ART!
Deluxe Unhuman
Con game. I sign up for one session of a multi-session thing, but the description states that playing just one session is fine.
Our session starts with picking pregens, and I luck out and get to play my favorite class at the time. So far, this is looking great: favorite class, setting I love and know well, rules that I know well and that were designed for the setting. Sweet!
But then!
The PCs are presented very early on with an impending attack on a village, with not much time to prepare before the attack. I groove right into problem-solving gear, and start proposing solutions to different aspects of the problem, how to defend the village, trying to get a sense of the village's resources - all kinds of stuff. I'm good at this. It's one of the things I love about ttrpgs.
The GM obstructs me at every. Single. Turn. Nothing I suggest is possible, useful, or will work or even help at all in any way. This was my first hint that I was just a cog in a machine.
I honestly don't remember the rest of the events, because eventually it got so bad that we were just observers of a huge, climactic battle at the end of the session, that I assume was Very Important In The Larger Story. The GM was describing things well, but I was past caring. At one point in their descriptions, though, they must have read the look on my face and said to me "Come on - get into it!".
I politely said nothing, but inside I was seething.
Our session starts with picking pregens, and I luck out and get to play my favorite class at the time. So far, this is looking great: favorite class, setting I love and know well, rules that I know well and that were designed for the setting. Sweet!
But then!
The PCs are presented very early on with an impending attack on a village, with not much time to prepare before the attack. I groove right into problem-solving gear, and start proposing solutions to different aspects of the problem, how to defend the village, trying to get a sense of the village's resources - all kinds of stuff. I'm good at this. It's one of the things I love about ttrpgs.
The GM obstructs me at every. Single. Turn. Nothing I suggest is possible, useful, or will work or even help at all in any way. This was my first hint that I was just a cog in a machine.
I honestly don't remember the rest of the events, because eventually it got so bad that we were just observers of a huge, climactic battle at the end of the session, that I assume was Very Important In The Larger Story. The GM was describing things well, but I was past caring. At one point in their descriptions, though, they must have read the look on my face and said to me "Come on - get into it!".
I politely said nothing, but inside I was seething.