Kulan: Knightfall's Heroes of Carnell Game [OOC]

Knightfall

World of Kulan DM
So, I had to get up very early due to a lot of discomfort. Stretched a bit and took some Tylenol, which has kicked in now. Going back to bed for a few more hours.
 

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Knightfall

World of Kulan DM
@JustinCase, SR does apply to a flaming sphere spell.

Regardless, the elf wizard is protected from all spells of 3rd level or lower due to his lesser globe of invulnerability, so don't worry about rolling a Caster Lever check unless Caerth wants to try to dispel the magic protecting the wizard. Of course, Caerth doesn't know that the flaming sphere can't penetrate the lesser globe, and, unfortunately, the Spellcraft check you made isn't high enough to determine the other spells that the wizard has protecting him.

BTW, the spiritjaws spell continues to try to hit Tarrak. That spell beat his SR, but its attack wasn't a hit. You don't have to roll for the SR again, so the spirtjaws can continue to attack until it hits or the spell's duration runs out. So, roll another attack roll for it.
 

JustinCase

the magical equivalent to the number zero
@JustinCase, SR does apply to a flaming sphere spell.

Regardless, the elf wizard is protected from all spells of 3rd level or lower due to his lesser globe of invulnerability, so don't worry about rolling a Caster Lever check unless Caerth wants to try to dispel the magic protecting the wizard. Of course, Caerth doesn't know that the flaming sphere can't penetrate the lesser globe, and, unfortunately, the Spellcraft check you made isn't high enough to determine the other spells that the wizard has protecting him.

Yeah, it was more of a distraction anyway. Perhaps even a beacon for our archers and spellcasters.

The real fun is next round. Does my armours special ability work during wild shape?

If not, no problem. But I know that charging is also possible with flight, sooo…

BTW, the spiritjaws spell continues to try to hit Tarrak. That spell beat his SR, but its attack wasn't a hit. You don't have to roll for the SR again, so the spirtjaws can continue to attack until it hits or the spell's duration runs out. So, roll another attack roll for it.

Oh, right! Will do.

Spiritjaws: 1D20+6+3 = [12]+6+3 = 21
2D6 = [2, 1] = 3
1D20+1+3 = [18]+1+3 = 22
2D6 = [1, 2] = 3
 
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Knightfall

World of Kulan DM
Updated lower part of battle map...
Battle Against the Undead Horde_Round Seven_Bleak Eagle Returns.png
 




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