D&D 5E Is Tasha's Broken?

Well, Int, Wis and Cha are combat stats for Clerics, Wizards, Druids, Sorcerers, Bards and Warlocks. When half the core classes use certain stats for combat, they are combat stats.

The real problem is that the majority of classes use their main stat for both combat and out of combat, but the classes that don’t (fighters, barbarians) aren’t given additional out-of-combat features to compensate.
Another aspect of the problem is that WoTC era characters draws as much or more of their combat power from their primary stat as they do from the class chassis. Where as TSR era classes drew a lot of their combat power from the class.
 

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Well, Int, Wis and Cha are combat stats for Clerics, Wizards, Druids, Sorcerers, Bards and Warlocks. When half the core classes use certain stats for combat, they are combat stats.

The real problem is that the majority of classes use their main stat for both combat and out of combat, but the classes that don’t (fighters, barbarians) aren’t given additional out-of-combat features to compensate.
My point is there is no base or east way to use them.

Charisma to demoralize isn't core. And you don't get 1st level feats.
 

I dunno. I've seen some humans playing chess that would lose to my chihuahua.
Depends on the chihuahua.
download (46).jpg
 

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Mod Note:
Just a coincidence of asynchronous communication, so don't break your arm patting yourself on the back.

Oh, and while you are not breaking your arm, also please also don't comment on moderation in-thread, thanks.
 

I play myself and seen play fun and satisfying characters having impact on both social and exploration and not rolling ability check nor casting spells. DnD hallow that, so I encourage people not be obsessed succeeding ability checks!
 

Type changes with the game. Charismatic Tieflings were in type during 2e. Charismatic Tieflings were against type during 3e. Charismatic Tieflings are again in type with 5e. When they change to have no Charisma bonus or penalty with the changes, there will be no more Tiefling type dealing with charisma.

If you are going to distill an entire race down to a single word, and that single word happens to be one of the six D&D attributes, then, yeah, you're right. But you're almost willfully making your prophecy come true.

Also, if you define races that way, that means Elves are just "Dextrous Elves" and Halflings are just "Dextrous Halflings", and so your other prophecy has already been fulfilled: there is no difference between races; they are just humans in funny hats.

Thanks, but I think I'll stick with the racial definitions that require entire pages of fluff and are backed up by unique racial abilities.
 

I play myself and seen play fun and satisfying characters having impact on both social and exploration and not rolling ability check nor casting spells. DnD hallow that, so I encourage people not be obsessed succeeding ability checks!
That's a playstyle

The problem is there are ~5 base playstyls in D&D and the base 5RH edition doesn't support all 5 since it lacks base variants.

5e instead tells the DM to fix it.
 

That's a playstyle

The problem is there are ~5 base playstyls in D&D and the base 5RH edition doesn't support all 5 since it lacks base variants.

5e instead tells the DM to fix it.
The DMG don’t go as precise as you say.
They present the Hack and Slash, and the Immersive storytelling as exaggerated examples,
and add a list of question to help the DM define his own play style somewhere in between.
 

We should get rid of ASIs for "standard" PC races all together and just modify point buy.
It would be much simpler.

point buy pool: 32pts

score 8: 0 pts
score 9: 1 pt
score 10: 2 pts
score 11: 3 pts
score 12: 4 pts
score 13: 5 pts
score 14: 6 pts
score 15: 8 pts
score 16: 10 pts, MAX start score by default.

score 17: 13 pts, optional(would not use it)
score 18: 16 pts, optional(would not use it)

The standard point buy costs are better I think. I just extended the table to allow 16 to be bought with 12 points.
 

🤷‍♂️

I just don't see that as a big deal at all. The fact that it's changed in past editions is proof that the "types" that the races have are quite fluid.

Like, if I want to play a tiefling, I'll play a tiefling because I want to be a fiend-blooded humanoid that is possibly descriminated against by humans and other races because of their infernal heritage. To me, that tells way more of a story than "they have a bonus to charisma" does. They still have a "type" even if they don't have "naturally charismatic". If you play a Zariel Tiefling you know that you're descended from a fallen solar that switched sides in the cosmic battlefield to help win the Blood War. If you play a Mammon Tiefling you know that your ancestral archfiend is a master con artist that always gets the good end of the bargain and has a treasure trove bigger than any dragon's hoard. If you play a Changeling you know that you can shapeshift at will and people might mistrust you for that.

All of that tells way more important and compelling stories than "my race has slightly bigger muscles/better eyesight/quicker reflexes than the average person".
The changes irk the hell out of me. I disliked the change in 3e to remove the charisma bonus. And I hate the change in 5e that makes them related to devils only. Stop messing with the races like that. If they wanted a devil only race, make a new one and get the hell off my lawn!! :P
 

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