perrinmiller
Adventurer
HM; Let me know if you want some help with the maps. You got the jpegs, I can put them quickly into grids.
HM; Let me know if you want some help with the maps. You got the jpegs, I can put them quickly into grids.
So for future door openings, Morrolan does NOT open doors and walk right in, ever. If there are opponents on the other side, then he remains right where he is until his turn comes up in Initiative. If the room looks empty, then Fafnir and the scouts do their thing. He doesn't enter a room to walk into ambushes and soak up a bunch of attacks. If there are opponents right on the other side of the door, he will keep them bottled up by making them come through the door to reach him instead.
[sblock=SOP]
General Movement SOP (draft)
1. The scout (Aden) goes first.
2. Those of the party who are unable to sneak / move silently stay approximately 30 ft. - 60 ft. behind
3. Dargun sneaks along with the Aden. While Aden searches for traps, for instance, Dargun will act as sentry, keeping an eye on the surroundings.
4. We will use no light while scouting and exploring (i.e. normally, we will use light only in combat)
5. The fighers (tanks -- Morrolan, Platinus with Slash) will enter rooms first after the scout has cleared them[/sblock]