Round Nine (Summary)
Caerth: 21 (fires bow and hits once)
Quinn: 21 (moves, attacks with chain [off hand], and hits)
Cultist #1: 19 (casts
sound burst)
Wieland: 17 (moves)
Brutus: 13 (moves)
Aureus: 11 (restringing bow)
Timmins: 10 (draws longsword)
Hirasean: 9 (summoning spell interrupted)
Cultist Bard: 9 (casts
claws of the demon)
Meridith: 8 (fires and misses)
Angus: 6 (charged and hit)
Phar: 5 (cast magic missile)
Cultists [with crossbows] (x3): 5 (all missed)
Maur: 4 (smites foe)
Cultist (Thomke): 4 (gets up from prone; attacks Maur with demonic claws)
Cultist (vs. Brutus): 4 (taken out by Phar)
Cultists #11: 4 (arrives at end of round; casts
shatter)
Okay, so I haven't posted yet for the last two foes. Thomke is going to get up from being prone, which gives Maur an Attack of Opportunity. If he survives, he will attack Maur
and it will be a hit!
@Neurotic, roll your AoO for Maur.
Cultist (Thomke) - Demonic clawed hands: 1D20+5 = [17]+5 = 22
2D8+1 = [6, 2]+1 = 9 (miss!)
EDIT: Whoops! I forgot about Maur's protective spell.
The latest cultist comes around the corner, sees Angus, and stops right behind the other cultist. The cultist that Angus just charged orders the man to cast a targeted shatter to try to destroy the centaur's weapon. Hmm, how does that work again?
The item isn't unattended, so I
think it uses Angus's Will save. The DC is 15. If it was on the ground, there would be no save. So,
@Tellerian Hawke, roll a Will saving throw for Angus's lance.
I'll post again in a minute.