Pathfinder: Burnt Offerings [hewligan's game]

Friadoc

Explorer
Well, I decided to put a better image to what I feel Kael and Mal looks like, so I commissioned a portrait of him.

KaelSaern.jpg
 

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Friadoc

Explorer
5th Level adjustments for Kael and Mal.

HP +4
+1 2nd level spell per day
+1 1st level spell known
+1 2nd level spell known
+3 Skill Points (+1 to hide, listen, move solently)

1st-level spell addition:
Mage Armor

2nd-level spell addition:
Invisibility

Spells added:

Adjustments to Mal
+3 Natural Armor Total
Int is 8
Can now Speak with Master
 

Friadoc

Explorer
6th level adjustments for Kael and Mal

HP +4
BAB +1
Fort +1
Ref +1
Will +1
+3 Skill Points (+3 concentration)
+1 feat (Combat Casting)

Spells per Day
+1 2nd
+4 3rd

Known Spells
+1 0-level (Arcane Mark)
+1 3rd-level (Fireball)
 

Rhun

First Post
[PATHFINDER CONVERSION]


Danth Brinfield, favored of Sarenae

Danth is a handsome, slender young man in his early twenties. He stands some six feet in height, and has put on some weight since he began his adventuring career; he now weighs perhaps 13 stone, his body muscular and athletic. He walks easily under the weight of the steel armor he wears when expecting trouble. Danth has bright blue eyes set in a fine-featured face; where he once wore his auburn hair long, he now wears it much shorter, and now wears a goatee as well. Danth dresses in loose, comfortable traveling clothes, of high quality. His fine darkwood shield bears a painting of Sarenae's symbol upon it, and a beautifully wrought scimitar named Crimson Dawn hangs at Danth's side.



As a follower of Sarenae, Danth is a warm and compassionate fellow. He is often found sharing the doctrine with others, touching upon the finer points of compassion, redemption, and honesty. Still, he realizes that not all respond warmly in the face of compassion...in those situations, Danth is certainly capable of responding with force.

The young Danth hails from the city of Magnimar. As an orphan whose parents died of disease, Danth was lucky enough to find a place for himself within the church of Sarenae. Indeed, some believed him favored of the goddess, due to his unusual flame red hair. His potential was quickly recognized, and soon enough he found himself a place among the clerics of the church, slowly learning the ways of the Dawnflower.

Most recently, the High Priest of Sarenae approached the young cleric, and asked him to attend the dedication of a new church in the small town of Sandpoint. Danth accepted the assignment, looking forward to the chance to get out and see some of the world. His fairly short trip from Magnimar was uneventful, but his stay in Sandpoint was anything but uneventful.

The church dedication was raided by goblins, and Danth found himself joining forces with some others of like mind...they succeeded in driving off the goblins, and during the ensuing investigation, found a threat much greater. Through force of will, faith and strength of arm, the new companions ended the great threat against Sandpoint, and found themselves heroes, rewarded with the honor of being recognized as Wolves of Sandpoint.

[Pending additional background write-up]

Neutral Good Human Male
Cleric 7
XPs: 21,000

Stats
Str 14 (+2)
Dex 12 (+1)
Con 14 (+2)
Int 10 (+0)
Wis 19 (+4) (+3 level increases, +2 periapt)
Cha 12 (+1)

General
HP: 56 (8 + 30 + 14 CON + 4 favored class)
AC: 22 (10 base + 6 armor + 4 shield + 1 dex +1 ring)
Initiative: +1
Move: 20' (30’ base)

Combat
BAB: +5
Melee: +7
Ranged: +6

Morningstar +7 (1d8+2/x2)
Crimson Dawn +8 (1d6+3/18-20 + 1d6 fire)


Saves:
Fort: +8 (5 base + 2 con + 1 resistance)
Ref: +7 (2 base + 1 dex + 3 feats + 1 resistance)
Wil: +10 (5 base + 4 wis + 1 resistance)


Skills: (Armor Check Penalty -3)
(14 class, + 7 human, + 3 favored class)
- Diplomacy +13 (7 ranks, +3 cs, +1 cha, +2 feat)
- Heal +11 (4 ranks, +3 cs, +4 wis)
- Knowledge (religion) +09 (6 ranks, +3 cs, +0 int)
- Linguistics +05 (2 ranks, +3 cs, +0 int)
- Sense Motive +10 (3 ranks, +3 cs, +4 wis)
- Spellcraft +05 (2 ranks, +3 cs, +0 int)


Languages:
- Common
- Varissian


Feats:
- Lightning Reflexes
- Spell Focus: Conjuration
- City Born (Magnimar) - Free Varissian Feat
- Divine Vigor (Spend turn attempt to gain +14 temp hit points and +10' movement for 1 minute)
- Extra Channel
- Augment Summoning


Class Features:
- Aura
- Spells
- Channel Energy (4d6, DC15, 6/day [4 base + 2 feat])
- Domains:
--- Healing
------ Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a 7 times per day (3 + 4 WIS).
------ Healer's Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.
--- Sun
------ Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.
------ Nimbus of Light (Su): At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your cleric level. This acts as a daylight spell. In addition, undead within this radius take an amount of damage equal to your cleric level each round that they remain inside the nimbus. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. These rounds do not need to be consecutive.
- Orisons
- Spontaneous Casting



Racial Features:
- Bonus feat
- Bonus skill points


Spells per Day
- Level 0 (DC14): Unlimited
- Level 1 (DC15): 5+1
- Level 2 (DC16): 4+1
- Level 3 (DC17): 3+1
- Level 4 (DC18): 2+1


Current Spells Readied
- Level 0: Detect Magic, Light, Guidance, Read Magic
- Level 1: Command, Bless, Shield of Faith, Divine Favor + (d) Cure Light Wounds
- Level 2: Deific Vengeance (CD), Hold Person, Resist Energy, Silence + (d) Heat Metal
- Level 3: Summon Monster III, Magic Circle vrs Evil, Dispel Magic + (d)Searing Light
- Level 4: Holy Smite, Summon Monster IV + (d) Fire Shield



Arms, Armor and Equipment:
Breastplate, masterwork (350gp, 35lb)
Shield +2, heavy darkwood 4227gp 3.5lb
Periapt of Wisdom +2 4000gp -----
Wand of Lesser Vigor (50 charges) 188gp -----
Ring of Protection +1
Cloak of Resistance +1
Crimson Dawn, +1 flaming scimitar ??gp 2lb
Morningstar 8gp 6lb
Spiked gauntlet 5gp 1lb
Crossbow, light 35gp 4lb
20 bolts 2gp 2lb
Holy symbol, wooden 1gp -
Traveler’s Clothing - Worn
Holy symbol, gold (magnificiently wrought, approximately 100gp)
Backpack 2gp 2lb
- Bedroll 1sp 5lb
- Lamp, common 1sp 1lb
- Oil, 3 4 pints 4sp 4lb
- Sacks, 2 2sp 1lb
- Waterskin 1gp 1lb
- Holy symbol 1gp -
- Everburning torch (from Thistletop)
Pouch, belt 1gp 0.5lb
- Chalk, 3 pieces 3cp -----
- Flint & steel 1gp -----
- 30pp, 110gp, 13sp, 17cp - 3.40lb
- Potion (message, CL3)

[sblock=Previous Gear]
Breastplate (Sandpointe Armory) 30lb (sold, 1/2 value)
Scale mail - Left in Town 50gp 30lb (sold, 1/2 value)
Shield, heavy wooden 7gp 10lb (hung in orphanage)
Sickle 6gp 2lb (sold, 1/2 value)
- Oil, 6 pints 6sp 6lb (used)
[/sblock]

Encumberance: 73lb (Medium)


[sblock=Deific Vengeance]
Conjuration (Summoning)
Level: Cleric 2
Casting Time: 1 Standard Action
Range: Close (25' +5' per 2 levels)
Target: One Creature
Duration: Instantaneous
Saving Throw: Will half
Spell Resistance: Yes

Spell inflicts 1d6 damage per two caster levels (max5d6), or 1d6 per caster level if the
target is undead (max 10d6). The attack automatically hits. A successful will save reduces
damage to half. [/sblock]
 
Last edited:

Friadoc

Explorer
7th level adjustments for Kael and Mal

HP +6 (4+1(con)+1(fav))
+4 Skill Points (+1 spellcraft, +1 knowledge arcana, +1 perception, +1 stealth)
+1 feat (Weapon Focus: Ray)
+1 bloodline feat (improved initiative)
+1 bloodline spell (dispel magic)

Spells per Day
+1 2nd
+1 3rd

Known Spells
+1 1st (Ray of Enfeeblement)
+1 2nd (Web)
+1 3rd (Invisibility Sphere)
 

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