Kulan: Knightfall's Heroes of Carnell Game [OOC]

Caerth's move:
Ambush in the Heath_Round 5_CaerthMove.png


Can the unicorn move through the icons to Xander's left without issue? If so, it can attack this round.
 

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Caerth's move:
View attachment 153633

Can the unicorn move through the icons to Xander's left without issue? If so, it can attack this round.
I don't think the unicorn would have to worry about any sort of forest terrain. That's where it would thrive. Now, If you want the unicorn to charge, I don't think it would be blocked by the wagon. I'll doublecheck the Rules Compendium to see if there is anything that might clarify forest terrain and charging.
 

@JustinCase,

The copse of trees are considered sparse forest, so it is 50% trees and 50% light undergrowth. Light undergrowth costs 2 squares of movement to pass through. The unicorn has a Speed of 60 feet, so it can easily reach Xander and attack this round even though the terrain in the copse forest is considered difficult terrain.

The unicorn can't charge, however.
 



Round Five (Updated)
Phar: 21
Aureus: 16

Unicorn (summoned): 10 (appears this round)
Caerth: 10
Angus: 10
⬅️
Xander: 10
Red Mist (hazard):
10 (*)
Noncombat NPCs: 10 (fleeing/hiding/time stopped)
Aries: 6 (time stopped)
Maur: 6
Quinn: 3


* Automatic 1d6 electricity damage to those within 10 feet of an open flame who do not move in the round. Those that move at least 5 ft. get a Reflex save (DC 10) to avoid taking any damage.
 
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