FitzTheRuke
Legend
We're even more into the weeds now... but at least I've come to understanding the perspective of others.
Like attack rolls and skill checks!
I am asking why you're complaining about features that are well-known for the fact players forget they have them and almost never use them.It's early in the morning and I've only had about a third of my morning tea, but I have no idea what you're asking.
if they were never used, no one would talk about them… as to what the complaint is, we have 50 pages of that now, not sure what you expect to learn that wasn’t mentioned several times alreadyI am asking why you're complaining about features that are well-known for the fact players forget they have them and almost never use them.
People mostly talk about them because they were never used. Most of the discussion I ever seen about them was advice for DMs to make players utilize them (and backgrounds in general) more.if they were never used, no one would talk about them… as to what the complaint is, we have 50 pages of that now, not sure what you expect to learn that wasn’t mentioned several times already
To be fair, some might be reading "can" there as being permissive (as in, equating to "may" or "might") rather than absolute.You keep insisting this, we keep pointing out the clear text. It clearly states for the noble background feat that " You can secure an audience with a local noble if you need to."
I am asking why you're complaining about features that are well-known for the fact players forget they have them and almost never use them.
I absolutely read it as non-absolute, but then, if it said "You absolutely can do X whenever you want!" I'd answer, "Sure, unless I, as DM, decide that you can't."To be fair, some might be reading "can" there as being permissive (as in, equating to "may" or "might") rather than absolute.
I personally read it as an absolute, i.e. if the PC seeks an audience then by RAW the DM cannot refuse it even if the NPC noble in-character normally would.
Less open to interpretation are those features that say NPCs "will" do something, as "will" is unambiguously absolute.
And I think that something like this is too irrelevant to really be worth discussing. There are few places where 5e's intended design completely missed how it is played. This is one of them. They intended these abilities to matter, but if no one uses them, it doesn't matter how strong they are. And it seems they're stepping away form this design not because these abilities were overpowered but because nobody used them. It's a problem that fixed itself.A rule can be a bad rule even if it's not often used. Those people that do bring them up, and what I can tell from other posters on this thread who also support the features, seem to think that a line of text overrides any and all real world logic.
I simply think there are better approaches.