stonegod's Expedition to Castle Ravenloft: Ch. III [IC] (Completed)

If Tessa can activate Milosh's Wand in the Silence effect, she will use it to target (S), then she will move to L7 (3 squares of movement per actual square moved, right?). If she can't use the wand in the Silence, she will double move to L5, and out of the Silence for next round.
 

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Marot

"Back!" shouts Marot to Jarrith,"Leave them for me, and me alone!"

He reaches over and places his hand on the back of his armor.

If Flee the Scene is successful:

To the gargoyles and werewolf, Marot has made Jarrith vanish, then says,"Now, it is your time to answer for your sins!"

If Flee the Scene is unsuccessful:

"Uh oh."

[sblock=OOC]

Gargoyle next to Marot now should be affected by Aura of Menace (until he hits Marot).

Will need to invoke defensively, unfortunately, as it looks like a gargoyle is within range of Marot.

Invoke Flee the Scene, after touching Jarrith, to move 40' down the hallway towards the chapel. Invoke Defensively DC19, with Concentration +6, will use AP if needed.

Will leave image of Marot after touching Jarrith and have him respond to any attacks.

[/sblock]
 


Round 2

Upstairs
Marot called out his challenge, and with a touch, Khensu and Jarrith vanished down the hall. The warlock stood poised for the inevitable attack. [Garg is above on a shelf, so no worries. T-port all 3 back 40' (still in the hall, now 20' from Chapel). Image remains.]

Jarrith takes a moment to tend to his companion, restoring some health. [16 hp]

Emil's beastial form charges forward at Marot's image, and a savage blow shreds it into nothing. It howls when it realizes its prey is nothing but air.

The gargoyles, however, remain in the entry chamber. It was their place to guard. And eventually, their prey would return.

Khensu, grateful for the healing, moves up to the great doors of the chapel and throws them open, beckoning the others for follow. [Doors now open]

Downstairs

Ravika's storm sheaths the room in frigid ice where the creatures once were, vanishing them from sight. But out of storm, floating above the freezing waters, the ghostly form emerges and reaches for Ravika's heart again. The druid freezes, looking with disbelief as the creature carelessly drains what little life remains... and, in an instance, the pale, lifeless body of the shifter falls beneath the waters. No one hears her final screams... [Crit! Which is really bad. Ravika is *really* dead.]

Awash in horror at Ravika's end, Tessa can do little but move away from the silence surrounding her. [No activating wands in silence.]

The hairy creatures surge at Ladreth, fortunately for him, his heavy armor protect him. [All miss]

Ladreth focuses his blows, trying to drop the horrid creatures. The odd thing ducks under his first swipe, but leaves itself open to Ladreth's follow-through. The cut is deep. [One miss, one hit: 14hp. RR1 is "bloodied"]

Avron sputters a moment at the sudden fall of Ravika, and channels this into a blue bolt at the transparent creature and the hairy thing behind... the only thing he can still see. The bolt passes harmless through the ghostly form, but catches the hairless thing even as it attempts to move away. [Incorporeal miss on S; 8hp to RR1 after save]

[Ashlyn still up for round 2]

Round 2[sblock=Maps]Put these here to stop stretching the display.
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Map Notes: Water is difficult terrain (3 squares, not 2, of movement). The is a ledge (dotted portion) upstairs 20' that the Gs and SDs can land on. Grey circle around Ladreth is a silence effect. White area is Holy Storm, Cyan area is Sleet Storm. Anything in the storm cannot be seen.[/sblock]
Upstairs
M: 22
J: 15 [35/40]
E: 12 [-37hp]
G: 8 [G1; -3hp]
K: 4 [31/62]
SD: 4

Downstairs
S: 22 -8hp
Z: 20 -8hp
T: 17
RR: 12 (RR1: -40 [bloodied])
L: 6 [silence] effect]
R: 4 [Dead, 8/7 levels drained; sleet storm 3r]
A: 2
A: 12 [holy rain, 6 r]
 

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Marot the Frequent Flyer

Beckoning Emil towards him with his finger,"Here, Kitty-kitty!"

He then reaches out and touches Jarrith once more, causing him to disappear once again. The image of Marot remains, leans his hand against the side of the corridor, and yawns from apparent boredom.

[sblock=OOC]
Use Flee the Scene once more, to move Jarrith and himself into the Chapel, trying to get near the altar, so probably 15' -20' into room.

[/sblock]
 

As he magically appears within the chapel, Jarrith breathes a sigh of temporary relief, and nods to Marot. "Thank you Brother. Swift as always." He glances up to the doors as Khensu stands at them, and he calls out to the shifter. "Are they coming, Brother? Bring them in!"

With that, the Stalker quickly pulls out his wand from his forearm sheathe, and then casts his agility prayer. (Move action to withdraw wand / Cast Cat's Grace on self)

Khensu meanwhile, takes several steps backwards into the chapel while keeping his eyes on Emil advancing down the hall... and his stops once he feels he is within the aura of goodness the altar gives off. (Move action to enter chapel as far as he can go to get inside the chapel's aura) He then quickly utters a prayer to the Silver Flame, enveloping him in an another protective aura. (Cast Proection from Evil on self)
 

Ashlyn, seeing her companion fall flinches slightly, but as she steps forward her expression is cold and as hard as iron. Her sword swings eagerly in her hand as she strikes the incorporeal form before her, her raven flying into the fray to harry the incorporeal form too.

[Raven - Harry (Will DC15 or suffer -2AC)]
[Ashlyn - move action to 'step' to J10]
[Ashlyn - Smite attack: 1d20+15 (two rolls vs incorporeal miss chance), damage 1d10+6+1d6 (Bypass DR if undead)]
 
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Ladreth HP: 55/55 AC: 21 Touch AC: 11

The death of Ravika never occurred in the warrior's mind, his focus solely intended for his two fleshy foes in front of him. The blows he's delivered has resulted in a healthy spray of blood, spurring on the half-orc on to finish the deed. In stead of a blood-frenzy, Ladreth opted for precision, knowing one more blow will likely fall him.

Full Attack on I8, no Power Attack, +15/+10 2d6+10.
 

Round 3

Upstairs

Marot continues to taunt the werebeast and vanishes back into the chapel. The oppresive nature of the Castle is less here, but that does not seem to stop the attentions of the marauding beast. In that tense instance, Jarrith prepares for more battle. [Cat's grace]

Emil howls at Marot's trick renewed, but while a beast, Sergei's apparent tool is no fool. [Will save succeeds] Ignoring the apparition, he charges down the hall, smashing into the armored paladin. Khensu staggers back from the blow. [Charge hits, 17hp]

Gritting his teeth, Khensu backs away from the creature towards the altar's holy protection. [Withdrawl into aura (it starts at the stairs); no time to cast]

Downstairs

Round 2

Mouth set, Ashlyn calls forth her companion to harry the ghostly form, but what once was ignores the celestial bird. The Lightbringer steps forth into the water, and though she was trained, her attack finds no purchase. [Harry saved against; both incorporeal chances miss]

Round 3

Avron's magical rain continues to fall, searing the evil within, even the ghostly form. [holy rain last round. 7hp to all baddies except RR2 who is outside.]

The ghostly form turns to the paladin, and with a stately grace, pierces the Cyran's heart. Coldness and pain radiate through her body! [Incorporeal hits; 1 damage and 2 levels] Everyone can see the strength it is drawing from the attacks. [Lots of temp hp]

Ladreth keeps his head down and chops. Chops until the enemy falls and then continues chopping. [Hits RR1, drops it; hits RR3 with second attack for 15hp]

The others prepare to act. [Ashlyn, Tessa, and Avron up for round 3]

Round 3[sblock=Maps]Put these here to stop stretching the display.
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Map Notes: Water is difficult terrain (3 squares, not 2, of movement). The is a ledge (dotted portion) upstairs 20' that the Gs and SDs can land on. Grey circle around Ladreth is a silence effect. White area is Holy Storm, Cyan area is Sleet Storm. Anything in the storm cannot be seen.[/sblock]
Upstairs
M: 22
J: 15 [35/40, cat's grace]
E: 12 [-37hp]
G: 8 [G1; -3hp]
K: 4 [14/62]
SD: 4

Downstairs
S: 22 +35hp
Z: 20 -15hp
T: 17
RR: 12 (RR1: dead, RR3: -15)
L: 6 [silence] effect]
R: 4 [Dead, 8/7 levels drained; sleet storm 3r]
A: 2
A: 12 [holy rain, 6 r]
 

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Finally free of the Silence effect, Tessa turned her attention to their foes. She knew that there were few ways to reliably hurt spectral undead- and that she had one such way. Without further hesitation, she fired a blast of missiles at the ghostly figure.

OOC: Using Milosh's wand (CL 5 Magic missile) against S; then step 1 square 'west', further out of the Silence. FYI, I will be away from 12/24 to 12/27, with no net access.
 

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