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Pathfinder 10 has an article on the Shoanti. You might find these additional notes useful:
Shundar-Quah (The Spire Clan)
The Shundar-Quah see themselves as the diplomats and
storytellers of the Shoanti people, smoothing tensions
between the various clans. Their tribes travel far and
continually remind the other quahs that every clan is
first and foremost Shoanti, and that brotherhood and
bringing honor to their people must be the ambition of
every warrior.
Members of the Shundar-Quah hold the monolith
wonder Spindlehorn sacred. Once a decade, the shamans
of the Shundar-Quah perform a pilgrimage to the shadow
of Spindlehorn, on the eastern shore of the Storval Deep.
There, they commune with their totems, share what they
have learned, and discuss matters that concern their quah
and all others.
Because the Shundar-Quah see the welfare of all Shoanti
as their sacred trust, by necessity they must also have an
interest in each clan’s warfare. Whenever a quah loses ground
to a significant foe, it is the Spire Clan that is first to bring
offers of reinforcements. To this end, Spire Clan braves train
to duplicate the tactics of their fellow quahs so that they can
swell their brethren’s ranks as seamlessly as possible.
Territory: To this day, the Clan of the Spire wanders
across the northern Storval Plateau, ever seeking to unite
the Shoanti tribes into a single people. They fend for
themselves in the custom of the local Shoanti tribes in
whose territory they wander.
Rite of Passage: The Journey. Young members of the
Shundar-Quah must journey into the world and spend 3
years among the members of another quah. There, they
learn of the differing ways of their people, their problems
and their strengths. At the end of this tenure—easily the
longest rite of passage of any of the quahs—they return to
their clan more experienced, world-wise, and informed.
Common Totems: Earth elemental, mountain spire, rock
fall, spirestalker, storm roc. Although rare, some Spire Clan
warriors are adopted by a totem of their host tribe.
Totem Domains: Animal, Knowledge, Protection, Rune,
Weather.
Shoanti usually gain a tattoo after their Rite of Passage. For the Shundar-Quah, unity, watchfulness, and the ability to lead
are all vaunted virtues of the Clan of the Spire. For them, the
runes Drimiil (Guardian Heart), Kokip (Sentinel), and Klartitil
(Broad Klar) carry extra weight.
The Shoanti are a proud and aloof people. When dealing with
outsiders, their words are likely to be colored by the basic
greetings and most fiercely held truths of their people.
Storval dharanok ekbit roark Shoanti.
Our thunder rolls across the Storval Plateau.
(The Shoanti defend the Storval Plateau.)
Kel-grish!
Greetings!
(A common welcoming.)
Sharatok… tshamek.
Be received… stranger.
(A colder, more formalized greeting for outsiders.)
Ferik niklit forenk skoans.
Until our skulls are gathered.
(We fight until our death.)
Ahk Storval—rel abeshk!
Away from our lands!
(A final territorial warning.)
Irok devit fendrik swork.
By blood it is sworn.
(An iron-clad vow.)
Storval ekbitel nalharest!
We walk the land as brothers!
(An oath accepting someone not of one’s quah as a brother.)
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