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Kulan: Knightfall's Heroes of Carnell Game [OOC]


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Neurotic

I plan on living forever. Or die trying.
MY ADVICE: Fight defensively (or use Combat Expertise, if you have it) and make yourself hard to hit. While doing so, taunt him, and keep him focused on you. Then you can probably wear him down by attrition.
Not with its regeneration, I'll just use that haste to put some serious hurt on it. As soon as we get to act
 


Tellerian Hawke

Defender of Oerth
If I am at the limit of his reach, then I should be able to use the withdraw option to avoid the attack of opportunity.

Withdraw​

Withdrawing from melee combat is a full-round action. When you withdraw, you can move up to double your speed. The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. (Invisible enemies still get attacks of opportunity against you, and you can’t withdraw from combat if you’re blinded.) You can’t take a 5-foot step during the same round in which you withdraw.

If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal.

You may not withdraw using a form of movement for which you don’t have a listed speed.

Note that despite the name of this action, you don’t actually have to leave combat entirely.

Otherwise, it's still worth the AoO if I can get to Tarrak. 😎
 



Tellerian Hawke

Defender of Oerth
@Knightfall Can Angus call TOTAL DEFENSIVE (+4 Dodge Bonus) in combination with the withdraw action? Or are they mutually exclusive?
(It would overlap the Haste dodge bonus, giving me 3 pts better AC, for a total AC of 30.)
 

Tellerian Hawke

Defender of Oerth
It doesn't say you can't... it says you can't use fight defensively or get attacks of opportunity... implying that they don't work because total defense foregoes all attacks. But withdrawing does that as well, so it seems like they would work together.

42A5844E-F6FE-47E1-8291-7E8A7B44C6D5.jpeg
 

Knightfall

World of Kulan DM
Round Four
Caerth: 22
Criseneth and the Anathaema Eagle: 21 [1D20+2 = [19]+2] (new combatants)
Eleanor Stevyn (bard): 21 (singing)
Aureus: 20 (slowed for 5 rounds)
Phar: 20 ⬅️
Senior Acolyte of Malotoch (Omen): 20
Senior Acolyte of Malotoch: 20
Tarrak: 19
Rook-Harpies [x8]: 18
[1D20+2 = [16]+2] (new combatants)
Monstrous Ghast: 17 (flying)
Angus: 16
Lady Pendour: 15 (sickened, under sanctuary spell)
Mysterious Elf (Galzadar): 13
Scarborax (sorcerer): 13 (paralyzed)
Syndra Stormraven (druid): 13
Maur: 12
Quinn: 12

Wieland: 12 (sickened)
Meridith: 12
Ailward Stepney (cohort): 12
Acolyte Zombies [x12]: 12 (remaining motionless)
Acolyte Zombies [x3]: 12 (can only move 5 feet/round; remaining motionless)
Henry Hawtrey (wild. rogue): 11
Sir Ghal: 11
Samantha Willowchild (cleric): 10
Benedict Stevyn (ranger): 10
Undead Wolftroll: 8
Temperance Redding (fighter): 8 (sickened)
Ghast: 4
Dwarven Militia Fighters [x2]: 4
Elle Redding (cleric): 3
Militia Fighters (male) [x2]: 2
Zephora Chyrche (militia fighter): 2
Militia Fighter (female): 2
Militia Soldiers [x3]: 1

There is only one ghast left trying to eat Scarborax. The other ghasts and ghouls rushed forward into the spike stones the moment that Tarrak was no longer in range to control them. The zombies aren't moving, however.

Two of the hell hounds are fleeing while other two were taken out by the spike stones.
 
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