Kulan: Knightfall's Heroes of Carnell Game [OOC]

according to the last map:
there is a downed rook and some flying rooks. This map is still correct, right?

move 5 feet up the slope
is this = to 10 feet because of the slope?If no, then no '5 foot step' possible? Either way, its not enough to use spring attack I am guessing.
 
Last edited:

log in or register to remove this ad

@Knightfall
Sr rolls are based on the map, there are rooks in 2nd, 3rd and 4th rows, Phre in 4th, ghast, tarrak and 2 other in 5th and the ghould eating the sorcerer somewhere
 

according to the last map:
there is a downed rook and some flying rooks. This map is still correct, right?
Here's a updated look at the area around Quinn just to make things easier. The rooks that were flying are still flying and the ground rook hasn't had a chance to get back into the air. The rooks that are flying are only 10 ft. in the air, so they are within melee range. However, the rooks will move in this round before Quinn's action.

Map for ScottDeWar.png

ScottDeWar_jr said:
move 5 feet up the slope
is this = to 10 feet because of the slope?If no, then no '5 foot step' possible? Either way, its not enough to use spring attack I am guessing.
That is correct. Each square up the slope cost 2 squares of movement, so Quinn can't take a 5 ft. step. He can only take a 5 ft. step horizontally or back down the slope.
 

@Knightfall
Sr rolls are based on the map, there are rooks in 2nd, 3rd and 4th rows, Phre in 4th, ghast, tarrak and 2 other in 5th and the ghould eating the sorcerer somewhere
I think I figured it out. I don't think the roll of 9 matters. It would only matter if that roll was for Phre. Here's an updated map of that area after the end of the last round.

Map for Neurotic.png


All of the rooks were affected, as was the monstrous ghast (Phre), the standard ghast, and Tarrak. Galzadar was unaffected due to being protected by his lesser globe of invulnerability. He cast that right after Caerth tried to hit him with the spiritjaws.

The grounded rook and the rook by Sir Ghal made their saves. The flying rook by Ghal was still blown down 50 feet. The rook that was flying near Sir Ghal and Angus failed its save and hit the ground for 1d6 damage. Sir Ghal finished it off with three attacks. That rook is lying under the dying form of the female dwarf fighter who moved across the battlefield to try to help Angus and Sir Ghal. (Phre hit her with an AoO.)

Phre failed her save and is prone. Angus hit her twice with his blade.

Tarrak made his save.

The standard ghast was knocked prone but got bak up on its turn. Scarborax hit it with an AoO but didn't destroy it. The ghast hit the Stump Sorcerer back and Scarborax is now dying. The two militia members were paralyzed when the ghast got back up.
 

Most of the NPCs that were knocked prone by the downdraft have since gotten up. As noted already, the spell didn't penetrate the SR on Sir Ghal and Lady Pendour. The dying militia member next to Tarrak was already prone when Maur cast the downdraft, as was the cowering militia member, Wieland, and the halfling fighter named Temperance (who is cowering).
 




Spell affects airborne creatures and those on the ground it hits. Caerth is neither.
@JustinCase, @Knightfall
That seems like a bit of a technicality to me, but the saves were made, so Caerth and Screech would only be downdrafted 50 feet. Plus, Caerth is hanging over the crevasse, so there was no chance that the druid or his familiar were going to hit anything solid even if they fell 100 feet.

I'll let JustinCase decide what he wants to do for the current scene. ;)
 

I thought I was just outside the affected area, but sure, I'll roll:

Ref save Caerth: 1D20+12 = [19]+12 = 31
Ref save Screech: 1D20+12 = [16]+12 = 28

Easy peasy. :)
I thought so too, at first, but after the cylinder was moved up 2 squares, I noticed that Caerth could be affected by the spell. I guess we could also say that Caerth can make a Strength check to try to physically hold one to the stalactite he's hanging from to prevent being pulled down half the distance by the downdraft spell (50 ft.). Same DC.

I'll leave it it up to you.

JustinCase said:
Eutharic - Hide check: 1D20+17 = [9]+17 = 26
Caerth's Spot check is higher, so he sees Galzadar's familiar.

Caerth can see that the elf wizard doesn't look like any elf he's ever seen before. The man's skin is the color of a moonlit sky filled with a sea of stars†. There is almost a translucence to the elf man but that might have more to do with the numerous spells that are protecting the elf. There is some sort of globe of energy around the elf, which stands out. There is also what looks like a disembodied hand floating next to the elf. The elf's mage armor and shield spells are obvious, as the half-orc druid has seen Phar and local wizards he knows cast those spell. Caerth can make a Spellcraft check to determine which higher-level spells are protecting the strange-looking elf.

The most interesting thing Caerth sees is a tiny winged creature that is sitting on a large mushroom behind the stalagmite that Galzadar is standing next to. No one in the lower part of the cave could see it from their vantage point. The creature is not natural. It has bat-like wings and sits like a humanoid would. It looks otherworldly, possibly from the lower planes. The creature is likely the elf wizard's familiar.

Reminder: †Drow are not native to Kulan. The schism of elves that happened on other worlds did not happen in this campaign setting. Yes, there are drow on other Material Planes in Kulan's cosmology, but the knowledge of that race of elves isn't widely known by those that haven't studied Knowledge (Ancient History) and/or Knowledge (The Planes).

Regardless, Galzadar is not a drow from some other world, but neither is he any lineage of elf that Caerth has ever met or heard of before. Up until this point, Phar is the most unique elf that Caerth has ever met.
 

Remove ads

Top