trentonjoe
Explorer
Last night our group fought some spectres and a wraith.
On a hit, spectres and wraiths cause a saving throw which if you fail the damage comes off your MAX hit points as well. We had a problem ruling on TEMP hit points.
Here are the #'s:
Fighter has 40 MAX hit points and 10 temp hit points.
Wraith hits him for 15 points of damage.
Fighter fails save.
These were our three options:
1. Temp hit points are used first. Fighter loses all temp hp and 5 regular hitpoints, MAX now 35.
2. Temp hit points are not used. Fighter keep temp but loses 15 off of regular hit points. MAX now 25 but still has 10 temp.
3. Temp hit points are used AND 15 comes of the max. Fighter now has MAX of 25 and no temps.
The only RULE we could find that seemed appopriate was that TEMP HP are always used first. We ended up going with 1 but I wanted to see if we were missing something.
On a hit, spectres and wraiths cause a saving throw which if you fail the damage comes off your MAX hit points as well. We had a problem ruling on TEMP hit points.
Here are the #'s:
Fighter has 40 MAX hit points and 10 temp hit points.
Wraith hits him for 15 points of damage.
Fighter fails save.
These were our three options:
1. Temp hit points are used first. Fighter loses all temp hp and 5 regular hitpoints, MAX now 35.
2. Temp hit points are not used. Fighter keep temp but loses 15 off of regular hit points. MAX now 25 but still has 10 temp.
3. Temp hit points are used AND 15 comes of the max. Fighter now has MAX of 25 and no temps.
The only RULE we could find that seemed appopriate was that TEMP HP are always used first. We ended up going with 1 but I wanted to see if we were missing something.