Kulan: Knightfall's Heroes of Carnell Game [OOC]


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@Tellerian Hawke:
Map for T.H.png


BTW, the creature being summoned will appear two squares below Angus by the owlbear skeleton.
 
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Raw Data: I believe Angus hit the thing, unless it is a special kind of undead.

I will make roleplay post later tonight. Here are the die rolls attacking once with Azurak. Note: Angus' current AC with rage figured in: AC 28.

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Round Eleven
Eutharic (demon familiar): 27 (charges at Screech)
Caerth (dire bat form): 22 (grappling Galzadar; ends wild shapes)
Screech: 22 (keeping an eye on Eutharic)
Bleak Eagle: 21
Owlbear Skeleton [
link]: 21
Crisenth: 21

Aureus: 20
Celestial Giant Eagle: 20
Phar: 20
Senior Acolyte of Malotoch (Omen): 20
Mummy (summoned): 19
(new combatant)
Tarrak: 19 ⬅️
Rook-Harpy: 18
Monstrous Ghast (Phre): 17

Lady Pendour: 15 (sickened)
Galzadar the Fallen: 13 (grappling Caerth)
Quinn: 12
Maur: 12

Wieland: 12 (sickened; near death)
Ailward Stepney (cohort): 12
Acolyte Zombies [x12]: 12 (motionless)
Acolyte Zombies [x3]: 12 (motionless)

Henry Hawtrey (wild. rogue): 11
Sir Ghal: 11
Temperance Redding (fighter): 8 (panicked; paralyzed; prone; sickened)
Dwarven Militia Fighter (male): 4 (sickened/frightened for 2 more rounds)
Dwarven Militia Fighter (female): 4 (near death)
Elle Redding (cleric): 3
Scarborax (sorcerer): 3
Angus: 3 (sickened)
Zephora Chyrche (militia fighter): 2 (unconscious [dying])
Annabel Ufford (militia fighter): 2 (panicked/cowering)
Tristan (militia): 1 (sickened)
 
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@JustinCase, you're up for round 11!

EDIT:
BTW, when Caerth grappled Galzadar, he was forced to land. The rules for flying say that if a character with wings is grappled, it falls from the sky. I'll post the exact information in another post.

I'm also pretty sure Caerth can't carry Galzadar aloft. I think that falls under the Snatch feat.

Now, Caerth is on a ledge that is 40 feet above the cave floor, so he could make a grapple check and move Galzadar over the edge. I'm not certain Caerth can let go and just let the elf fall. He might have to fall with him.

That would be 4d6 damage to both of them.
Move: You can move half your speed (bringing all others engaged in the grapple with you) by winning an opposed grapple check. This requires a standard action, and you must beat all the other individual check results to move the grapple. Even if you win the opposed check (or checks) you must be strong enough to drag the combined weights of all the creatures you're moving. Your movement provokes attacks of opportunity from foes that threaten you. Likewise, the creatures you drag along also provoke attacks of opportunity from foes that threaten them when you move them.

If you have pinned your foe and nobody else is involved in the grapple (see Part Four), you get +4 bonus on your grapple check to move the pinned opponent.​
If Caerth chooses this, he must be careful not to land on the female dwarf or Temperance.
 
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