Rhun's I6: Ravenloft - IC Thread

Rhun

First Post
The windows are all large, leaded glass, framed in iron. They are not designed to open, but only to allow light through.
 

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kinem

Adventurer
"It's risky, for sure, but my vote at this point is to try breaking and entering. Light inside might be a good sign. Undead don't seem to need light, unless it's a library. They know we're here already, and sooner or later the battle is bound to start. And I guess we should stay the hell away from Strahd until we find some of the things Madame Eva tried to tell us about."
 

Ares

Breaking a glass is a bad luck.
Ares remarks without any magical proof to his saying
We can circle the perimeter of the walls and find another entry.
They do know we are in the castle, but taking the route through the secret passage, we gained the fact that they do not know where in the castle
 

Rhun

First Post
OOC: 2 for bashing, 2 against. I guess I need either [MENTION=2820]Fenris[/MENTION] or [MENTION=23298]industrygothica[/MENTION] to post as a tie-breaker.
 



Rhun

First Post
Deciding not to bust through a window, you circle around the keep. There are no more windows, but at the far side is an archway leading inside. It leads to a vast, empty tower that soars both up and down into darkness. From your position in the archway, you can see another archway to your right, leading into the keep. And across the way to the left is a doorway.


--- MAP ---
(My map sucks right here, but bear with me.)
 

Attachments

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Rhun

First Post
To the east, the stairs come down from above, and you can see a wooden door in the wall. To the west, the stairs descend, but an archway also appears to lead into the keep.

OOC: Better map, at least for now.
 

Attachments

  • PCs_Map_RoomsOfWeeping.gif
    PCs_Map_RoomsOfWeeping.gif
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