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Kulan: Knightfall's Heroes of Carnell Game [OOC]

Knightfall

World of Kulan DM
Round Three (updated)
Caerth: 22 (used giant's wrath rock)
Eleanor Stevyn (bard): 21 (singing)
Phar: 20 (cast magic missile)
Aureus: 20 (slowed for 5 rounds)
Senior Acolyte of Malotoch (Omen): 20 (lost her spell)
Senior Acolyte of Malotoch: 20 (used dimension door)
Tarrak: 19 [1D20+2 = [17]+2] (cast chaos hammer)
Monstrous Ghast: 17 [1D20+6 = [11]+6] (flying)
Angus: 16
Lady Pendour: 15 (sickened)
Mysterious Elf (Galzadar): 13 [1D20+2 = [11]+2] (dimension doors himself, Tarrak, and a ghast)
Scarborax (sorcerer): 13 (attacks with spear)
Syndra Stormraven (druid): 13 (casts light on Meridith's arrow)
Maur: 12
Quinn: 12

Wieland: 12 (sickened)
Meridith: 12 (shoots light arrow; hits)
Ailward Stepney (cohort): 12
Acolyte Zombies [x12]: 12 (remain motionless)
Acolyte Zombies [x3]: 12 (can only move 5 feet/round; remain motionless)
Henry Hawtrey (wild. rogue): 11 (slowed for one round)
Sir Ghal: 11
Samantha Willowchild (cleric): 10
Benedict Stevyn (ranger): 10 (moves and shoots light arrow)
Undead Wolftroll: 8
Temperance Redding (fighter): 8 (sickened)
Ghasts [x10]: 4
Dwarven Militia Fighters [x2]: 4
Ghouls [x12]: 4
Elle Redding (cleric): 3
Militia Fighters (male) [x2]: 2
Zephora Chyrche (militia fighter): 2
Militia Fighter (female): 2
Militia Soldiers [x3]: 1 ⬅️

 
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Neurotic

I plan on living forever. Or die trying.
I think Maur and I can hold this thing off, if not outright kill it. Everyone else in the party should be focused on Tarrak. That loudmouth needs to have his trap shut, the hard way. 😈
One of us needs to hold it, the other needs to wallop on the leader - or we could even risk taking its damage because it may just go after Tarrak is destroyed (but we don't really know that for sure)
 

Tellerian Hawke

Defender of Oerth
@Neurotic Well, I'm pretty sure my patron goddess wouldn't lie to me, lol :p My vision was pretty clear and concise.

Angus would have gona after Tarrak to begin with, if he'd have been visible at the start of the fight. If Maur thinks he can hold the troll alone, Angus will go wallop Tarrak. MY ADVICE: Fight defensively (or use Combat Expertise, if you have it) and make yourself hard to hit. While doing so, taunt him, and keep him focused on you. Then you can probably wear him down by attrition.

Angus can do a fighting withdrawal on his next turn, and go catch up to the loud mouth 😎
 

Knightfall

World of Kulan DM
@Neurotic Well, I'm pretty sure my patron goddess wouldn't lie to me, lol :p My vision was pretty clear and concise.

Angus would have gona after Tarrak to begin with, if he'd have been visible at the start of the fight. If Maur thinks he can hold the troll alone, Angus will go wallop Tarrak. MY ADVICE: Fight defensively (or use Combat Expertise, if you have it) and make yourself hard to hit. While doing so, taunt him, and keep him focused on you. Then you can probably wear him down by attrition.

Angus can do a fighting withdrawal on his next turn, and go catch up to the loud mouth 😎
Okay, so first thing, Angus is going to have to squeeze through two squares along the path he's going to take unless the plan is to knock down one of the palisades. Plus, remember that even with his magical horseshoes and being hasted, his movement is cut in half due to the slope of the cave's floor. (Which is the same for the villains except the wolftroll.)

It will cost him four squares of movement through the first two squares and two for each additional square after that and that doesn't even include moving at an angle.

Also, he will take an AoO from the wolftroll unless it is destroyed before Angus moves.

We have now reached the end of round three.
 

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