AtG Howling Crag (5e PBP) OOC

Hey all,

Checking in. Just a reminder that I will be gone all of February (I mentioned this before- I will be out of pocket and abroad) and, perhaps, part of January. @Steve Gorak - if you post and there is a turn or two, I might be able to get Doc a post. If not, @FitzTheRuke feel free to take actions for Doc as needed until March to move it along.
Thanks for the reminder, and I probably will, but we may also dawdle a little so we don't get too far ahead without you. Generally, I want to get my games moving with momentum as much as possible (when compared to recent trends) but it also "is what it is".

As an aside, can someone summarize for me what the bastions will have provided in the week leading up to the meeting?

Great posts so far, by the way.
 

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As an aside, can someone summarize for me what the bastions will have provided in the week leading up to the meeting?

Great posts so far, by the way.

Stuff:
Arcane Study: *Amulet of Intellect - 10 days of work - costs 200gp.
Armoury: Crafted 4 suits of armour and 1 set of barding (technically, 6 suits of armour, if you'll allow it) - cost 300gp
Barracks: 4 soldiers
Gaming Hall: Made money: 310gp
Greenhouse: Harvested Potion of Healing(Greater)
Greenhouse(graveyard): Poison Burned Othr fumes
Sanctuary: healing word charm
Smithy: *Saddle of the Cavalier magic item: 10 days of work, costs 200gp
Stables: I said nothing, but if we want horses, people can pay for them and we'll have them

INFO
Library(chapel): three pieces of accurate knowledge about the attacks that were previously unknown to Doc and that serves the Sheriff's interests.
Pub:
Gather info about anything regarding giant attacks
Trophy Room: Research Lore of the Giants Alliance (3 accurate pieces of previously unknown information)

Services
Teleportation Circle: we get a wizard who can cast any spell of 4th level or lower
Training Hall: We have a skill expert that can train people in athletics
Storehouse: @Tonguez can spend money (up to 2000gp) to stock the storehouse - fluffwise, he's hunting

Nothing Yet
Theatre: started prep for a festival. It takes 14 days though, so we're 7 days in.
*Possibly magic items : So,, the magic items are, technically, 10 days to make so not sure if they're ready before we leave. And, since it takes longer than a week, I imagine we have to use our second week's command to finish them?


Steve Gorak hasn't chosen any of his stuff yet but he asked me to do it:
Scriptorium: Can make a scroll
Workshop: can make a common(5 days and 100gp )or uncommon item 10 days, 200gp
Sacristy: Holy Water?
Garden: Herbs for 10 healer's kits and a potion of healing. This actually does EXACTLY what @Tonguez wanted.
It makes us food for free: 100 days of rations which can be skinned as meat (and other things)brought in by hunters. Might be a better fit than storehouse.

Garden Types​

Garden TypeDescriptionHarvest
DecorativeAesthetically pleasing garden full of flowers and topiaries.Ten exquisite floral bouquets (worth 5 GP each), ten vials of Perfume, or ten Candles
FoodGarden of delicious mushrooms or vegetables100 days worth of Rations
HerbGarden of rare herbs, some of which have medicinal usesHerbs that are used to create either ten Healer’s Kits or one Potion of Healing
PoisonGarden stocked with plants and fungi from which poisons and antitoxin can be extractedPlants that are used to create either two vials of Antitoxin or one vial of Basic Poison

The storehouse is mostly for trading goods. You pay money for stuff and then sell it at 10%higher. That might suit our Dwarf king better. I don't know. I don't know enough about Gimlak to pick something fitting.
 
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@Steve Gorak Checking in- how is the conversion going? Anything you need?
@Steve Gorak Same here, I'm happy to help.

Still, Doc wasn't used to this new peckin' order. He was used to the calm of Hoss, but he was havin' sum spot o' trouble seein' the yung 'un as the type o' seasoned gunslinger that could lead this posse. He felt some .... well ... sumpin' .... toward that yung 'un, and saw his bravery, but wasn't quite ready to follow the lead. Hoss had proved hisself; the yung 'un had a ways to go 'fore Doc would lissen. But he saw that the yung 'un wasn't too sure of it hisself when he looked to the posse for some tactical strategery.
I'm glad that came across. It felt weird posting first since Donnell would normally wait and defer to the others before speaking...but he also feels like he's supposed to speak first but is still not totally sure of himself.
 

Hey guys!

I’m actually ready to go. Conversion is complete. I won’t touch the bastion thing, so feel free to make something up is it can benefit the party. I read about bastions, and it seems we already have what’s allowed at our level. I know @FitzTheRuke said he’d work with us for higher level stuff, but I don’t have the time for that.
So I’ll post shortly, and in a nutshell, I’m assuming Gimlak went back home with his kin, was celebrated as a hero, and was asked by his king and father to go to the castle as a diplomatic representative, with the mandate of figuring out what the giants are up to.
Cheers,

Sg
 

I find it tricky to come up with "3 pieces of information..."

I managed it for Doc, and then I noticed that Kahru also has the same, but from a different source and ought to be in a different style, so I'm going to have to ponder it for a bit.
 

Hey guys!

I’m actually ready to go. Conversion is complete. I won’t touch the bastion thing, so feel free to make something up is it can benefit the party. I read about bastions, and it seems we already have what’s allowed at our level. I know @FitzTheRuke said he’d work with us for higher level stuff, but I don’t have the time for that.
So I’ll post shortly, and in a nutshell, I’m assuming Gimlak went back home with his kin, was celebrated as a hero, and was asked by his king and father to go to the castle as a diplomatic representative, with the mandate of figuring out what the giants are up to.
Cheers,

Sg
Yes, that's what I was thinking too. Though if you want to also go with your idea of Gimlak starting to build a wall around Doyle's Tor, we can fit that in to your Bastion contribution as well.
 

I find it tricky to come up with "3 pieces of information..."

I managed it for Doc, and then I noticed that Kahru also has the same, but from a different source and ought to be in a different style, so I'm going to have to ponder it for a bit.
The trophy room is analyzing trophies and figuring out legends and stuff. Maybe they found something from the towns that were attacked that they can glean some info from. Or some other legend about the alliance?

Trophy Room:
The topic can be a legend, any kind of creature, or a famous object. The topic need not be directly related to items on display in the room, as the trophies provide clues to research a wide variety of other subjects.
 
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The trophy room is analyzing trophies and figuring out legends and stuff. Maybe they found something from the towns that were attacked that they can glean some info from. Or some other legend about the alliance?
Oh, I get how it's intended to be used.

It's just that I have to come up with three facts that are 1) True, 2) Interesting, 3) Revealing (but not TOO revealing), 4) Unknown, 5) Pertain in some logical way to a reasonable trophy, that itself needs to 1) make sense that you have, 2) make sense that you put it in the room, and 3) somehow reveal or suggest the information.

I don't mind the challenge, but I couldn't do it in the same sitting as writing the three facts for Doc. I'll pull it off. I just need time to think.

(I appreciate the help, though!)
 

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