UngeheuerLich
Legend
Lets assume 60% hit chance, 18 Strength. Great weapon mastery. Great weapon fighting. And divine favor.I dont know what Treantmonk’s math says. My math says Graze is very good. It does get worse if you hit more often, but it takes hitting very consistently before Vex or Topple overtake Graze for single-target DPR.
Lets compare maul with great sword, 2 Attacks. (level 5)
Graze:
0.6*(2d6+1d4+7) + 0.4*4
Average
0.6*(8+3.25+7) + 0.4*4
= 0.6*18.25 + 0.4*4
= 12.25 per hit.
24.5 for 2 attacks.
Topple (assuming 60% chance to work)
First attack:
0.6*18.25 = 10.95
Second attack:
0.4*0.6*18.25 + 0.6*0.6*(1-0.4^2)*18.25 + 0.6*0.4*0.6*18.25
=12.5268
10.95+12.5268 = 22.4 (Edit: I made a copy error here)
So we are looking at a bit lower number numbers with 60% hit rate and 60% topple rate with 2 hits.
I did not factor in crits. I did not factor in that if you kill the foe in the first attack and have to attack a second one without advantage. But then you get an extra attack.
I also did not factor in more than one person whacking on the downed foe with advantage.
So as I said: graze is good. But with a little bit of team play and getting hit bonuses, graze falls a bit behind.
On the other hand, topple might be a "win more" thing. Graze is effective if things get harder if you are the only front liner, especially if other characters want to hit with ranged attacks.
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