mellored
Legend
Don't get me wrong. I understand not wanting to swap weapons.Agree to disagree
Don't get me wrong. I understand not wanting to swap weapons.Agree to disagree
With a random generator in the mix, I'm not sure there's ever a "right" answer to a math problem. There's an answer that maximizes certain probabilities - but if you treat that as a "right" answer, the die roll still has the potential to leave you with egg on your face. The real right answer really is dependent on the situation and the player's willingness to accept the risk/reward variations, which puts this back on the side of tactical choice.It’s not really a tactical choice, because there’s a right answer. It’s a math problem disguised as a tactical choice.
That is how it was advertised in the video. So I really hope it gets reworded to make it clear.Yep. Then we're back at it being rewarding when you do get to use it, because you have options for making the situation better, not just the choice to make your roll worse.
It’s not hard, it just takes longer than not having that step.it's 1st grade elementary school math, how simpler can it get?
That is a wrong understanding of mathematics, probabilities and expectation values.It’s not really a tactical choice, because there’s a right answer. It’s a math problem disguised as a tactical choice.
There’s an answer with a higher average damage output, which is the “right” answer in any situation where you’re trying to maximize damage. Granted, in cases where accuracy is more important than damage (e.g. when the target’s health is low enough that any hit is very likely to be a kill), the right answer is the one with the best chance of hitting.With a random generator in the mix, I'm not sure there's ever a "right" answer to a math problem. There's an answer that maximizes certain probabilities - but if you treat that as a "right" answer, the die roll still has the potential to leave you with egg on your face. The real right answer really is dependent on the situation and the player's willingness to accept the risk/reward variations, which puts this back on the side of tactical choice.
I mean, that depends. If I can’t afford to lose that money, obviously not. If I can, then sure.That is a wrong understanding of mathematics, probabilities and expectation values.
Lets say: I have 1000000 Dollars, you have 1000. I give you the option of rolling a d20 die and on an 5+, I double your money. On a 4 or lower, you lose all your money to me. We can repeat that a few times on the same condition.
Would you do that?
Better or worse for what purpose?If I instead offer you to that you gain 1 dollar on a 10+ and lose 1 dollar on a 9 or lower, and you can repeat as much as you like, but only 100 times per day.
Is that better or worse?
I wouldn’t call that a “desperate need,” but if we assume that it was in fact desperate, and I need the money within a 10-day frame, obviously I’d take the first option because the second can’t get to the needed total in time. I don’t know what you think this example is demonstrating, because it absolutely has a right answer.So. Lets change the preconditions a bit.
You are in desperate need of 2000 dollars, because for the next ten days you can buy a lifetime free pass for DnDbeyond. After this initial deal, you have to pay 10k for that.
Which option would you take then?
Well, don’t use it solely for the damage when you only have a 60% chance to hit, anyway.Assuming 60% chance to hit, with 1d12+9 damage.
Advantage adds 4.38375
And extra d10 adds 3.575
So don't use Brutal Strike solely for the damage. Use it to punt a target though spiked growth.
To get all my money.I mean, that depends. If I can’t afford to lose that money, obviously not. If I can, then sure.
Better or worse for what purpose?
No. It has a right answer depending on situation. The last one will nearly surely allow you to gain money over the course of mayn days. The first one has a 20% chance to cost you all your money. And you need to double up a few times before you have more money than I can afford. Your chance to stay in the game is 0.8^number of rounds. After which you are rich.I wouldn’t call that a “desperate need,” but if we assume that it was in fact desperate, and I need the money within a 10-day frame, obviously I’d take the first option because the second can’t get to the needed total in time. I don’t know what you think this example is demonstrating, because it absolutely has a right answer.