[LPF] Lost Imperium

Commander_Fallout

First Post
The voyage had been uneventful, even boring up until this point, with not much to do but sit in the crew's quarters or otherwise stay out of the sailors' ways. Of course, it almost came as no surprise to him that what had been a welcome distraction from the tedium had spiraled out of control instantly. As he watched the drakes fly about the ship, he heard the ship break into a greater commotion. Drawing his blade, he watched a ray leap over the side and skip across the deck, scourging the mate's leg with it's tail. Whispering a quick prayer, he spun on his feet and raised his blade high, plunging it into the creature.
[sblock=OOC]Attack (1d20+7=16)
Damage 1d6+5=11
EDIT: I forgot to list this originally, he activate his inspire courage battle dance[/sblock]
[sblock=Samad's Mini Stats]
portrait_zpsb29a81b5.png

Samad Salil
AC: 17 (14 flat-footed, 13 touch)
HP: 23/23
CMB: +3 CMD: 16
Fort: +2 Reflex: +7 Will: +4
Perception: +8, Low Light Vision
Initiative: +5
Current Weapon in Hand: +1 Scimitar (+7, 1d6+5, 18-20 x2)
Current Conditions in Effect: Weapon Finesse, Dervish Dance, Inspire Courage (+1)
Spells Remaining (1st): 4/4

Used Items:
-

Abilities Used:
1/11 rounds of bardic performance used
[/sblock]
 
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sunshadow21

Explorer
attachment.php


"Go help the others, Garadh. I'll try to distract these remaining two long enough for the ship to move beyond their area of concern." Quillian
speaks as he steps up to the railing, and waits for Garadh to move down to the lower deack before releasing a bank of fog that seems to literally roll
out of him, filling the entire surrounding area.

[sblock=actions]Move action to move
Delay standard action to cast Obscuring Mist once Garadh has moved down to lower deck[/sblock]

Updated Map

[sblock=mini-stats]Quillian Barthony
AC: 19 (Touch 13, Flatfooted 17)
HP: 20/20 Initiative: +2
Perception : +7 Sense Motive: +2
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +6
*+2 vs fear, charm, compulsion
Current Weapon in Hand:
Current Conditions in Place:

Lightning Arc 5/5

Magic:
CL 3; +9 Concentration (+13 Casting Defensively); SR +3
1st level Sapphire of Power - unused

Cantrips - Create Water, Guidance, Light Stabilize
1st - Obscuring Mist (cast); Alter Winds, Cure Light Wounds, Hydraulic Push
2nd - Wind Wall; Gust of Wind, Summon Nature's Ally II[/sblock]
 

Garadh_zps2e17f378.jpg

Garadh


As the rays prove to be dangerous, and the drakes appear and spit at Tsaaruck, Garadh quickly moves down to the lower deck to confront the flying rays and drakes, drawing his morningstar as he goes.

As he reaches the lower deck, a flying ray zooms by the ship within reach - he strikes out at it.

Actions and Rolls[sblock]
Move action, draw a weapon as a free action as part of a move, attack action
Attack Roll = 1d20+8 = 23
Damage = 1d8+4 = 12[/sblock]

OOC Question:
[sblock]
OK, I'm a bit confused by the combat map. Can I just go down to the lower deck and attack the flying ray beside the ship (with a melee weapon)? Or is there a wall there since there's another deck above it?

The flying ray on the deck was probably already killed by Samad, so otherwise I would have to take a double move action to get to the drake on the boat.[/sblock]
Mini-stats:
[sblock]
Garadh
Initiative: +2
HP : 35, currently 35
AC: 21 (touch 13, flat-footed 18)
CMB +7, CMD 19
Fort +7, Ref +3, Will +0[/sblock]
 

GlassEye

Adventurer
As Garadh moves he does see Samad kill the ray that had its tail wrapped around Zartosht's leg. The rays off the side of the ship aren't really a threat to anyone on the Breezy Maid: they are too low to make it aboard and are out of reach.

Combat Map
[sblock=Map Info]I'm using ditzie for the map so everyone can move their own tokens on their turn. It helps keep things from getting confusing if everyone can move for themselves. If you haven't used it before, basics are pretty easy: click and drag to move your token. Shift+click and drag resizes your token. Press 'Enter' when you've finished to get the new url for the map. Copy the address and link it in your post using the tags. Ask if there is anything el...ghtblue]. . . Tidewater Drake . . . .[/color]
 


GlassEye

Adventurer
With Garadh now on the main deck Quillion releases his spell: fog swirls outward from his body as if Leana herself unfurls a cloak of mist for him. Unfortunately the wind immediately begins tearing at it and it is evident that it won't last long. The ship moves through the fog leaving the aft deck, and Pirvinia and Captain Minali upon it, shrouded in the druid's mist. "Fog, like pea soup," mutters the captain.

The drake just off the fore deck shrieks an aggravated cry as the mist spreads out towards it and it rolls away from the spell beating its wings to keep up with the ship. It watches Quillion with a cold, malicious glare as it banks around the prow of the ship. Landing lightly upon the foredeck the drake snakes its head down to Quillion's eye level and hisses at him in the sibilant language of the scaly kind. No one near enough to make out its words can understand it.

The drake facing off with Tsaaruck gives an roar of defiance and snaps his teeth in the barbarians face giving him an unpleasant whiff of fish breath. Much better than having a bite taken out of his shoulder, though. Its whip-like tail lashes in frustration and comes near to striking Tsaaruck but passes harmlessly by.

Combat Map

GM: Combat: Round Two; Everyone is up.

[sblock=Combat Information]Drake1: full move
Drake2: full attack (bite, tail) but missed

Initiative
Drakes
Adventurers

Party Stats
Garadh: 35/35 hp remaining
Pirvinia: 20/20 hp remaining
Quillion: 20/20 hp remaining
-Obscuring Mist 3/4 rounds
Tsaaruck: 24/32 (28) hp remaining
Samad: 23/23 hp remaining

Enemy Stats
Drake 1: (AC 16, 13 FF, 13 T) 34/34 hp remaining
Drake 2: (AC 16, 13 FF, 13 T) 31/34 hp remaining {0/1}
Ray: (AC 14) 0/15 hp remaining; DEAD[/sblock]

mkb6.png
2ot.png
clcb.png

. . Zartosht, First Mate . . . . . . Captain Minali . . . . . . . Tidewater Drake . . . .
 


perrinmiller

Adventurer
Pirvinia3_zpsa7ffdd2f.jpg

Pirvinia saw the mist coming aft across the deck and told the Captain.

"Just hold her steady and we will be through it in a moment."

She moved around the helm to the starboard side and the mist was thinner and she could see the melee on the main deck with the two warriors trying to deal with the wounded creature. She pointed her finger and zapped it again with a minor electric charge.

Updated Map [sblock=Crunch]Moved, Map updated
Standard Action to Ranged Touch Jolt vs Drake 2 (PBS, Precise Shot) (1d20+4=13, 1d3+1=3)[/sblock][sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +4 (6 with Mazi)
AC: 13 (17 w/ Mage Armor) (Touch 13, Flat-footed 11)
HP:
20 Current: 20
CMD:
11, Fort: +3, Ref: +3, Will: +4 (Add +1 to Saves with Resistance)
Conditions in Effect:
Eschew Materials, PBS, Precise Shot

Weapon in Hand:
Wand of Enlarge Person (-1 Charge)
Spells Remaining:
1st Level: 6/6

Mazi
Initiative:
+2 Senses: low-light vision; Perception: +11
AC:
18 (Touch 16, flat-footed 16)
HP:
10 Current: 10
Fort: +0, Ref: +4, Will: +5
Conditions in effect:
Improved Evasion, Empathic Link
Weapon in Hand:
Bite [Att: +7, dmg: 1d2-5(1 non-lethal)][/sblock]
 

BigB

First Post
Tsaaruck.jpg
Tsaaruck sneers at the gnashing teeth in front of his face as Garadh strikes and follows up with a 2handed blow to the beast with his warhammer. Feeling the impact he is drawn into his rage and bellows a challenge to the creature oblivious of the electric bolt sizzling past him.



[sblock]
attack drake 1D20+8 = [17]+8 = 25 and damage-2handed 1D8+10 = [1]+10 = 11
[/sblock]

[sblock=mini stats Raging/Enlarged]
Tsaaruck
Initiative +0
AC: 15 (without shield/ Flat:15, Touch: 10)
HP: (28)32 current: 24
CMB: +9 / CMD: 20 Fort: +8 / Ref: +0 / Will: +3
Resistence: 0
Current Weapon in Hand: Warhammer
Rage: 6/8

http://livingpf.wikia.com/wiki/Tsaaruk(BIGB)#Finances
[/sblock]
 

Commander_Fallout

First Post
With the ray dead he looked up to see the two drakes on deck, though it seemed that everyone was focusing on the one in the center, and not the one on the bow. Thinking this might be a good chance to try out his new weapon, he dropped his sword and unhooked the bow from his back, nocking an arrow to it and loosing it at the beast.
[sblock=OOC]As said, Samad's gonna spend a free action to drop his scimitar, use a move action to draw his bow, and a standard action to attack the drake on the bow (which I guess is Drake 1?)
Ranged Attack (1d20+6=16)
Damage (1d8+1=6)[/sblock]
[sblock=Samad's Mini Stats]
portrait_zpsb29a81b5.png

Samad Salil
AC: 17 (14 flat-footed, 13 touch)
HP: 23/23
CMB: +3 CMD: 16
Fort: +2 Reflex: +7 Will: +4
Perception: +8, Low Light Vision
Initiative: +5
Current Weapon in Hand: Longbow (+6, 1d8+1, 18-20 x2)
Current Conditions in Effect: Weapon Finesse, Dervish Dance, Inspire Courage (+1)
Spells Remaining (1st): 4/4

Used Items:
-

Abilities Used:
2/11 rounds of bardic performance used
[/sblock]
 
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