Dr. Si's Curse of the Crimson Throne OOC

Neurotic

I plan on living forever. Or die trying.
Mowgli, just for the record, Edmond already has Chill touch and Touch of fatigue. You might consider sleep, grease and/or shield (esp. since you're monk) - increasing AC and avoiding grapples.

Also, there is a feat Intuitive Strike that lets you add WIS to hit and damage instead of STR.
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
Mowgli, just for the record, Edmond already has Chill touch and Touch of fatigue. You might consider sleep, grease and/or shield (esp. since you're monk) - increasing AC and avoiding grapples.

Also, there is a feat Intuitive Strike that lets you add WIS to hit and damage instead of STR.

Thanks, Neurotic - where can I find that feat? It sounds very interesting. Darwin, is this feat OK by you? If so I may take it now, or I may wait 'till 4th level. I'll ponder after I give it a read.

I'll take a look at Grease. It's got some potential for offensive and defensive use, but it's one of those spells that can end up tripping up the party as well as the baddies if you're not careful with its use. I've never liked Sleep for some reason, possibly because it's one that everyone takes . . . a good spell, I just happen to have a bias against it. I took Mage Armor for defense (much longer duration and a straight up +4 AC), Shield would give me two defensive spells and nothing for offense. I like the idea of combining touch spells with unarmed attacks for this guy, and have distance offense covered with the Heavenly Fire and the Crossbow.

Would I be stepping on Edmond's toes if I stuck with the touch spells? Or is it just a duplication thing for you?
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Doc: Would you object to a cosmetic change for Manachan? I'd like him to use Escrima/Silat sticks (he'd call them bata) rather than nunchaku - can we describe them as such but use the Nunchaku stats?

Also, found Intuitive Strike:

INTUITIVE ATTACK [EXALTED]
You fight by faith more than brute strength.
Prerequisites: Base attack bonus +1.
Benefit: With a simple weapon of your size or a natural
weapon, you may use your Wisdom modifier instead of your
Strength modifier on attack rolls.
Special: A fighter may select Intuitive Attack as one of his
fighter bonus feats.

(Book of Exalted Deeds, pg. 44)


He couldn't use this with his bata, but it looks like he could use it for his unarmed strikes. However, he could not take it at this level as he doesn't have the requisite +1 BAB.
 
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Neurotic

I plan on living forever. Or die trying.
Unless partial bab is allowed then you'd be at 3/4 from monk +1/2 from sorc at +1

It's more duplication thing and you would be better with striking with your fist then casting one round and holding charge and then striking next round for damage AND spell. Of course touching immediately is preferred, but maybe you can cast in advance. And use flurry.
 

Dr Simon

Explorer
Intuitive strike feat and the escrima sticks are both fine. You can't do partial BABs like that, since the rounding makes both of them +0.

Edit: I'll introduce the new characters in the next "between" section, which will probably be coming up soon. Probably...

In the mean-time, it might be good if you could work out a prior connectin between your characters in this thread - it makes introduction so much easier.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
It's more duplication thing and you would be better with striking with your fist then casting one round and holding charge and then striking next round for damage AND spell. Of course touching immediately is preferred, but maybe you can cast in advance. And use flurry.

Yeah, I've got to work out the details for his martial arts. I've never combined monk and caster classes, and it may well be that my ideas won't be as effective as I'd like in actual play - but I like how it looks in my head, and I like to focus more on 'cool' than on 'effective' (sometimes to my detriment, I admit).

In the mean-time, it might be good if you could work out a prior connectin between your characters in this thread - it makes introduction so much easier.

I was thinking that Manachan would be from 'elsewhere' (I'll have to read the players guide and study up some on Korvosa in the Golarion setting before I know from exactly where . . . I'll try to get that done this weekend). He has strong ties to the church of Irori in his home area, and was sent at some point in the fairly recent past to retrieve a scroll/book/etc. from the church where Edmond has made his home. He and Edmond met and hit it off. Though they have little in common in regards to background or personality, the 'light and dark' contrast in combination with their intuitive approach to spellcasting gave them much to talk about, and during the few days Manachan was in Korvosa they developed a fast friendship.

Neurotic, does that work for you? It looked from your background like Edmond is a spontaneous caster, but I confess I didn't investigate as I just thought of that connection.
 

Neurotic

I plan on living forever. Or die trying.
Well, duskblade is based on INT so not realy much intuitive caster, but both can connect as caster warriors that don't fit with either monk/guards for fighting style nor with priests and mages for casters.

Also, you could take quicken spell and one feat that removes the need for full round action to cast it (prepared spell or some such) so you could quick cast chill touch and then flurry away in same round.

Also, Edmond escorted a priest of some status and if you want to make the connectio recent we could have escorted him together and you got your scroll and sent it and nwo find yourself unemployed.
 

HolyMan

Thy wounds are healed!
Brindom Towar

Code:
[B]Name:[/B] Brindom Towar
[B]Class:[/B] Cleric
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Erastil
[B]Str:[/B] 10 +0 (00p.)     [B]Level:[/B] 2        [B]XP:[/B] 2200
[B]Dex:[/B] 16 +3 (05p.)     [B]BAB:[/B] +1         [B]HP:[/B] 31 (13+2d8+2+3+2)
[B]Con:[/B] 13 +1 (03p.)     [B]CMB:[/B] +1         [B]Dmg Red:[/B] none
[B]Int:[/B] 10 +0 (00p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0%
[B]Wis:[/B] 15 +2 (07p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] 12+spell lvl
[B]Cha:[/B] 14 +2 (05p.)     [B]ACP:[/B] -6         [B]Spell Fail:[/B] n/a
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]           10    +5    +2    +3                      20
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 17
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +1          +4
[B]Ref:[/B]                       0    +3          +3
[B]Will:[/B]                      3    +2          +5
[B]Weapon                  Attack   Damage     Critical   Range[/B]
Longbow                     +5       1d8        x3       100'
Short sword                 +1       1d6       19-20x2   ---
Dagger(melee)               +1       1d4       19-20x2   ---
Dagger(thrown)              +4       1d4       19-20x2    10'               
[B]Languages:[/B] Common
[B]Abilities:[/B] Arua(lawful good), Spells(may not cast Chaotic or Evil spells)
        Channel Energy(positive), Domain Powers(domains are Community and Good),
        Spontaneous Casting, Orisons, Bonus Languages, Human Traits: +2 to any one 
        ability(DEX), +1 Skill Rank at 1st lvl and every lvl thereafter, Favored 
        Class= Cleric 
[B]Feats:[/B] Toughness(lvl1), Point Blank Shot(human bonus), Prof. with all Simple
        Weapons, Prof. with all armors and shields(except tower shields), Martial
        Weapon Prof.(longbow), Martial Weapon Prof.(short sword)
[B]Skill Ranks/lvl:[/B] 2+1/lvl   Total Ranks: 7       
[B]Skills                      Ranks  Mod  CSB  Misc   Total[/B]
Know(religion)               2     +0    +3          +5
Know(history)                1     +0    +3          +4
Craft(fletcher)              1     +0    +3          +4
Diplomacy                    1     +2    +3          +6
Heal                         1     +2    +3          +6
Sense Motive                 1     +2    +3          +6
Concentration                0     +1    +0   +2     +3
[B]Domain Powers:[/B][B] Community:[/B] 1st lvl- Calming Touch(Su), may touch a creature as a
        standard action to heal the target of 1d6 pts. of non-lethal damage +1 pt./caster
        lvl: This touch also removes the fatigued, shaken, and sickened conditions (only)
        2nd lvl- Bless(Sp), Can cast bless 1/day per 2 caster lvls
     [B]   Good:[/B] 1st lvl- Touch of Good(Su), can touch a creature as a standard action giving
        it a bonus to a single attack roll, skill check, ability check, or saving throw
        equal to caster lvl; thi bonus lasts 3 rounds or until used- once a creature has
        benefited from touch of good, it can gain no further benefit from this ability
        for 1 day
        2nd lvl- Protection from Evil(Sp) can cast protection from evil 1/day per 2 caster
        levels
[B]Spells/Day: [/B]
Orisons: 4
1lvl:    3 + bless, protection from evil
               
[B]Equipment:               Cost  Weight[/B]
Taveler's Outfit            0gp     0lb
Breatplate                200gp    30lb
Shield,heavy steel         20gp    15lb
Longbow                    75gp     3lb
Quiver                      1gp     3lb
  -arrows(20),masterwork  120gp     ---
Short Sword                10gp     2lb
Dagger                      2gp     1lb
Holy Symbol,silver         25gp     1lb
Spell component pouch       5gp     2lb
Backpack                    2gp     2lb
  -hooded lantern           7gp     2lb
  -trail rations(4days)     2gp     4lb
  -waterskin                1gp     4lb
  -sack(empty)              1sp    .5lb
Belt Pouch                  1gp    .5lb
  -flint&steel              1gp     ---
  -oil(2flasks)             2sp     2lb
  -whetstone                2cp     1lb
  -potions(2)(clw:1d8+1)  100gp    .5lb

[B]Total Weight:[/B]73lb      [B]Money:[/B] 27gp 5sp 8cp
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]          33    66   100   200    500
    
[B]Trait:[/B] Unhappy Childhood (religious)
[B]Age:[/B] 21
[B]Height:[/B] 6'00"
[B]Weight:[/B] 175lb
[B]Eyes:[/B] brown
[B]Hair:[/B] brown
[B]Skin:[/B] light
[sblock=Appearance] Brindom is an average Chelish adult, of average build and
hair/eye color. He has no remarkable marks or destictions which he is just fine
with as this may lead to people of the guard not remembering him.[/sblock]
[sblock=Background] Born the son of a Korvosan Guard, Brindom's mother died at child
birth and his father died years later out on a patrol. Raised and trained to become
a guard, Brindom's hopes were dashed the moment he met Gaedren Lamm. While still young Brindom
would run the streets when givin the chance with the "Little Lamms" though he did not know
who they were. He spent time talking to Gaedren telling him all about his life at the barracks.
Till his father caught him talking to Lamm and put an end to it. A few months later Brindom's
father died and the guard took Brindom in as their own. He again encounter Gaedren a few years
later and struck up what he thought was a true friend, but one day a patrol was ambushed and
after capturing a few of the thugs it was found out someone was leaking informtion about the
Korvosan Guard to the underbelly of the city. Captain Pike's investigation turned up Brindom as
the turncoat. Since he was not old enough to be a guard yet their was nothing they could do to
Brindom official, but turn him out. Angry Brindom went to confront Gaedren, but that was a terrible
mistake and the young man bearly made it out alive. His pendant givin to him by his father was broken
much like Brindom's spirit, he lay in an alley wanting to die. It was an old priest that found Brindom
near death and took him up, and back to the temple to teach him avout community, family, and helping
others. [/sblock]

hp lvl2= 3
 

Dr Simon

Explorer
HolyMan - looks fine to me. Just one thing, to get 7 skill points I assume that you have taken the bonus point for favoured class, but it looks also like you have taken the bonus hit point for favoured class twice, so you'll need to lose 1 point from one or the other, unless I'm missing something.
 

HolyMan

Thy wounds are healed!
double check my numbers please

Level 1
Con stat= 13
mod= +1
max at 1st= +8
Toughness= +4??

Level 2
roll = +3
mod= +1
Toughness= +1

make sure i understand toughness +3 hp first lvl / +1 hp per HD
or is it +1 per HD after first???
 

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