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Kulan: Knightfall's Heroes of Carnell Game [OOC]

The AoO turns out to be moot.

T.H. is using as much movement as he can to avoid the AoO. It's just a matter of Angus squeezing in between the column and Quinn.
Oh, good idea. I’m concerned about who the healer is in this party! I checked my character sheet and Phar doesn’t have a single healing potion if Maur or anyone else goes down
 

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Here's the issue with Angus's movement...

Old Ruins_R4_Undead_Litrix and Angus.png
 

He would have to squeeze in between the column and the wall (and open door). While he temporarily would be able to be in the same space as Quinn, Angus would have to end his movement just north of Quinn and Maur. The trog should threaten him as he moves, so if Angus tries to avoid the AoO from the ghoul, he might, instead, take one from the undead trog.

Or, does the wall an door act as enough cover to prevent the AoO from the undead trog. I'm not sure it would.
 

Oh, good idea. I’m concerned about who the healer is in this party! I checked my character sheet and Phar doesn’t have a single healing potion if Maur or anyone else goes down
Aureus is a divine bard, so she has a few healing spells. There is also Caerth. I think he has a few healing spells memorized. I'll doublecheck.
 


@Tellerian Hawke: Angus needs to roll two DC 17 Fortitude saving throws. One for the undead trog's stench and one for its paralysis, which is stronger than the vicious ghoul's paralysis.

I'm not going to have the trog use Improved Grab vs. Angus.
 
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Round Four [Updated]
Vicious Ghoul: 28 (destroyed)
Aureus (fly, haste): 24
Caerth (haste; wounded): 23
Quinn (haste; wounded): 16
Vicious Ghoul (badly wounded): 16 (destroyed)
Litrix (haste): 14 (charged; critical miss)
Angus (haste; wounded): 10
Maur (haste; badly wounded): 10 (unconscious/dying)
Phar (haste, fly, protection from evil): 10 (magic missile)
Undead Troglodyte [vs. Quinn] (badly wounded): 8
Undead Troglodytes [vs. Maur] (wounded): 8
(destroyed)
Undead Troglodytes [vs. Maur] (badly wounded): 8 ⬅️
 
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So, T.H. and I have been discussing how Angus would approach combat. The centaur would never turn his back on a foe, so he's not going to have Angus squeeze past the column to get into a flanking position. Instead, he will just move 10 feet and attack the ghoul.

The damage is only 12.
 


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