Round 2
Upstairs
Marot called out his challenge, and with a touch, Khensu and Jarrith vanished down the hall. The warlock stood poised for the inevitable attack.
[Garg is above on a shelf, so no worries. T-port all 3 back 40' (still in the hall, now 20' from Chapel). Image remains.]
Jarrith takes a moment to tend to his companion, restoring some health.
[16 hp]
Emil's beastial form charges forward at Marot's image, and a savage blow shreds it into nothing. It howls when it realizes its prey is nothing but air.
The gargoyles, however, remain in the entry chamber. It was their place to guard. And eventually, their prey would return.
Khensu, grateful for the healing, moves up to the great doors of the chapel and throws them open, beckoning the others for follow.
[Doors now open]
Downstairs
Ravika's storm sheaths the room in frigid ice where the creatures once were, vanishing them from sight. But out of storm, floating above the freezing waters, the ghostly form emerges and reaches for Ravika's heart again. The druid freezes, looking with disbelief as the creature carelessly drains what little life remains... and, in an instance, the pale, lifeless body of the shifter falls beneath the waters. No one hears her final screams...
[Crit! Which is really bad. Ravika is *really* dead.]
Awash in horror at Ravika's end,
Tessa can do little but move away from the silence surrounding her.
[No activating wands in silence.]
The hairy creatures surge at Ladreth, fortunately for him, his heavy armor protect him.
[All miss]
Ladreth focuses his blows, trying to drop the horrid creatures. The odd thing ducks under his first swipe, but leaves itself open to Ladreth's follow-through. The cut is deep.
[One miss, one hit: 14hp. RR1 is "bloodied"]
Avron sputters a moment at the sudden fall of Ravika, and channels this into a blue bolt at the transparent creature and the hairy thing behind... the only thing he can still see. The bolt passes harmless through the ghostly form, but catches the hairless thing even as it attempts to move away.
[Incorporeal miss on S; 8hp to RR1 after save]
[Ashlyn still up for round 2]
Round 2[sblock=Maps]Put these here to stop stretching the display.
Map Notes: Water is difficult terrain (3 squares, not 2, of movement). The is a ledge (dotted portion) upstairs 20' that the Gs and SDs can land on. Grey circle around Ladreth is a
silence effect. White area is Holy Storm, Cyan area is Sleet Storm. Anything in the storm cannot be seen.[/sblock]
Upstairs
M: 22
J: 15 [35/40]
E: 12 [-37hp]
G: 8 [G1; -3hp]
K: 4 [31/62]
SD: 4
Downstairs
S: 22 -8hp
Z: 20 -8hp
T: 17
RR: 12 (RR1: -40 [bloodied])
L: 6 [
silence] effect]
R: 4 [Dead, 8/7 levels drained;
sleet storm 3r]
A: 2
A: 12 [
holy rain, 6 r]