Thrown Weapon Seeker with nothing to throw...

You guys have all posted some great points of discussion. i apprecaite the way this thread really took off. i guess my problem still lays in the fact that in order to use the thrown weapon powers as melee powers, you have to use a light or heavy thrown weapon of which there are only 2 base options.

All other things aside, if you want to melee with this class, which i would argue would be pretty cool, you still only get to choose from 2 weapon with which to use your powers unless you choose a certain race (Dwarf) or feat out a weapon proficiency right off the bat. i'm just estimating here, but i would think that a typical melee class gets 8 - 12 melee weapons to choose from. This is mostly why i think that the thrown weapon build isn't very good, there is no versatility to the weapon choice. +1 TH is great, there's no doubt about that, but i just feel cheated when i see a bunch of dual axe wielding seeker drawings, yet i can't use a throwing axe without spending a feat on it. I just feel like the "archer" build is far superior to the thrown weapon build and this is the first time i've felt that one build was this superior than the other
 

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Melee rogues really only have two choices for a weapon, too (dagger, shortsword), and people didn't complain too much about that. Yeah, there were a few that bemoaned the loss of mace/sap or whatever, but MP fixed that anyway. Even so, most melee rogue builds seem to stick to dagger or feat up to rapier.
 

This looks as good a place to post this as any other...

I don't have my books with me at the moment, but as I recall, there is a Seeker power that makes a ranged attack into a burst.

Does that mean that the ranged weapon is consumed by the power? If so, that would clearly be one for the projectile Seekers as opposed to thrown weapon guys.

Melee rogues really only have two choices for a weapon, too (dagger, shortsword), and people didn't complain too much about that.

As I recall, though, there aren't cool illustrations of a character wielding 2 axes in the rogue section. Kind of a bait-and-switch.
 

Does that mean that the ranged weapon is consumed by the power? If so, that would clearly be one for the projectile Seekers as opposed to thrown weapon guys.
Thrown Weapon seekers get their weapons back after each attack, even if they are nonmagical. This'd include when they do burst damage.

The burst is primal in nature, according to the class's flavor text; it's not the weapon itself exploding, it's the spirits of nature tearing into your enemies.

-O
 


It has come to my attention that new Marauder Ranger build from MP2 seems to be everything i had expected the Thrown Weapon Seeker build to be. Pair the Marauder Ranger build with a Minotaur class and you have a throwing and charging menace. Not to mention that shear amount of weapons available to the ranger class make this everything i had hoped the Thrown Weapon Seeker would be and more.

Granted, there is a singular glaring difference...i realize the Ranger is a Striker and the Seeker is a Controller. Still, i feel the flavor of the Marauder build is head and shoulders better than Thrown Weapon build.

I just wanted to throw that out there in case anybody was still dissapointed at the Thrown Weapon build.
 

So you wanted to be a damage monkey instead of a controller. That's fine, but the Seeker was never going to be able to do what you wanted it to.
 

So you wanted to be a damage monkey instead of a controller. That's fine, but the Seeker was never going to be able to do what you wanted it to.

the post was originally about the thrown weapon selection for the seeker class beeing poor. the Marauder Ranger build has more thrown weapon options and is more of what i expected the thrown weapon seeker build to be, namely a class the melee'd well but had a good ranged power base as well. based on artwork that was presented in the PHB3 (a seeker DW a handaxe), i expected more out of the thrown weapon build. as far as the roles, i was merely identifying the difference between the two classes.
 

Throwing weapon seeker does its job quite good, but the picture is a bit off. The rest seems very fine to me...

+1 to hit on powers that mainly not rely on damage die is huge...
 

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