Magic item replicating spells can overcome the need for utility high level caster. I don't they would be lacking so much on the offense front either in this situation. Harder to play than a Clerix group of assorted domains but doable if there is sufficent (but not extraordinary) downtime and the opportunoty to acquite reciped and schematics.

Getting to level 10 is the hard part. Class is underpowered until level 10 or so anyway.
 

CleverNickName

Limit Break Dancing
My "dream team" would be Clerics. (I hate cheesy power-builds, so I'm keeping it PHB-only.)
They call themselves The Church of Awesome.

For the "burglar" role:
Alabaster "Call me Al" Hardapple. He's a lightfoot halfling Trickery cleric with the Criminal background. He's a former cat burglar who saw the errors of his ways, and now uses his nimble fingers in the service of Olidammara. Leader of the group, and accomplished evangelist.

For the "mage" role:
Ixildor, of House Silvermoon. He's a high elf Thunder cleric with the Sage background. He brought disgrace on his family by dropping out of Wizard College to follow the teachings of Boccob. A bit of a dandy, he fancies himself an expert on fine art, fine food, and other fine things. He's the brains of this outfit.

For the "blaster" role:
Dawn, Keeper of the Light. She is a human (variant) Cleric of Light, with the Acolyte background and the Magic Adept feat (to gain non-cleric cantrips and spells). She is a devout follower of Pelor, and carries an intense hatred of all that oppose the light and natural order of life...especially undead. Pious to a fault, Dawn is the heart of the group--their moral compass.

For the "healer" role:
Mallori, Keeper of Life. She is a wood elf Cleric of Life, with the Hermit background (or maybe Outlander?). She is Dawn's adopted younger sister, and she shares her sister's faith in Pelor and her hatred of undead. A bit of a child-like soul, a nature-bunny, and friend of all creatures great and small.

For the "warrior" role:
Uruk Garlfang. He's a half-orc Cleric of War, with the Soldier background. He serves Kord, the God of Strength, and is always challenging people to a good-natured arm-wrestling contest as an act of worship. The muscle of the group, looks terrifying but is actually a big softy.
 
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Zardnaar

Legend
Clerics or druid
Clerics are the best as you can have a couple solid damage dealers (light and another), a healer (life), a tank (war), and a face (trickery)

Druid works as pinch with a moon druid as tank and a shepherd as off-tank. Dreams as healer, stars as damage, and the fifth as misc. Little less deceptive and sneaky, but it's a party where everyone can be a mouse

Wars meh and isn't even good at tanking.

Light, Peace, Twilght, Arcana and maybe Nature would tank like a boss and probably clear house as well.

Death if you want a damage dealer as well.

Twilight and nature are your front liners, light can melee if need be.

Arcana can also do decent damage.

Claims clerics don't deal enough damage is laughable our ones are competing with the rogue.

Probably more due to AoE.

If clerics don't deal enough damage you're not trying hard enough git gude@game.
 
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MattW

Explorer
Rogues are (IMHO) the obvious choice. You'd have a Thieves' Guild! With lots of specialists. Cat Burglars, con men, forgers, tough guys....


Don't limit the game to just "heists" or "cons". Scenarios could be taken from Mission Impossible and other espionage genres. You could do the "Fast & Furious" or "Pirates of the Caribbean" if you really want to...
 

Undrave

Hero
Rogues are (IMHO) the obvious choice. You'd have a Thieves' Guild! With lots of specialists. Cat Burglars, con men, forgers, tough guys....


Don't limit the game to just "heists" or "cons". Scenarios could be taken from Mission Impossible and other espionage genres. You could do the "Fast & Furious" or "Pirates of the Caribbean" if you really want to...
Everybody is constantly speaking in Thieves Cant! Nobody remember how to have normal conversatons anymore, a trip to the bakery for breakfast ends up in a plot to steel the crown jewels!
 


TwoSix

Unserious gamer
I wonder if Wizard and Sorcerer would have gotten more than 1 combined vote if I had said 1-2 level dips in a multiclass were OK. People really don’t seem to like a party of all squishies.
 

Zardnaar

Legend
I wonder if Wizard and Sorcerer would have gotten more than 1 combined vote if I had said 1-2 level dips in a multiclass were OK. People really don’t seem to like a party of all squishies.

Wizards generally crap at fighting and healing.

Sorcerer's can put up a better effort via divine souls, metamagic and races like Githyanki and Mountain Dwarf. Cast haste, attack with racial weapon. Round two cast gfb, quicken gfb.

Clerics, Bards, Druids get better cross cllass spells via domains, secrets and land druids.
 

CleverNickName

Limit Break Dancing
Rogues are (IMHO) the obvious choice. You'd have a Thieves' Guild! With lots of specialists. Cat Burglars, con men, forgers, tough guys....


Don't limit the game to just "heists" or "cons". Scenarios could be taken from Mission Impossible and other espionage genres. You could do the "Fast & Furious" or "Pirates of the Caribbean" if you really want to...

Everybody is constantly speaking in Thieves Cant! Nobody remember how to have normal conversatons anymore, a trip to the bakery for breakfast ends up in a plot to steel the crown jewels!

A party of nothing but rogues? Sounds awesome! (And as before, PHB only, just because I like a challenge.)

Introducing: The Gun Show
A clandestine group of rogues who solve problems that the local law enforcement can't (or shouldn't) get involved in. Basically people come in with a "clock" (a delicate, complicated problem that needs solving), and the Gun Show will "fix" it for them. Think A-Team meets Leverage.

In the "burglar" role:
Locke Featherfoot, the lightfoot halfling rogue (thief) with the Guild Merchant background. A locksmith by trade, and the owner/proprietor of "Locke's Clocks," the local clockmaker and curio shop. He is the "face" of the group, so he handles the business side of things: setting up meetings, arranging payment, greasing the proper wheels, and such. His store is actually the front and headquarters for this little band of heroes. His specialty is burglary, though, and he leads the group on missions that involve breaking and entering, recovery, and extraction.

In the "warrior" role:
Stok Red-Fist, the half-orc rogue (assassin) with the Soldier background. A retired drill sergeant from a rival kingdom's army, who turned against his corrupt officers and is now on the run. Stok is the "muscle" of the group, and spearheads the missions that require intimidation, shakedowns, or the skillful application of fists. When diplomacy fails, they call in Stok.

In the "healer" role:
Father Barry "Barrel" Crestwall, human (variant) rogue (arcane trickster), with the Acolyte background and the Magic Initiate feat (to gain access to cleric cantrips and cure wounds.) He is a deacon at the local Temple of Dawn and devout worshipper of The King and Queen of Light. He uses his position within the church to gain access to powerful allies, and the occasional healing potion or spell scroll. Barrel is the "networker" of the group, the one with friends in high places and eyes all over town.

In the "blaster" role:
Trigger O'Connell, tiefling rogue (arcane trickster) with the Pirate background. He was once a pirate of some notoriety, until he lost his ship to mutiny and barely escaped with his life. He is comfortable working with cannons, gunpowder, and other explosives, and he often leads the team on missions that involve sabotage, controlled demolition, or arson. If you need something exploded, Trigger is your guy.

In the "mage" role:
Felicity "Flint" Adoranis, high elf rogue (arcane trickster) with the Sage background. Like Barrel, she is a high-ranking member of the local Mage's Guild, and uses her position to keep tabs on arcane disturbances, shipments of magic items, and reports of dangerous creatures. She is the "brains" of this outfit, and leads the team on missions that involve the arcane.
 
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Undrave

Hero
Father Barry "Barrel" Crestwall, human (variant) rogue (arcane trickster), with the Acolyte background and the Magic Initiate feat (to gain access to cleric cantrips and cure wounds.) He is a deacon at the local Temple of Dawn and devout worshipper of The King and Queen of Light. He uses his position within the church to gain access to powerful allies, and the occasional healing potion or spell scroll. Barrel is the "networker" of the group, the one with friends in high places and eyes all over town.
I think it would be more fun if his background was Charlatan and he was just faking being a priest.
 


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