A Call to Arms (OOC) (Recruiting)


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I love having more skill points. I think it makes the characters more interesting. Would my bard get any more though? You've already given some bonus for that?

Clearly I'm having some trouble keeping track of what's happening when, just as everyone is, perhaps. I think we'll get this all worked out. Please forgive my stumbling attemps. I'm also on the road (in San Francisco), & I'm posting in more of a rush than usual.

I have to say though that I love this campaign. I've always loved Greyhawk, & my one compliant about it since the Greyhawk wars became lore, is that there's just so much evil & wrong in the world that it's hard for a good-aligned PC to just go off adventuring for fame & fortune. I think most would feel obliged to go fight against the forces of evil instead of investigating that old abandoned Monestary (or whatever). So I'm happy that this campaign seems to recognize that & combines the quest to right wrongs, with some personal gain. & all in my favorite campaign world. I love your rich descriptions, too, DM.
 

If the skill points modification is approved here goes mine:

Climb +6 (4), Handle Animal +3 (4), Heal +3 (4), Jump +6 (4), Listen +2 (2), Ride +6 (4), Spot +2 (2)
 

The Narrator bangs head against wall repeatedly in the background...

The Narrator is a tad busy right now so I've been chosen to relay the following message:

The Question.
Manzanita said:
We still need to purchase our provisions. Would you accompany me, M'faro, with the horses, so we can carry our purchases back to the inn? This evening, I will attempt to learn more of our trek from the patrons of the hotel.

The Answers.
Narrator said:
Due to farrier's and liveries closing early, you decide that finding a beast of burden should be your first task. With little difficulty, you're able to pick up a fine steed for a reasonable price.

You stop by apothecaries and temples for potions, various specialty stores for rations and tents and whatnot, gaining whatever you needed with little fuss or negotiation.
Grenier said:
A quick question; was I able to acquire those two scrolls I was after?
Narrator said:
Yes, like I said, everything else was bought without incident or any odd occurances.
 

Stuff & Skills

Manzanita said:
I love having more skill points. I think it makes the characters more interesting. Would my bard get any more though? You've already given some bonus for that?
Yeah, I've been considering that... I'm really not sure, to be honest. I think that upping the skill points is a good thing because, like you said, it allows you to round out the character more; which is why I also allow the skill swaps. Individualizing a character and making him unique from other characters is part of the enjoyment of the game, IMO.

I'm really not sure about giving the bard 8 skill points though; on the one hand, I'd agree that in the old system they didn't have enough but with this change, I'm not sure if giving them more is justified even though everyone else got an upgrade as well.

I'll have to think on it, sorry.

Manzanita said:
Clearly I'm having some trouble keeping track of what's happening when, just as everyone is, perhaps. I think we'll get this all worked out. Please forgive my stumbling attemps. I'm also on the road (in San Francisco), & I'm posting in more of a rush than usual.
Lol, see the above post :D

We're all human (actually, I'm pretty sure I'm a changeling but that's a story for another time...) so you're forgiven :)

Manzanita said:
I have to say though that I love this campaign. I've always loved Greyhawk, & my one compliant about it since the Greyhawk wars became lore, is that there's just so much evil & wrong in the world that it's hard for a good-aligned PC to just go off adventuring for fame & fortune. I think most would feel obliged to go fight against the forces of evil instead of investigating that old abandoned Monestary (or whatever). So I'm happy that this campaign seems to recognize that & combines the quest to right wrongs, with some personal gain. & all in my favorite campaign world. I love your rich descriptions, too, DM.
Heh, thanks. I try my best. And although I'm an anal-retentive perfectionist who picks on my players incessently for every minor transgression and demand 110% from all of them all of the time... I don't mean anything by it, I'm just being me :D

Any complaints, suggestions, etc. I'm open to, although having said that, most people find that when I defend my stance on anything they criticize, they then never criticize again. I find this odd. If you criticize something I'm doing, I'll attempt to explain my reasoning and if I think my decision is just, I'll defend the stance. So by all means, please criticize, just be prepared for me to say, "Yeah, but..." :)

M'faro said:
If the skill points modification is approved here goes mine:

Climb +6 (4), Handle Animal +3 (4), Heal +3 (4), Jump +6 (4), Listen +2 (2), Ride +6 (4), Spot +2 (2)

Ok, so you put 4 into Heal but only got a +2 rank, so I'm assuming that's cross-class. Listen and Spot, however... did we discuss in email that swap? I can't remember but I'm assuming you're swapping out Craft and Swim for Spot and Listen, which I'm cool with.
 

I'm fine with adding skill points, I'll think about what I want to add and let you know tomorrow (Monday).

Does the max of 4 ranks per skill at 1st level still hold?
 

Rinse'n'repeat...

johnsemlak said:
Does the max of 4 ranks per skill at 1st level still hold?
Yes, it still remains.

That's everybody replied then so it's a done deal; everybody has more skill points! Whooo! 8 more to be precise and 2 more per level thereafter.
 


XP awards

Crap... I just realized the XP methods I've been using might be unfair.

To explain, I was going to give a bonus 50 XP to whoever remembered about the permit you had to carry weapons. Now, in the first encounter, nobody remembered, so I gave a slight hint in the next round (which subsequently reduced the bonus to 25 XP). The problem with this, is, that due to people being all over the world and logging in at different times, the advantage was given to whoever logged in after I posted that info.

Now, 25-50 XP isn't that big a deal, however in the future the amounts will get larger as the challenges get bigger.

Currently, I'm considering the party as a group and so with the exception of small bonuses like the above and the per-post-RP awards, given to characters individually, all XP from now on is group XP. I considered the party a group from the moment you all left the mayor's offices. Before then, XP was gained seperately. A for instance would be the roleplaying challenge I set with the Viscount (I won't go into details but essentially it counted on how you responded to his accusations). That sort of encounter now would net a group XP award that would be divided amongst the group.

But anyway, back on track, I'm wondering if I should set such XP awards as the permit one as group XP awards considering it very much depends on when I post as to who can reply first. Like I said, for this particular one, it's no big deal, but in the future it will be so I'd like to get some input on how people feel about this now.
 

IMHO I think you can give XP to the group in situations like with the Viscount or a combat in which all the party is together, but in situations like we have now, you can give XP separately judging how the player deal with the situation given.

The ones that can post more often maybe have some advantage over the others, but they also keep the thread moving swiftly. I don't mean that you give XP for just posts like "I agree" or "Yes let's go", but when you give those XP take into account not only the rate of participacion but the quality of it.

Just my 2 cents. :)
 

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