Vaalingrade
Legend
4e is built around big, setpiece fights with a lot of moving parts, props, the whole nine yards.
While it still pays lip service to the adventuring day (to its determent), there should be no trash mob fights in 4e. If you do come upon an actual solo (because solos were also supposed to have other monsters with them, or traps, or other set pieces), it should be rare to say the least, like Final Battle, bust out the magic items, ritual up, special event kind of stuff.
And as for some powers being locked out, let's not forget this was a time where rogues being able to SA the most common monsters in the game was controversial and scary.
While it still pays lip service to the adventuring day (to its determent), there should be no trash mob fights in 4e. If you do come upon an actual solo (because solos were also supposed to have other monsters with them, or traps, or other set pieces), it should be rare to say the least, like Final Battle, bust out the magic items, ritual up, special event kind of stuff.
And as for some powers being locked out, let's not forget this was a time where rogues being able to SA the most common monsters in the game was controversial and scary.