As an aside, can someone summarize for me what the bastions will have provided in the week leading up to the meeting?
Great posts so far, by the way.
Stuff:
Arcane Study: *Amulet of Intellect - 10 days of work - costs 200gp.
Armoury: Crafted 4 suits of armour and 1 set of barding (technically, 6 suits of armour, if you'll allow it) - cost 300gp
Barracks: 4 soldiers
Gaming Hall: Made money: 310gp
Greenhouse: Harvested Potion of Healing(Greater)
Greenhouse(graveyard): Poison Burned Othr fumes
Sanctuary: healing word charm
Smithy: *Saddle of the Cavalier magic item: 10 days of work, costs 200gp
Stables: I said nothing, but if we want horses, people can pay for them and we'll have them
INFO
Library(chapel):
three pieces of accurate knowledge about the attacks that were previously unknown to Doc and that serves the Sheriff's interests.
Pub: Gather info about anything regarding giant attacks
Trophy Room: Research Lore of the
Giants Alliance (3 accurate pieces of previously unknown information)
Services
Teleportation Circle: we get a wizard who can cast any spell of 4th level or lower
Training Hall: We have a skill expert that can train people in athletics
Storehouse:
@Tonguez can spend money (up to 2000gp) to stock the storehouse - fluffwise, he's hunting
Nothing Yet
Theatre: started prep for a festival. It takes 14 days though, so we're 7 days in.
*Possibly magic items : So,, the magic items are, technically, 10 days to make so not sure if they're ready before we leave. And, since it takes longer than a week, I imagine we have to use our second week's command to finish them?
Steve Gorak hasn't chosen any of his stuff yet but he asked me to do it:
Scriptorium: Can make a scroll
Workshop: can make a common(5 days and 100gp )or uncommon item 10 days, 200gp
Sacristy: Holy Water?
Garden: Herbs for 10 healer's kits and a potion of healing. This actually does EXACTLY what
@Tonguez wanted.
It makes us food for free: 100 days of rations which can be skinned as meat (and other things)brought in by hunters. Might be a better fit than storehouse.
Garden Types
Garden Type | Description | Harvest |
---|
Decorative | Aesthetically pleasing garden full of flowers and topiaries. | Ten exquisite floral bouquets (worth 5 GP each), ten vials of Perfume, or ten Candles |
Food | Garden of delicious mushrooms or vegetables | 100 days worth of Rations |
Herb | Garden of rare herbs, some of which have medicinal uses | Herbs that are used to create either ten Healer’s Kits or one Potion of Healing |
Poison | Garden stocked with plants and fungi from which poisons and antitoxin can be extracted | Plants that are used to create either two vials of Antitoxin or one vial of Basic Poison |
The storehouse is mostly for trading goods. You pay money for stuff and then sell it at 10%higher. That might suit our Dwarf king better. I don't know. I don't know enough about Gimlak to pick something fitting.