Zardnaar
Legend
Either build can use a shield, and it is optimal for neither.
How's the rogue getting a shield?
Either build can use a shield, and it is optimal for neither.
Proficiency swapping, race, training, whatever.How's the rogue getting a shield?
Proficiency swapping, race, training, whatever.
More importantly, when have you ever seen a ranger use one?
If you don't also remove "bonus damage mechanism" which a lot of Ranger subclasses have, it's going to be between somewhat and drastically ahead of a Rogue. Dread Ambusher for example would be particularly nice, as you'd get two shots at landing SA from a single Attack action (as well as potentially the +1d8 damage, but that's a smaller factor).So make your best guesstimation (Sneak Attack in -- Extra Attack & Fighting Style out) and see what happens when it plays.
Yeah, but like I said, if there's no Rogue in the party, then it doesn't matter how the Ranger balances against one. It'll be more like how does the SA Ranger who might also cast Hunter's Mark (but not necessarily) measure up against the GWM barbarian and the smiting Vengeance Paladin in the party (for example).If you don't also remove "bonus damage mechanism" which a lot of Ranger subclasses have, it's going to be between somewhat and drastically ahead of a Rogue. Dread Ambusher for example would be particularly nice, as you'd get two shots at landing SA from a single Attack action (as well as potentially the +1d8 damage, but that's a smaller factor).
I would get rid of extra attack and make their hit dice d8. If you want to keep d10 hit dice I would make it every 3 levels instead of every two.I was thinking about the Ranger, and about how I see it more as an expert class than a warrior class, and it occurred to me that I might be on the wrong track with giving Sneak Attack to an Assassin class, and instead might give it to the Ranger.
But that then begs the question, is it enough to give the Ranger Sneak Attack in exchange for Extra Attack? Must they also lose Fighting Style? Even more?
Has anyone tried anything like this in 5e?
I wonder if you could make a half caster into a full caster by dropping Extra Attack?
I mean, I know all these things interact with other features, so it would require playtesting to really know, but I'm curious what folks thoughts are.